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wolle

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Everything posted by wolle

  1. Has follow AI now been implemented? Seems to me that the follow command now works with player aircraft (version 1.2.2), is that correct?
  2. Awesome, I'll buy the beta version as soon as it is out!
  3. Here is the screen shot that was requested. The interesting question is what values will the program assume for auto-rudder and take-off assistence in the absence of these? Will do some flight testing tonight, but now I have to go to work:( By the way, I used the autoupdater.
  4. I found it is much easier to take off with version 1.2.2. Maybe that's why the auto-rudder and take-off assistance options have disppeared in version 1.2.2., right? Does anybody else have that experience.
  5. There is no FC3 tab in training. Just to make sure: we are taking about the training option in the main menu of DCS world, right? Is there something wrong with my installation. BTW I understand that there are scrolling arrows that bring more airplane selections into view, I have A1-10, Ka-50, P-51 and SU-25 options, but no FC3... (and yes, I have FC3 installed, I can e.g. load the campaign for the F15C, but can't get very far, since I don't know how to start up the bird... Anybody else have this problem?
  6. Hi, I see that the F15 sim doesn't have training. How do I learn the F15? Any help would be appreciated.
  7. I use ATC stations along the way. Call inbound and they will give you the vector to the airfield, you can also request azimuth on a regular basis. Then aboard landing, and fly to the next ATC. Maybe this is cheating...? And the method works only in friendly territory...
  8. Great news!!!
  9. I use high settings for everything, 4x antialiasing, mirrors and tree shadows off.
  10. What if the lead unit (the one they are supposed to follow) gets shot down, will the other planes just wander around aimlessly?
  11. There is no "escort" advanced waypoint action for P51D, only "follow". The P51D being the primere escort fighter of WW2, I think "escort" should be added. Who agrees/or not?
  12. I have troubles using late activation of enemy planes. Don't think I ever had the problem before. Example mission is attached, on my computer the red P51D never activates. What am I doing wrong, or is this a bug? I use Version 1.2.1.6192 test.miz
  13. Does that mean it can now follow also the player aircraft, instead of only AI on AI?
  14. I've had the mustang for months, and did exactly what you said. Map RPM to left throttle. Works perfectly...
  15. Ah, I see. Thanks for the reply!
  16. I am trying to achieve a very simple thing using the mission editor. My flight of P51Ds takes off from the ramp. A C130 follows me around whereever I fly. But I can't get it to work. If I use "follow" and set the unit to follow as my group, the C130s don't follow me. I tried late activition and/or "follow" as a triggered action that gets activated after I am airborne. No joy.. Since there is no GUI manual out there (right?), it is difficult to figure out how to use the follow command. I attached the simplest version of my mission. Maybe someone can look at it, or put together a simple mission that shows me how to use the follow command. NavigationMission.miz
  17. First off, I love DCS mustang. But it is a little disappointing that no non-US opponent fighter is included in the final release. Maybe we will have some third parties develop opponent AI aircrafts, should be much easier than making a flyable aircraft. I'd certainly be willing to pay for that (a little at least)
  18. High.lua is located in C:\Program Files\Eagle Dynamics\DCS World\Config\terrain. At least that's where it is on my computer...
  19. I am probably stating the obvious here. But isn't it natural that we get lower FPS with World 1.2.1 now that the "high" settings in "High.lua" have changed from distance10x10 = 30000 distanceLevel0 = 18000 to distance10x10 = 60000.0; distanceLevel0 = 38000.0; The terrain is now much more detailed to a further distance, FPS must naturally drop. Set it back to the old values, and you should be back to normal FPS. What am I missing?
  20. Version ...6055 works much better for me than the previous version. Most of the annoying stutters appear to be gone...
  21. Hi Mustang, Exchanging the lua file seems to have fixed the problem for me. Curious to find out if it worked for others too. Nice work, Mustang!
  22. Hi Mustang, Yes, I run the sim at high scenes and textures, all settings high (which is also what I used for version 1.2.0) I noticed a significant drop in FPS, and what's worse, a long stutter about every couple of seconds or so... Hope that gets fixed soon. Good thing we have the auto updater now...
  23. On my system, which as I pointed out in my previous reply, doesn't have all that great a graphics card, I could run the stand alone version of A-10C with all settings at max, and still get 20fps+ on the ground and 30 fps+ in the air. Many people state that the performance went down with DCS world. My experience was different, the first version of DCS world ran just fine, but the most recent one (DCSW 1.2) is when I noticed a severe drop in fps and increased number of crashes. May have to do with the new grass or new routines needed for CA, not sure though...
  24. I myself also have a GTX560ti and have been thinking about upgrading to the GTX680. Good idea? I am not much of a computer expert, so I have a couple of questions: When I search for a GTX 680 card online, I get GTX cards from Nvidia, ASUS, EVGA, and many more. Are they all the same product, or a different product that happens to have the same type name (GTX 680)? Or is it different manufacturers making essentially the same card? When I update to the new card, do I simply order it online, and when it arrives do I simply unplug the old card and insert the new one, or is it more complicated than that. Do I need to make sure my computer has the proper specs to handle the new card (e.g. power supply)? Probably silly questions, but unfortunately I do not know that much about computers...
  25. For those of us who don't have a force feedback stick, wouldn't it be useful if there was the possibility to have a little display that indicates the force on the stick, similar to RCTRL Enter which shows the control inputs. Would be useful for trimming... Anybody agree? Or is there already such an option?
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