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VIMANAMAN

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Everything posted by VIMANAMAN

  1. look can we all stop wasting respected members time!! I could do without taking time out from my work day booting up my gaming machine to download the much anticipated 1.2.8, only to find it's a joke!! Some of us are busy this time of the year!! Spagetthi doesn't harvest itself you know!!
  2. Very useful Yurgon, thanks - I've been wanting to take the first few steps down this (initially at least), quite daunting road. I couldn't find how / where to start with this stuff, so nice one :thumbup: More reading required by me, but good to have made a start. TY EDIT - wont let me add rep - sorry.
  3. Bloody hell mate, these are great, many thanks Ranger79! Rep inbound.
  4. Real shame about the difficulties, but that's business sometimes sadly. But super glad this is back on course - all the best to the Team. Bring it on! Day one buy for me as well!
  5. Thanks eXceed - glad its not my installs - hope it's an easy fix.
  6. Thanks eXceed - If I've done this right hopefully TRK of test mission demonstrating this is below - Can't make it any shorter than this as the infantry have to get away from the spawn point. I've tested it on both installs of 1.2.7.23803 i.e. the OB and my original install and I get the same bug. One possible note worthy thing is the infantry fires are 'Fire at point', probably not relevant but thought I'd say as not used this command before with infantry, until recently? http://forums.eagle.ru/attachment.php?attachmentid=94373&stc=1&d=1392320635 Let me know if you can reproduce. Thanks again V Infantry sound bug check mis.trk
  7. Am running latest updated version 1.2.7.23803 - noticed that when the infantry engage, the sounds are still tied / coming from the spawn point, even after the infantry have moved off some distance. More precisely - the 'weapon discharge sounds' are tied to the spawn point, but the engaging infantry are now a kilometre or more away. The 'rounds impacting the target' sounds, perform normally. Can someone take a look. Thanks for this truly awesome sim! If want my test mission let me know and I'll work out how to attach.
  8. It would be really useful to be able to set exactly where the pressure highs and lows are, or fronts are, etc. - I'm no meteorologist but it wouldn't take long to work out what gave good variation. The Dynamic weather can produce some very nice results but in my testing have a tendency to often produce extremely windy conditions over wide areas - min / max parameters would be an excellent addition.
  9. I understand that the infantry are maybe having a 'make-over' right now, i.e new animations for mounting and dismounting helos, (and hopefully dito: APC's, Transport planes, trucks and the like...) My seemingly simple wish is: Can we have a walking speed animation as well? I make missions for helos at the mo and the existing options for infantry are either; 'standing at ease', 'on guard' or 'running' - this misses the most commonly used mode of mobility for infantry. Reducing their speed to walking speed just slows down a running animation and breaks immersion. It's just a thought if you've got people on it at the mo - otherwise it's too small a detail to bother with. PS - Incidentally helo pilots... If / when i do any missions I'm pleased with I'll let you have them - W'sIP - still learning the black arts of the ME
  10. VIMANAMAN

    F-86

    Am also really looking forward to this bird, ...P51 on steroids and then some:) Massively looking forward to it... almost as much as am looking forward to the FW190! Both 'day 1 buys' for me! I really do hope the Mig15 is in the works (I missed that info), that would be truly awesome! Because then (obviously) we get two perfect pairings... at some point anyways.
  11. Nice work as always Mr P! Not into the Mi8 yet, (got it in the 'hanger', but sticking to the UH1 for the mo), but this will help massively with the forests of switches when the time comes. Thx PeterP.
  12. http://forums.eagle.ru/attachment.php?attachmentid=92001&stc=1&d=1387744513 Testing: how to attach screens
  13. Thanks for the top tips guys - I haven't looked in detail at replies so far as at work - but BIG THANKS. :thumbup:
  14. Hi guys, would appreciate some guidance... my previous rig recently had an internal lightning storm... which was interesting! What do you guys recommend sys spec wise for a rebuild right now? Forgive the stupid Q but am an OK stick and rudder guy, but dunno my ass from my elbow when it comes to tech... sorry. Any help welcome. Thx V
  15. min 12.30 for instant real defoliation. Damn! I think you're right - it would make such positive a difference for helo ops - bring on EDGE!!! Anyway - can we get the FARP Command post 'armed' ? That would be a small step fwd toward a good Vietnam tool set?
  16. CRAATERS that made me smile - nice one:) We get the crater effect in pretty much all circumstances - it's just the trees that remain standing no matter what afterwards, that limits the realistic options... Ill try and the find the vid that made me realise how cool it would be if we could clear some weeds... and do a bit of 'gardening'...
  17. It's a small point and I'm thinking medium to long term. I'm coming from thinking about missions for the Huey... but it translates to real world / all scenarios. Would be good if a bombing strike (or significant explosion of any kind) could destroy the trees in the immediate area (relative to ordnance used). Just simply removing trees effected by the blast would be good enough... (But ideally replacing foliated trees, first with 'destroyed trees' like the winter trees we have at the moment, and then with further explosions just leaving the cratered effect). This would enable things like... making visible & then attacking bunkers that are causing friendly infantry problems in forests. A B52 carpet bombing and cutting a swathe through the tree cover to prevent concealed movement in certain areas, etc. for creating LZ's on forested areas. We could have the infantry clear trees with the various ME explosion tricks at our disposal - I'm assuming I could do something with the landmine (perhaps create a new one and call it demo with a timed fuse:) ) + other options I guess. A small additional thought is the Farp Command Post object would make an excellent VC / NVA bunker if it could be armed such as the armed house / barracks etc... Just some thoughts... for what they're worth.
  18. I thought this was pretty interesting - the air force operation of the UH1. Something else to watch while we wait - I can't see it already posted in this thread.
  19. Yeah I know what you mean - night mission... night fighters, navigation, dodging friends in the stream, long duration, search lights, flak, weather, battle damage - a wimpy for me but much the same dream - ho hum... maybe one day. I'd quite happily immerse myself in similar axis night ops as well as... (as I've done before, just for the record, in IL2). The FW looks awesome can't wait to fly against it, and even more so, to fly in it!
  20. I'll second that ^^:D Can't wait... Now how to combine fighting the FW190 whilst learning to fly the Huey gunship...??? Might be a steep learning curve :)
  21. Yeah a turbulent week no doubt - to say the least! Thanks for the update Matt - happy to wait until everything is ready - weekly updates will help with overall progress - thx. Seriously looking fwd to the Huey. On the Edge issue - WHOA!!!!!!!!!!!!!!! some info! yes please! I can fly around the Caucasus region without a map, these days, and never get lost.
  22. Thanks, rest in peace.
  23. Thanks Tucano_uy, Yeah turning done with lots of positive but measured differential braking - I realised I couldn't be slow to reposition because of the 'creeping along the deck thing' (still creeps along with the parking brakes on), so kept power higher than norm, and switching between tail wheel locked and unlocked as required, always trying to keep it rolling / moving and yet controlling with the rudder and dif brakes. I was struggling with manoeuvring with the tail wheel unlocked before I spent far too many hours trying to land on the boat, but since then I'm OK with it - a combination of a bit of power, lots of rudder, keeping it moving, and very positive dif braking seems to work for me now (knowing where the winds is out of also helps).
  24. Hats off to you and Merlin for doing precise height, straight in approaches!! I couldn't do that, I couldn't find the (very) short final references, so I copied the old carrier approach - which worked well for me.
  25. Yeah I wasn't expecting this opportunity for a good while to come - awesome news!
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