I was going to post this in the "questions for the stream" thread but i figured maybe it doesn't quite fit there... not sure. I guess here is the best location , if i'm wrong maybe a mod can move it.
If i understand correctly trees, while now collidable are just a "pole" (collision model wise), does that mean they'll still be pretty ineffective in blocking AI visibility & fire?
From what i can tell the "godmode" AI vision isnt going away any time soon , and that would be fine if the trees would block the fire (if they block the fire it doesn't matter that the AI can see you .. you only need either A : fire blocked or B : Better AI that doesn't actually know your location , having both is overkill.) But if the trees are just "poles" from the AI's POV there will be very little difference in how engagements from forests will go compaed to DCS 1 , other then the occasional lucky (or unlucky) missile that hits a tree.
I get that in real life missiles and bullets would (probably) just go trough the trees' foliage , but in real life people can't see trough it. In the sim we need a compromise for the sake of realism.
I hope this makes some sense.
edit : i'm talking mostly about stuff like manpads and triple A , not radar guided sam sites that shoot their missiles straight upwards
How did this get moved to wishlist? how the hell is this a wishlist post? what the actual ****?