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Holbeach

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Everything posted by Holbeach

  1. Mk II means 3 lug British/American. ..
  2. Yes I use the tail, (actually nose/tail) switch, (down),and the 5 sec delay dosn't delay. It will go off instantly. Using the nose plugged, (up) swith will also detonate instantly. Are you saying yours works OK? The 4 sec nose fuse works OK, as the pics show.
  3. Here we have the first video by Naval historian, Drachinifel, detailing the reasons behind the British wanting to send a 120 ship fleet to the Pacific theatre of operations and the reasons why the Americans didn't want them to come. But they went anyway and proved themselves worthy, by attacking the Japanese main source of aviation fuel, on their way to their new base in Australia. The British Fleet carrier task force leaves Australia and joins the American fleet attacking Okinawa and its job is to attack airfields on Sakishima which is flying Kamikaze raids against the Americans. ..
  4. Corsairs on high CAP, Seafires or Firefly on medium CAP and Avenger on GA form the basis of attacks on Formosa and Sakishima airfields. 3rd part of this excellent analysis of the British involvement in 1945, by Drachinifel. ..
  5. Yes they are 3 lug, 2 American, 1 British and should fit. ..
  6. The British 250 and 500 lb MC MkII should fit the bill, but I don't think there is a 1000lb MC in stock MC is equivalent to American GP. ..
  7. The most useful fuse so far, for low level drops is the Mk 244 mod A1. How low can you go? 50'? 30' is the lowest, to enable the fuse to arm. 4 sconds delay. The correct fuse for this type of work, is the AN M116 5 sec tail fuse, but it doesn't work. This one will do.. ..
  8. Low level 500lb at 90'. 4 sec. nose fuse. 1000lb at 90' ..
  9. I tried more fuse combos today but they all exploded on contact. Plugs made no difference unless used N and T, when no explosion will occur. The correct use for a 5 or11 second delay tail fuse AN M116, is for very low level and the nose plug in, but it explodes on contact. The only one that provided a usable delay was nose fuse Mk 244 mod 1, (anti submarine), which gave 4 secs with switch in N/T psition. Oh well, keep plodding on. The M135 A1 and M136 A1 air burst fuse actually works! This timed nose fuse was a thing before radar alt was used. Minimum setting 5 secs. (should be 10), Never used by the Navy, but could be a fun thing to try. ..
  10. I tried the AN M64 bomb today with a AN M116 5 sec tail fuse and nose plug, dropped from about 300' and it exploded on contact. This fuse is designed to be dropped from mast height, say 100', hence the long delay of 5 or 11 seconds. Something wrong here! ..
  11. Fast and low is the way to go. Pity you can't make 'em bounce. ..
  12. The strange part is that in Control Panel it shows a perfect linear ribbon. The jump also occurs in all other flight sims. All my jets are set to non slider, so the jump to 50 input equalls 0 output, further resulting in 100 input and 100 output and therefore no problem is encountered. The slider will produce a 50 output at 0 input. That sudden jump will put a tail dragger on its nose in DCS, so the large deadzone is required, or just use non slider and reduce the total output. like this, Add a dash of curve to taste. Braking will start from centre. No noseover. British aircraft are unaffected as I use the slider on the throttle, which works normally. ..
  13. You have a choice of fuses up to 11 seconds,10 mins and 1 hr, set in the Mission Editor/Payload screen. Click on the orange triangle next to the bomb to get a choice of nose or tail options. ..
  14. The 5060 has 44% more performance than the 3060 and is slightly under my 2080Ti I run DCS on full settings on a 1440 monitor. So the 5060 will be the better of the two. ...
  15. Holbeach

    Carrier landings

    I'm following the manuals curved approach. pretty scary stuff when you first try it, around 250' in the circuit. But it means with flaps down you are already at the 3 point attitude and with plenty of power on, no wollowing and full view of the deck. Cross the stern at 200 plus, cut power and it will plonk on the deck. Better than freelancing and very satisfying. ..
  16. Default position is at zero. What you're seeing is with my foot on the pedal at the point of instant jump to 50. I've eliminated that useless part with a 50 deadzone. If I leave it as a straight slider then 50 input would be an instant 50 output on the brakes which is very undesirable. This works very well. ..
  17. I'm now using this for the Mustang. 50% input gives 0% output. with max 70% to prevent nose-over.
  18. Control panel shows a contiuous ribbon. Axis tune says otherwise. Maybe it's a Saitek thing. ..
  19. Perfect advice, but it still doesn't sort the brakes out. The brakes don't start at zero and work up to 100%, they start at 50% instantly and work up to 100% causing a nose over. Even sliders will have the same effect, but you can use axis, it makes no difference. This is my version and has reduced maximum, No Nose Over and smooth braking. Braking starts at 12% and ends at 60%. To make them start at zero, slide the dead zone along. The same idea has to be used with the F4U. Happy braking! ..
  20. Practicing circuits on the abandoned airfield on Guam. (Note the raised road on the western end of the runway).. Downwind. 16 kt crosswind from the right. Love the Corsair! ..
  21. My first successful trap in DCS. (For posterity}. Phew! ..
  22. By this stage of the war, Aamerican aircraft could carry British bombs and vice versa. It would just be a case of adding them to the list, I guess..
  23. Similar idea to the brake problem. ..
  24. Bought this today and first impressions are good. General handling only so far, over Marianas 2. 50 fps at about 1000' over the jungle. (Mosquito 55 fps). No curves required so far. Cockpit looks great. I'm glad there are British liveries. Looking forward to T & G's. ..
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