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Holbeach

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Everything posted by Holbeach

  1. Either of these will work, but the axis tune doesn't break my golden rule. Neither of them will alter the 50% instant application of brakes, but with this reduction in power, it doesn't matter any more ..
  2. Some of us have a stuation where the brakes come on instantly to 50%, which causes prop damage and is therefore unusable. You don't seem to have this problem. The tailwheel should have 6 deg max from centre, (which isn't much), and is only meant for near straight running with the stick pulled back. ..
  3. Manual says, don't do a stall landing at this weight, (70% fuel), but with the new squidgy legs it works out quite well and means no bouncing and a straight rollout. ..
  4. Ok. I've got a work round. Brakes still come on instantly to 50%, but with Saturation Y at 62% on a slider I can now use the brakes without breaking my nose. I have'nt flown the Mustang for many years, so it's off to Eastchurch to see how high the pony jumps. Luckily the gear horn sounded on very short finals, which avoided an embarrassment, but apart from that the landing was straightforward and much easier than the Mosquito. The wheel animation also needs sorting, as reported. Time for some circuit practice. Update: 62 was still too much braking power, so I've reduced it to 50 Sat Y. Full braking is available without a broken prop and rollout steering is easier. ..
  5. The latest brake and Landing Gear updates, might do it. ..
  6. My toe brakes are unusable. They come on at about 50% which is close to nose over damage. So far I've been unable to adjust the input curves, but I'll keep trying. No luck with the axis tune. Control panel OK. The only way I can make this work is to turn down the brake power in the FM. (But I have a strict 'no FM diddling' policy for all games). Back to the hanger you go m'lad. ..
  7. I can confirm your wheel observation. This has happened in the past with other aircraft. ..
  8. T/O from High Halden with full fuel and 4 500 lb bombs. Ginger, the navigator has conked out. Medical emergency declared. Bomb jettison is not approved. Go round and return to H H with full load. Wind is dead ahead at 16 kts. . Indicator included. ..
  9. Funnily enough, I made a video this morning with a max weight T/O of 22,252 lb, full fuel plus 4 500 lb bombs, from High Halden, with a medical emergency go round and landing at about 22,000 lb. There's no method for dumping fuel. Bombs were routinely brought back during wartime and placed in store, rather than dump them on the locals. Rochester was a mission I made to depict the early war attack by Dorniers on the Stirling factory at Rochester and Chatham Dockyard. It uses 7 x 4 Ju 88 bombers and about 4 squadrons of defending Spits From 4 airfields. AAA batteries are placed accurately from wartime records Great fun. ..
  10. Max T/O weight is 20,500 lb. plus 1500 lb disposable load (RL). Max T/O @ full fuel is 20,300 lb so I'm well within my max landing weight of 20,500 lb. ..
  11. landing at heavy weights. Indicator panel included. Land with near full fuel (100% at T/O) and tail wheel breakage becomes a big thing. Landing at Halden (93% fuel) was made easier with 18 deg flap instead of full), but higher speed (96kt stall speed) and less drag meant more braking required. Landing at Senaki with 30% fuel, was dead easy in comparison. ..
  12. The landing gear is less compliant than it use to be, which makes it more susceptible to damage on touchdown, as you proved on your last landing. ..
  13. I use full deflection left rudder immediately after brakes off and never touch the brakes again, (it's counter productive on a short runway). Usually works. ..
  14. I don't think the indicator box will help. You can't replicate what I do. It's a practice to reaction thing. If you use the replays, you can turn the box on yourself. 1. a straight in approach and 2. a military approach. (I'm still working on this one). On the positive side I simply could not get the landing right on your runway at Kutasi and crashed every time, so I moved to Senaki-Kohlkhi. The perfect world was restored. Landings were straightforward, no drama, 3 pointers and straight roll out with a dab of brakes at the end when the rudder starts to lose it. Give it a try..
  15. 9 boost is not enough for T/O. 12 for long runways and light load. 18 for heavy or short runway. ..
  16. Good question. I wanted a typical Mosquito wartime short airfield of around 3,300' to practice on, so I've used it right from the start, for continuity. I always use RAF practise of 3 point landings, to keep the touchdown speed low. This creates a discipline and means that if you can't do it, it's either technique or FM that's out. I don't think the FM is different, but the touchdown seems harder suspension. Eastchurch is bumpy, so you never get a plant, there will always be a slight bounce. A video library will provide past references, rather than relying on memory. Here's this mornings efforts. ..
  17. Short answer to your OP is, yes, it has become more difficult. I took over your landing and didn't have a single success. It's like landing on rocks. I gave up. I went back to my original 'go to' airfield, (Eastchurch, Channel), to get my sanity back. I've been practicing here for years, so here are this mornings efforts. .. Eastchurch mos landing.trk Eastchurch mos landing 2.trk
  18. This is axactly how it was done in the real aircraft during the war. ..
  19. Your seeker is locked on the ground just behind the tank. I created a mission identical as yours and it all worked perfectly, as you would expect, including the moving tank. Ditch that mission and create a new one. ..
  20. Yes, he starts with wheels and nozzle down, but even when I raise them after his lock, I still can't get it to shoot and only get the tone. If I use action button twice, I can move the cursor, lock on any target as normal, but as you say, the nozzle should be up. ..
  21. I get the same as you until I alter it. Keep it simple for practice. Try this. No tgt pod. DMT only. 1 runway. 1 tgt. .. Mav DMT.trk
  22. Briefly. I took over your demo. Wheels up, arm, arm mav, A/G, speed off, Attitude hold shallow dive quickly as possible, to gain time and steady aim. Action no action to create diamond. Slew near target. Open mav in left screen and make soi. Slew mav over target. Auto lock was about 6 nm. Shoot. Boom. ..
  23. It does work, but nowhere near as easy as it use to. If you have a lock in the left screen it will shoot. I shot 4 Mavs. They all hit. This is your Mav inbound to a BTR after I took over your demo. ..
  24. IRMV image has to be on left screen to pickle. ..
  25. Check your axes inputs, which will be duplicated AND in the co pilots inputs which also need to be corrected. ..
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