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Everything posted by HubMan
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So what's the real performance of AIM-120C
HubMan replied to Red Hammer's topic in Lock On: Flaming Cliffs 1 & 2
Hi Yoda, Hi Goya :) My apologies, I will not be able to answer your posts before a couple of days (not enought free time to do it properly) :) But I will do it as soon as possible :) Hub. -
So what's the real performance of AIM-120C
HubMan replied to Red Hammer's topic in Lock On: Flaming Cliffs 1 & 2
Hi Red Hammer :) If you want realism, it is less the AMRAAM that needs tweaking than the SPO / RWR that need to be downgraded (sorry for repeating myself :D) Hub -
So what's the real performance of AIM-120C
HubMan replied to Red Hammer's topic in Lock On: Flaming Cliffs 1 & 2
Hi Yoda :) Thanks a lot :) About the 200+ km, I would say, it depends on the RWR : if you consider - that the F-15 can detect a fighter sized target around 100km, - keep in mind that the energy received by the RWR is a 1/r^2 function - but that the energy received by the radar is a 1/r^4 that may be be possible :) The differences in antenna performances, gain, heat noise etc... and the fact that the F-15 can integrate easily its own signal (not the case for the RWR that must handle pulses spreads all over a large bandwith) could be balanced by the difference in signal strength, provided that the RWR has an accurate "signature" of the F-15 radar :) (without the good ECM software library and the up to date intelligence, a RWR is almost useless) :) Cheers :) Hub. -
So what's the real performance of AIM-120C
HubMan replied to Red Hammer's topic in Lock On: Flaming Cliffs 1 & 2
Hi Pilotasso, :) AMRAAM is kind of "slow" is you consider its maximum top speed because firing it at high altitude -over- the mach, let's say around mach 1.4 is not correctly modelized and does not give to the missile the extra boost it should get. If you think about it, mach 1.4 for the shooter + mach 2.5 should give almost mach 4 :) In contrary to real life, the advantages of flying high in Lockon are not worth the pain :) Fox 3 are almost useless in look down and thanks to the way the RWR/SPO are designed, notching a Fox 1 is something you do not do preventively, but as a reaction to a "launch" alert. It's obvious when you play against the AI and against human players :) And like the missile effective range, it's related mostly to one thing : the RWR / SPO gives you too much information and makes possible to notch exactly at the good time and recommit perfectly, because you know exactly if the missile was trashed or not :) Cheers :) Hub. -
So what's the real performance of AIM-120C
HubMan replied to Red Hammer's topic in Lock On: Flaming Cliffs 1 & 2
Hi GGTharos :) I think missile range in Lockon is almost fine :) The problem is elsewhere to my opinion :) The AIM-7M is estimated to have at least a range of 30nm, but most of the AIM-7 used by the F-15 during Gulf War 1 were fired under 15nm. I know that you know it :) But similary 30nm for an AIM-120A/B is overly optimistic : both shooter and target should be flying supersonic, at high altitude, on a direct intercept course and the target should not be manoeuvring, as a light course offset should be enough to trash the AMRAAM. I agree that the missiles are a little bit undermodeled, but it's only because firing them while flying enough over the mach is not taken in account : going supersonic is really energy consuming even for a missile with its sleek profile. Maximum missile range is just like maximum aircraft speed (going mach 2 in a fighter in Lockon) : that requires to be within very specific parameters that are not likely to occur really often. Honestly, I think ED made a very decent job at modelling the missiles flight performances :) But the gameplay required for a "midcore" game ie the way the ECM and the RWR/SPO were designed really ruined the -effective- range of the missiles for BVR engagement : its exactly as trying to throw a glass of water (only the water, not the glass :D) at a friend standing 5 meters from you. Depending if your buddy is aware or not of what you are doing, you will have to go far closer to be able to touch him, otherwise he will have time to defend :) It's the same with Lockon : we can defend too well, because we have godlike "missile inbound" alerts :) Try to think about Lockon with almost no warnings excepted a very few seconds before impact for the Fox 3 and just a "lock" alert for the Fox 1... "Effective" missile range would get really increased :) But I guess that the idea behind the actual game balance is to help people to go to the merge, as CAC was probably considered funnier than BVR (and I partly agree : -seing- your opponent, missile smoke, flares and a big fireball is always sweet :) ) I sent you a MP ;) Cheers :) Hub. -
So what's the real performance of AIM-120C
HubMan replied to Red Hammer's topic in Lock On: Flaming Cliffs 1 & 2
I wouldn't say that :) At the time of Lockon (90'), most of the RWR were not able to detect an inbound AMRAAM : - we know that the missile only goes active around 10/15km of the targer due to the range limitation of the small antenna and to the fact that it's better to warn the target as late as possible. As a result, the RWR only has a couple of seconds of detection before impact :) - considered the level of heat/electronic noise in a RWR at this time, the computing power of the electronic and the frequency agility of the AMRAAM radar, the detection of the active seeker by integration processing would take a -long- time... To make it short, the principle of "integration" is to add multiple samples of signal over time : the background noise is supposed to almost canceled itself out as it is supposed to be purely random, and the seeker signal is supposed to grow over time if enough samples of signal are integrated (added). The problem is that the RWR cannot "sample" all the bandwith that the seeker can use : it's too large : it needs to cut it in smaller intervals. Of course, meanwhile, the radar seeker is jumping from frequency to frequency making the integration more difficult. Excepted in lucky cases, the AMRAAM should reach its target before the RWR could start singing :) - the Fox 3 are "lofted" during BVR engagement. As the result, they dive on their target at an angle that puts them out of most of the RWR coverage. Not singing RWR again :) To my opinion, the problem in Lockon is not the really way the missiles are modelised, but the way the SPO / RWR works : there are far too much efficient and give the opportunity to make a perfect defensive stunt. Without warnings, AMRAAM in Lockon could be far, far more efficient :) But considered that the SPO / RWR perform like very recent and efficient systems like the one in the F-22, Rafale, EF... BVR in Lockon cannot be realistic. Cheers :) Hub. PS : Another issue is the way the chaffs are handled by the radar : ie only the ratio noise vs SER is considered, as if the radar were simply pulse and not pulse -doppler- radar, you get some magic decoys incredibely efficient while going head on. Against a pulse doppler radar, chaff would be best if used while notching (or eventually pumping). But in Lockon it is the other way around. As a result, it is possible to push like mad, in an almost perfect immunity while flying a MiG-29 with a "small" SER. That's not the way it's supposed to be. PPS : and I don't want to speak about decent missile range increase for supersonic shots : flying high and fast in Lockon is purely useless... :( -
Hi guys, :) Sorry for answering a bit late :) Thanks to you for your support :) We really appreciate :) Thanks a lot :) And about sharing the Su-33 slot between the Rafale and the F-8FN, we may have a work around for the problem of the fixed weapon positions specified in the meinit. It's kind of dirty and it will only work because the payload of the F-8FN is restricted to two MAGIC 2 though :) Cool loadout :) Did you create the 3d models yourself ? :) The 3D model of the french Jaguar that bpao gave us is now fully integrated (thanks a lot to him and the Mirage Factory). Cockpit reskinning is slow (and painfull like always). Payloads are on stand by as we are still discussing about how to share the Su-25 slot between the french Jag and the Alphajet. About the british Jaguar, almost nothing has been done so far. We still don't know if we will use for it the Su-25 slot or the Su-25TM slot already used by the Super Etendard. If Azrayen' feels like it, he could even post a couple of nice Jaguar screenshots he did the other day :) Cheers :) Hub.
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Awesome :D Hub.
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+1 The AB position is hardcoded and out of reach of modders, sames goes for contrails and heat "blur" effect :( Hub. PS : Yeniceri your A-10 is just... Amazing... Beautifull... You are a master !!! :D
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Heeeey :) Highwayman-Ed :) It has been a long time :) Thanks again for your support :) Thanks a lot :) And by the way, BarbsMan has been doing a lot of work on the 3D models, with a couple of very neat features, we'll try to post some more screens in the next days :) Thanks a lot Lotham :) (we'll get you sooner or later !!! :megalol:) Hub.
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Hi Sir_Troooper :) Thanks for appreciating the Mirages as much as we do :) About the missile replacement, one over possible choice could be to use the R-27EA. It's efficiency / pk is very poor but at least, it's a Fox 3 with a very decent range :) Good luck with your project :) Hub. PS : did you do the textures of the AGM-123 yourself ? Very neat job :)
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Hi Sir_Troooper :) The R-37 is bugged : the range displayed in the HUD looks promising, but once you have fired it, it won't fly really far away... :) You should maybe replace directly the Phoenix already in game ? :) Anyway, thanks for sharing your models :) Hub.
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Absolutely. It seems that there is an "authorized weapons" list hardcoded in the game (not reacheable through configuration files...) for the "human" Su-25T/TM. And I don't know if you tried to edit the position of the weapons in the meinit, but there are some other constraints there as well :) Hub.
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Le F-1 aussi... :) Hub.
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Guys I'm not sure Boberro is working on making the Su-25TM flyable, sounds like he's using the Su-25T to make a TM version by playing with the payloads :) Hub.
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Impressive work :) Splendid video !!! Thanks a lot :D Hub. PS : and very nice green gun tracers at 4:09 ;) :P
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Beryoza - no sound at other planes than default
HubMan replied to Boberro's topic in Lock On: Flaming Cliffs 1 & 2
Hi boberro, :) Like you, I never managed to bypass this problem, that appears with FC if I remember right. :) Ant it's exactly the same problem with the MiG-29K which does have a dedicated cockpit :( Strange... :D Hub. -
:thumbup: Hub.
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Check it out : http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&file=840&lang=en Sorry if the link has already been posted, but I found this video just awesome :) Great job guys !!! :) Hub.
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Hi :) The Tommy Lee Jones / Nicolas Cage movie is called "Fire Bird" :) I have it on VHS, still very fun to watch :) Iron Eagle I is sooo 80s, but the sequels (I bought them all) are -really- bad and going downhill... :) "Flight Of The Intruder" is probably one of my favorite :) I think that "Knights Of The Sky" (Les Chevaliers Du Ciel) are a mix of beautifull shots and poor scenario, if you know what to expect, you are not disappointed :) Hub. PS : One dvd set that is not a movie but a documentary from the history channel, that is really worth buying is the season 1 of "Dogfight" :)
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Thanks a lot Yeniceri :) But you've got to know that you and the people working on LO at sim-mod.com caused me a couple of heart attacks those last months :D Could I get a one week notice before the release of your A-10 ? Just to have the time to get prepared... I might not survive this one otherwise ...:D Cheers :) Hub.
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:thumbup: Thanks a lot Birdy :) Hub.
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There will be one :) Maybe not that soon, but Airone is working on a complete Alpha Jet mod :) Hub.
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Hehe :) You've got to do with what you have... :D Hub.
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Yes. It is possible :) Hub.