Jump to content

kontiuka

ED Translators
  • Posts

    4677
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by kontiuka

  1. Oh, you must be mistaken. Spudknocker just released a video where he says no one gives a damn about trainers.
  2. Can you provide the version of the Mirage and the name of the skin?
  3. That option just ensures your starting coordinates match the coordinates of waypoint 1 (starting waypoint). I believe an alignment is still required.
  4. Training missions are quite limited at the moment. Hope that gets addressed. In the meantime, you should be able to find some YouTube tutorials. RedKite mad some a while ago but they may be a bit outdated.
  5. It's because you are in the transonic range (I forget the exact parameters but somewhere between Mach 0.9 and 1.0). Below or above, you should be able to engage the autopilot.
  6. k. bad assumption on my part.
  7. We should be getting some more goodies tomorrow. Don't know what exactly though except for double bomb racks.
  8. Can you drop each bomb on the rack separately?
  9. I think there's a general issue with MSAA that got introduced a few patches ago which affects all modules and all terrains. But, ya, the Mirage F1 cockpit seems to suffer the worst from it.
  10. Please look at page 18 of the manual for its location. Also, it can be used beyond start-up as some maneuvers may trip the servos.
  11. You can rid of all those lights by pressing the servo reset button by the parking brake. As for the ADI, I'm not sure what you're doing but my process is to set the dial to GM and wait for the "CAP" warning light to go out and for the ADI flag to disappear. Then I start the INU alignment.
  12. You could but best not to because you won't be able to accelerate as quickly with flaps down. Just think of them as another tool in the toolbox. They're there if you need them but don't always rely on them. It's best to keep airspeed up instead of being slow and counting on flaps.
  13. Combat flap button turns them on. Combat flap lever turns them off. Yes, when they are on, the flaps will automatically extend when below 300 kts. You won't be able to manually retract the flaps but there really isn't any reason to anyways, i.e. why have combat flaps on just to retract them? You can manually extend the flaps to full though even with combat flaps engaged.
  14. Probably holding the START button too long. Hold it only for 2-3 seconds.
  15. The numerical display is small but the thumbwheel is quite large. It just isn't very visible because it is on the side.
  16. It's called "Manual gravity drop selection thumbwheel" in keybinds. It's on the side of the HUD base, not on the front so you have to tilt your head to the right to see it.
  17. All air-to-ground delivery in the Mirage F1 is manual. Which means you have to adjust the depression of the pipper (using the large wheel on the right side of the HUD base) depending on the weapon and the flight parameters (speed, altitude, dive angle). There are some tables in the kneepad but setting the depression to about 45 should work pretty well for guns and rockets. When the Mirage F1M version comes out, things will be much more automated.
  18. I watched your track. Everything seems to be set up correctly but it looks like your trying to fire rockets with your gun trigger. You have to use the "Bombs, rockets, missiles" button which gets exposed when you unfold the trigger. Remember to hold the button for a couple of seconds or the rockets may not fire.
  19. You may just have to hold down the weapon release button for a couple of seconds for the rockets to fire. GUN SAFETY OUT means the gun is hot. You can tell by the animation on the stick. Once the GUN FIRING TRIGGER is unfolded, you'll be able to depress it. If GUN SAFETY is in, you won't be able to depress it. Again, the GUN SAFETY only applies to the gun. If you are still having issues, please post a track.
  20. Thanks. It only happens with the AI. Not the player's plane.
  21. Gun Firing Safety is just a stopper that prevents you from depressing the Gun Firing Trigger once it is unfolded. To fire missiles/rockets/bombs, you just have to unfold the Gun Firing Trigger. But to fire guns you have to unfold the Gun Firing Trigger AND remove Gun Firing Safety. Once you've removed all the safeties, you can select AA guns 1 of 2 ways. Either by pressing "CAN.A" on the weapons panel OR by going into dogfight mode with the "(C + M or SW) R button" which automatically selects the air-to-air gun and wingtip missiles. You'll know you're in this mode when the green light to the right of the HUD lights up. Remember that this mode overrides anything you've selected on the weapons panel. Alternately, once you've removed all the safeties, you can select AG guns / rockets with the "CAN.S ROQ" button. There's a bit more to it when it comes to selecting wing stations and salvo mode but start with what I've told you.
  22. Ya, it may be the simplified logic. I have that unchecked and don't have the gear issue.
×
×
  • Create New...