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kontiuka

ED Translators
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Everything posted by kontiuka

  1. Just wondering if the 50 cal burst length could be stretched a bit as well against unarmoured targets. Often takes several passes to kill a truck. Seems decent against light armour. Thanks again.
  2. Hey, another nice little surprise. The AI actually do a decent strafing run now. For the longest time, they would do like a quarter second burst and pull away. It was so bad that I wouldn't even bother arming the AI with guns. So, thanks AvioDev for fixing it. However, I did find a bug. The AI are pretty on target with the 50 cals but always seem to fall short with the 30 mm. Just needs a bit of a tweak.
  3. Issue has been fixed in the latest open beta patch.
  4. Thanks. You might want to also let people know that you now have to hold the launch button to launch the missile. That threw me off for a second. Speaking of which, the Magic takes longer to launch than the Aim-9. Is that deliberate?
  5. This didn't appear in the patch notes for the C-101 but AvioDev has finally been able to make the Aim-9M and Magic missiles behave like all-aspect. This is big news for the little module since up to now you couldn't lock unless facing the rear-aspect of a target. The Aim-9P still properly behaves as a rear-aspect missile.
  6. I can confirm that all the air-to-air missiles work. BUT HOLY CRAP GUYS! The AIM-9M and Magic are now all-aspect !? OMG !!! Thank you !!!!!!!!!!!!!!!!!!! Why did you NOT announce that !!!
  7. Ya, not bad at all. Keep at it. Another thing I would add is to not highlight the less convincing aspects of DCS. In this case, the pilot head movement. It's not very natural looking so I wouldn't add it in. I've seen a lot of video makers show it and I never thought it looked great. A few exceptions would be the animations in the F-14 or maybe the F-18 pilot launching from the carrier. The apache animations are looking real good too. Just some advice from a layman.
  8. Well, the CE doesn't. The M does. Don't know about the EE.
  9. This is Vibora's statement on it ...
  10. Could be wrong but I thought it was just for practice bombs.
  11. Thanks. Always glad to see improvements to my favourite module.
  12. Probably not. Syria is by UGRA. F-1 is by Aerges.
  13. Mirage F-1 spin demo ...
  14. Probably 90% of the posts here have nothing to do with an actual Mirage F-1 update. Mildly annoying.
  15. I've never known them to have sound. Maybe they did but I've never heard it.
  16. kontiuka

    About Mirage F1

    You don't have the option with that page as far as I can tell.
  17. This is how AvioDev / Aerges has always handled status updates. They'll drop big, impressive ones maybe two, three times a year instead of steady drips like say RAZBAM.
  18. One thing about FC3 is that the commands are pretty standard between the modules so learning one goes a long way to learning the rest. Obviously, with some differences.
  19. Mirage F-1 is pretty far along as well. More than some of those you've mentioned.
  20. I think this is because once the missile leaves the rail, ED's algorithm for the Aim-9M takes over. Ideally, we should get the lock before launch.
  21. Yup. Looks like Overcast and Rain Presets 1 and 2 work fine (including in the C-101) but preset 3 is broken.
  22. It appears to be a bug with DCS World. I just tried the A-10C and the Huey and there were no raindrops on them either. Also, no rain sound. Are you on stable branch?
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