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kontiuka

ED Translators
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Everything posted by kontiuka

  1. They've corrected the clicking sound. Fix should be available in next patch.
  2. The clicking is the fuel totalizer in the cockpit. It does that even when you aren't refueling as you consume fuel.
  3. Probably a screenshot would serve the same purpose. When it happens, all you see is the horizon symbol on the scope. No returns. No range bars. It hasn't happened at all today and I can't even see it happen in the attached track (although I could yesterday). Anyway, I'll try to identify the scenario where it occurs.
  4. I appreciate the dedication to realism but an option to not hear it would be nice. For someone like me, repetitive clicking noises start to irritate after a while.
  5. Right. BZ mode isn't implemented yet. For TL, it matters the order in which you select it. If you go from regular scan to BZ then to TL, it won't work. But if you go from regular scan to TL, it works.
  6. Yup, there were a number of things in the patch I was happy to see. Being able to fill an empty drop tank, being able to tell your wingman to go to the tanker, fix for the missing heading bug, among others. Great job, guys. Keep it up.
  7. Yes, it definitely is the fuel counter. The only thing is that the counter only increments / decrements every 10L but you hear the sound every 1L (I'm assuming).
  8. Since the March 10 Open Beta Patch, the radar scope renders only sometimes on mission load-up. This is happening on the multi-thread exe. Not sure about the other exe. Track attached. Mirage F1 - no radar.trk
  9. I just discovered it in game. Maybe its in the manual somewhere.
  10. Oh, you know what? I think there's a speed limit for extending the light. Looks to be around 375 kts IAS. Over that, and it seems to overload it.
  11. I did read item (1).
  12. Not knocking the survey, but this is a survey of largely his viewers so it will be skewed. For example, I doubt 77% of DCS users own the Apache.
  13. Ya, still works. Although, the potentiometer operates more like an on / off switch. Also, after a few minutes, the light either burns out or a fuse pops.
  14. oooh. nice job.
  15. Just noticed this funny little thing on my forum profile titled "Days Won". It's the number of times you've had the most likes in a day for forum posts. Haha.
  16. You're saying it isn't intentional? In the Jan 25th patch notes, there's the following item: Rolling moment induced by external payload lift now accounted for.
  17. If I load an empty external fuel tank in the mission editor, there is no light that goes on the fuel tank display to indicate that the tank is empty. In contrast, if I load a full external tank and run out its fuel, the light goes on for the now empty tank as it should.
  18. It's actually the correct behaviour. The remaining wingtip missile's aerodynamic surfaces are actually creating lift. You'll find as you slow down, there is not enough airflow for those surfaces to create sufficient lift and the wing with the missile will actually start to drop due to the missile's weight.
  19. +1
  20. maybe post a track
  21. No. It's that the wheel doesn't increment or decrement properly with the hot keys.
  22. Yes. The purpose of pressing it is just to test the light.
  23. Vibora said the tables in the manual will be updated in the next patch. I've asked him if the kneeboards could be updated too. No response yet.
  24. Could we also get the updated tables put in the kneeboards for both aircraft pretty please?
  25. If you have an uneven wing load or a cross-wind, it can be difficult to trim the roll perfectly.
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