Probably a screenshot would serve the same purpose. When it happens, all you see is the horizon symbol on the scope. No returns. No range bars. It hasn't happened at all today and I can't even see it happen in the attached track (although I could yesterday). Anyway, I'll try to identify the scenario where it occurs.
I appreciate the dedication to realism but an option to not hear it would be nice. For someone like me, repetitive clicking noises start to irritate after a while.
Right. BZ mode isn't implemented yet.
For TL, it matters the order in which you select it. If you go from regular scan to BZ then to TL, it won't work. But if you go from regular scan to TL, it works.
Yup, there were a number of things in the patch I was happy to see. Being able to fill an empty drop tank, being able to tell your wingman to go to the tanker, fix for the missing heading bug, among others. Great job, guys. Keep it up.
Yes, it definitely is the fuel counter. The only thing is that the counter only increments / decrements every 10L but you hear the sound every 1L (I'm assuming).
Since the March 10 Open Beta Patch, the radar scope renders only sometimes on mission load-up. This is happening on the multi-thread exe. Not sure about the other exe.
Track attached.
Mirage F1 - no radar.trk
Ya, still works. Although, the potentiometer operates more like an on / off switch. Also, after a few minutes, the light either burns out or a fuse pops.
Just noticed this funny little thing on my forum profile titled "Days Won". It's the number of times you've had the most likes in a day for forum posts. Haha.
You're saying it isn't intentional? In the Jan 25th patch notes, there's the following item:
Rolling moment induced by external payload lift now accounted for.
If I load an empty external fuel tank in the mission editor, there is no light that goes on the fuel tank display to indicate that the tank is empty. In contrast, if I load a full external tank and run out its fuel, the light goes on for the now empty tank as it should.
It's actually the correct behaviour. The remaining wingtip missile's aerodynamic surfaces are actually creating lift. You'll find as you slow down, there is not enough airflow for those surfaces to create sufficient lift and the wing with the missile will actually start to drop due to the missile's weight.