

kontiuka
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Everything posted by kontiuka
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It's called "Manual gravity drop selection thumbwheel" in keybinds. It's on the side of the HUD base, not on the front so you have to tilt your head to the right to see it.
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All air-to-ground delivery in the Mirage F1 is manual. Which means you have to adjust the depression of the pipper (using the large wheel on the right side of the HUD base) depending on the weapon and the flight parameters (speed, altitude, dive angle). There are some tables in the kneepad but setting the depression to about 45 should work pretty well for guns and rockets. When the Mirage F1M version comes out, things will be much more automated.
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I watched your track. Everything seems to be set up correctly but it looks like your trying to fire rockets with your gun trigger. You have to use the "Bombs, rockets, missiles" button which gets exposed when you unfold the trigger. Remember to hold the button for a couple of seconds or the rockets may not fire.
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You may just have to hold down the weapon release button for a couple of seconds for the rockets to fire. GUN SAFETY OUT means the gun is hot. You can tell by the animation on the stick. Once the GUN FIRING TRIGGER is unfolded, you'll be able to depress it. If GUN SAFETY is in, you won't be able to depress it. Again, the GUN SAFETY only applies to the gun. If you are still having issues, please post a track.
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Thanks. It only happens with the AI. Not the player's plane.
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Gun Firing Safety is just a stopper that prevents you from depressing the Gun Firing Trigger once it is unfolded. To fire missiles/rockets/bombs, you just have to unfold the Gun Firing Trigger. But to fire guns you have to unfold the Gun Firing Trigger AND remove Gun Firing Safety. Once you've removed all the safeties, you can select AA guns 1 of 2 ways. Either by pressing "CAN.A" on the weapons panel OR by going into dogfight mode with the "(C + M or SW) R button" which automatically selects the air-to-air gun and wingtip missiles. You'll know you're in this mode when the green light to the right of the HUD lights up. Remember that this mode overrides anything you've selected on the weapons panel. Alternately, once you've removed all the safeties, you can select AG guns / rockets with the "CAN.S ROQ" button. There's a bit more to it when it comes to selecting wing stations and salvo mode but start with what I've told you.
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Ya, it may be the simplified logic. I have that unchecked and don't have the gear issue.
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I think it is only referring to the VR hands. No pilot body.
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Yes, there needs to be a more comprehensive package of tutorial missions. But also, I long for the same quality as the C-101 tutorials with actual real-person voice overs. No AI please!
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Which AA mode are you using? I don't use VR but I also get heavy shimmering in the Mirage F1 cockpit. Especially, the EE. But I'm using MSAA and I think that mode of anti-aliasing stopped working a few patches back. I can tell because there are more jagged lines inside and outside the cockpit no matter which module. The Mirage F1 just seems to suffer the worst from it. Before the patch in question, the F1 cockpit looked fine for the most part ... at least in 2D.
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Is it a possible hardware issue? I know some of my buttons don't always work if I don't press them down in just the right way.
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Looking forward to blowing up trucks on the tarmac
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FC2024 | Kola Development Progress | Virtual Carrier Wing 17
kontiuka replied to Graphics's topic in Official Newsletters
There is a Facebook post with an F-86F cockpit. Textures looked to be improved over what we have now. I assume the same will be true for the others. -
FC2024 | Kola Development Progress | Virtual Carrier Wing 17
kontiuka replied to Graphics's topic in Official Newsletters
Actually, the newsletter doesn't mention if the Flaming Cliffs F-86, F-5E, and Mig-15 will get cockpit texture upgrades. I would hope so. -
FC2024 | Kola Development Progress | Virtual Carrier Wing 17
kontiuka replied to Graphics's topic in Official Newsletters
Very good question. -
Yes, this is kind of a must for me before purchase. I'll have faith that it will get implemented eventually.
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Thanks for adding the menu item.
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I did a repair and that fixed the issue.
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Hi. Thanks for adding sound level controls in the special options. I was wondering, though, if a few sliders could be added to control the volume of the stall warning, the master warning, and the speed limit warning?
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Hi. First of all, thanks to Aerges for the latest improvements to the radar. However, it seems now that the air-to-ground mode is no longer providing returns even after the 3 minute warm up. I tried it flying around mountain ranges where there should clearly be returns but there is nothing. It should be easy to replicate but I can provide a track if needed. Thx.