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kontiuka

ED Translators
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Everything posted by kontiuka

  1. Ya, but kinda makes sense. Someone who hasn't really been following the module might try it in its really early state and get permanently turned off thinking that that is the final product. At least after a few months, a lot of the big bugs have been squashed.
  2. Here is a discussion about it ... My understanding ... The Combat Flaps BUTTON is what arms the combat flaps and allows them to auto-deploy within the speed restrictions. The amber light will also go solid. Beyond the speed restrictions, the combat flaps auto-retract and the amber light flashes. The Combat Flaps LEVER simply disarms the combat flaps, preventing them from auto-deploying at all.
  3. I played with this for 15 minutes and the operation is pretty straightforward. The Combat Flaps BUTTON is what arms the combat flaps and allows them to auto-deploy within the speed restrictions. The amber light will also go solid. Beyond the speed restrictions, the combat flaps auto-retract and the amber light flashes. The Combat Flaps LEVER simply disarms the combat flaps, preventing them from auto-deploying at all.
  4. Yes, I'm seeing this too. I have no mods installed and I randomly get missing wing textures.
  5. Electrical bus bug? Hi. I wanted to test the essential bus logic so I disconnected the bus tie and turned off the batteries to see if items on the essential bus such as the VHF radio would turn off but they remained powered. My understanding is that the essential bus is normally connected to the primary bus (batteries) so I would expect essential bus items to turn off. Is this a bug or am I misunderstanding? See track. Thanks. C-101 bus tie test.trk
  6. Kemap for raise seat actually lowers seat and vise versa.
  7. 4 versions, 1 of them being multicrew and another being a modernized version. Ya, this will be on the stovetop for a while.
  8. Ya, just remember that you'll have to redo it every time there's a patch because the patch will replace the files you deleted.
  9. Aerges has not committed to an English pit as of yet.
  10. Based on the C-101, I'd expect to eventually see a full suite of training missions and quick / single missions for every map. My guess is that it won't come with a campaign since it is so much work to come up with a quality campaign. But we should see some campaign DLC down the line.
  11. That sounds like a core game feature.
  12. What Rhino meant, I believe, is that a dev shouldn't start working on a new module while existing modules still need a lot of work. He didn't mean that a dev should wait to release a module to the public until it is bug free.
  13. ok. I found the exact comment which was more ambiguous than I thought. Quoting RedKite ... "You can place or remove it before startup, a sun shade's not so useful at night" Hopefully, that means by using ground crew.
  14. I think it was mentioned in a comment, not in video. He told me directly that it was off at night by default.
  15. I believe Red Kite said it could be taken off by ground crew. And that it was off at night by default.
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