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Everything posted by Katmandu
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Где взять? Для VR самое то :)
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Хайфа засветилась в ролике с Ф-16, кто-то даже составил карту по этому ролику
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Сирия-Израиль :)
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Оч красиво! что за карта - Персидский залив или невышедший Израиль?
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Приятно быть на одной волне :thumbup:
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Alien Isolation :) Оригинальная механика и дизайн игры, прекрасна по задумке и по исполнению. Один из шедевров всех времен пмсм. Единственно, надо перетерпеть клише и кальки первых получаса игры (ровно до конца Акселя). В остальном солидарен, игропром живет как по шуточному реклам-щиту в ГТА5 (Sequel 2: Let's do it again- again)
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The only way for Reverb to be "extremely dim" is for it to be a lemon. I had to reduce gamma in DCS and IL2 as it was overly bright, read that others did the same. Clarity increase compared to the RiftS (reported to be better than Odyssey's) is certainly not marginal either.
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How do you register it? I have an account at HP but can't find warranty registration anywhere Nevermind, found it. I got 2 years with my Reverb Pro though:
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Ah, I see. In BOX is must have 90fps, cant' live with 45 like in DCS as air combat is much more close and anything much below 90 leads to double vision of fast moving targets.
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The nosepad is removable, just like on RiftS. Pull it out gently. It's reversible too. What kind of fps are you getting on Ultras when close to the ground in Kuban and Stalingrad?
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Release: 34fps Beta: 32fps System: 8700K, 16Gb, 1080ti, Win10 64bit version1809 VR set: HP Reverb SteamVR/WMR settings: Custom resolution 150% (1978x1978 pixels per eye), Smart smoothing off, render quality 2, 90fps mode DCS Settings: VR PD =1
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All the HMDs that I've used - Vive, CV1, S, Reverb - have been nigh on identical in presentation of 3d depth. If anything, better clarity leads to stronger sense of depth, height and so on.
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RiftS is about on par for non sim games compared to Reverb, for sims the difference between the S and the HP is similar to that between the CV1 and the S. Also CV1 controller tracking is much better - for example, holding a rifle in VR gets riftS into big tracking glitches, as does serving a ball in table tennis (same problems with Reverb's controllers). For driving sims Reverb is absolutely peerless, as its performance is plenty good enough to give 90fps, mura being invisible when looking at the road and racetrack scenery, and clarity being better than RiftS's by at least a factor of 2. Space sims - no idea. Flight sims - if you have 1080ti or above and do not consider the extra $200 as being a factor, there is zero reason to prefer the RiftS. Ok, maybe colours are a little (but only a little and I mean it) bit better in the S. This is my personal conclusion from owning both.
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Usually it's one of the eys, not both and there is not other image, only the screen "blinking" several times. I've also done the zip tie mod just in case.
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Yup, ConceptD is what I see as one potential threat to my wallet :) For now, I'm sticking to my occasionally flickering (few seconds per several hours of use) Reverb, I'm not even going to send it back as replacement could be 6 weeks away. I'll trigger warranty claim once the supply is plentiful and issues were sorted in some update - unless it is software of course. RiftS also had issues like black screen, but sorted them with firmware.
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I've never experienced OLED VR in all its glory (a misfortune and a blessing in one:D)- CV1's colours are suffocated by the infamous "Spud" setting, RiftS is LCD and Reverb is pretty close to the S. With regards to SS\PD, RiftS had significantly worse definition and obviously much (4-6times) fatter pixels even when set to the levels of SS that had worse performance than the Reverb's default 150% setting. Flying Il2 without labels and VR zoom is a comfortable experience in the Reverb, not so in the S.
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As long as other things are good enough/functional - tracking, software, sound - clarity become priority number one. For me of course:) Head tracking is perfectly ok in WMR, headphones work, comfort is decent, software is quirky, but mostly does the job (in my case starting DCS is a 3 stage process: Steam >SteamVR (which automatically starts WMR) > click play in VR on Skatezilla's DCS app. No issues with the mouse or any other, unless eg Voiceattack takes focus away from the DCS window. I was happy with RiftS too, but A-to-B comparisons with the Reverb have highlighted just how much more information does reverb provide. The headset that I am curious about is Acer's ConceptD - same res as the Reverb, but potentially better in other areas perhaps. However,I absolutely can not imagine going back to lower res, reverb is full RGB stripe already, so lower res will be just that no ifs and buts:(
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Unfortunately its resolution is lower than Reverb's. Even the magical XTAL can't change the resolution rule for VR.
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I have also compared the two side by side. Reverb is the surefire winner if your hardware is up to scratch (1080ti +). The biggest difference being the size of the pixels, RiftS pixels are perceived to be 4-6 times bigger than reverb's. Long distance objects are much more defined in the Reverb, distant plane contours and aspects are easily readable at distances where bigger pixels of the S still show poorly defined black smudges. I did not perceive any difference in 3D-ness between CV1, S and reverb. The only downside to Reverb is the overly bright picture, lowering gamma solves the issue, but not 100%. Overall, having tasted what Reverb has to offer, going back to the RiftS is hard.
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Вероятность наступления события НЕСБИТИЕ в n опытах равна P0^n, очепятка :)
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Rift S nose gap - rubber insert is removable!!!
Katmandu replied to Katmandu's topic in Virtual Reality
Just pull it gently and feel the soft rubber tabs popping out, there is no tricky process involved. Pop the tabs back in to attach it back in place. And it's an awesome feature, well done Oculus!:thumbup: -
After speaking to/reading posts of some Rift S owners in yesterday, I've learnt that not all of them realise that the nose gap of the old CV1 is also a feature in the Rift S. Just pull out the rubber nose pad and enjoy being able to use keyboard and mouse without messing around with video pass-through and removing your HMD. Insert the rubber piece back when you feel like totally isolating yourself in VR in other games - its tabs will lock in place, so the process is completely reversible. Kudos to Oculus for this feature - it's nice to have this attention to detail and customer wants. Enjoy and S!:pilotfly:
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After following the guide below my GPU load is even higher now, peaking at 98% on the same replay of a flight through Vegas: Basically, disable Vsync (select "off") not just ingame, but also in the Nvidia Control panel, click 'reset" on MSI Afterburner app and enjoy higher GPU load and thus better fps: Credit goes to Sweviver:
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Nose gap IS there (thank you, Oculus!)! The rubber nose piece is detachable by design - check it out ;)
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Excuse me everybody I was being a massive plonker. At some point I've accidentally ticked Vsync and for some reason it decided to work in VR. Vsync unchecked and I have 0ver 45 fps and GPU load spiking towards 90%. I'm happy again :)