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Everything posted by Katmandu
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Главное чтоб лучшее не стало врагом хорошего. Если есть возможность сделать Самшит - то ок, но если нет - то фантазийная функция тепловизора была бы лучше чем вообще ее отсутствие. Это да, но. Без оператора елозить курсором по экрану и одновременно смотреть куда летишь/кто по тебе стреляет приводит к компромиссам которых нет на Апаче или Ка-52. Поэтому, собственно, одноместных боевых вертолетов не было и нет)
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Можно и так, но это уже другой объем реализма/терок с нашими "гостайнами"/работ по 3д/системам. Просто тепловизор в существующей 3д модели и системах покроет 99% ништяков (рутинное нахождение контактов, работа ночью и тп), при 1% затрат на работу моделистов, системников и согласователей.
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Моя самая большая хотелка к реалистично-фантазийному Ка-50 - это эквивалент FLIR. Согласно вики у Ка-50Ш тепловизор был встроен в уродский удлинитель носового обтекателя. В нашем фантазийном можно было бы и красоту форм сохранить, но флир все же дать Полцарства за тепловизор в Ка-50!
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Is it possible to save progress mid mission, like in the Rising Squall campaign? I have no problem with long hour and a half missions, but replaying them when something fails is a pain. Would be good to have this as standard in all DCS campaigns too.
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Another vote for Russian language in English locale. Pretty please!
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Это мод? У меня нет диполей и ЛТЦ в этой вкладке меню.
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Спасибо, ED!
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Sounds AWESOME! Can't wait
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The other way is to open the canopy on the ground, use mic switch to bring up the DCS radio interface. Then select "Ground crew" and "Request rearming and refueling". Rearming can be done without turning off the engines. Ground crew will confirm the command and rearm the plane.
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Ah, changing loadouts is not an airplane skill, just DCS user interface. On the initial mission briefing screen click "Mission Planner" button in the bottom centre. Then find your plane on the map (zoom onto the airbase with lots of icons), click on each plane until you get "player" (see pic 2 below). Now click on the icon that looks like a missile frontal aspect and you'll be taken to the loading screen that is self explanatory. Once you've done the changes, exit and choose "NO" when asked if you wanted to save changes. Screenshot pics:
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You may try the mission with a different loadout - just a thought. I remember that I had to do that in mission 10 (?) with a submarine as default strategy/loadout was too frustrating.
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I see, that is weird then... I can't try the mission again unfortunately as I no longer have the F/A-18 (the free play period is over). Rising Squall made me think long and hard about getting it, but as much as I have enjoyed the campaign, I just do not love the plane and will stick with my beloved FC3, F-16 and the Harrier.
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Having played through the recent Rising Squall campaign, one long missed feature that surprised me is the automatic checkpoints that respown the player if he screws up at some point later in the mission. Will this feature be adopted in the future Baltic Dragon campaigns? Could it be added retroactively to the current campaigns? Enemy Within 3.0 with its massive missions would be my first candidate (I've stalled my playthrough on mission 3 where I died 2 hours into the mission)
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I remember practicing the laser mavs in the default PG Hornet 65E single mission where you destroy some tanks on an island, lased by the ground based JTAC. I suggest trying it first there as it is much quicker than the campaign mission. And yes, I do not remember having any issues with the mavs or the mission 5 in general. Latest DCS beta patch here.
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Part 2 of the experiment, now with multicrew L-39C - as a follow-up to IronMike's comment Multicrew L-39C had 4/4 synced replays, and, with another added quick flight here, the F-14 has the total of 0/6 synced replays on the same identical mission. TIMELINE L-39C (two seater) 0:00 1st Takeoff and Landing 05:56 1st Replay 08:39 2nd Takeoff and Landing 13:25 2nd Replay 15:46 3rd Takeoff and Landing 19:30 3rd Replay 21:47 4th Takeoff and Landing 25:36 4th Replay ---------------------------- F-14 29:21 6th Takeoff and Landing 33:02 6th Replay
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Continued in this thread with an experiment involving several DCS modules
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In continuation of this thread that was marked "[DCS ISSUE]" by the devs See my experiment video below. TL:DR is that on replays of an identical simple mission (no AI, middle of the desert, take off and land at the same base - so very short time wise) the F-14B had 0 out of 5 working replays versus 4/4 for the F-16C, 4/4 for the AV-8B Harrier (including two STOLs), and 2/2 for the F/A-18C. The experiment was done over two sessions with no editing whatsoever. While long and complex missions may corrupt replays for ALL modules, this experiment shows that the extent of the F-14's problems with replays is beyond typical. I hope that this will focus the minds on finding the issues that are particular to the F-14 in this regard. Salut! TIMELINE: F-14B: 0:00 1st Takeoff & Landing 3:51 1st Replay 5:10 2nd Takeoff & Landing 8:59 2nd Replay 12:14 3rd Takeoff & Landing 15:56 3rd Replay 19:36 4th Takeoff & Landing 23:47 4th Replay ---------------------------------------- F-16C 27:08 1st Takeoff & Landing 31:07 1st Replay 34:48 2nd Takeoff & Landing 38:24 2nd replay 41:58 3rd Takeoff & Landing 45:27 3rd Replay 48:45 4th Takeoff & Landing 52:20 4th Replay --------------------------------------------- Harrier 54:51 1st Takeoff & Landing 58:22 1st Replay 1:00:43 2nd Takeoff & Landing 1:04:38 2nd Replay 1:06:43 3rd Takeoff & Landing (STOL) 1:10:49 3rd Replay 1:13:04 4th Takeoff & Landing (STOL) 1:16:26 4th Replay ------------------------------------------- F/A-18C 1:18:37 1st Takeoff & Landing 1:22:17 1st Replay 1:24:32 2nd Takeoff & Landing 1:27:53 2nd Replay ------------------------------------------ F-14B 1:30:02 5th Takeoff & Landing 1:34:08 5th Replay 1:35:06 6th Replay
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Прошел шикарную кампанию Rising Squall в DCS, сделанную кучей фанатов Ace Combat - всячески рекосендую! Музыка Кейки Кобаяши (композитор АС), отличный кастинг голосовых актеров, сейвы игры посреди миссии (в ДКС!), крутой босс файт в конце. Персонажи прямо живые из АС. Если есть желающие, можем скооперириоваться и перевести кампанию на русский. На фоне написанного выше купил АС7. Первым делом установил мод убирающий идиотский эффект горячего воздуха на скорости на форсаже: https://www.moddb.com/games/ace-combat-7/addons/no-heat-distortions-for-afterburners Установка элементарна: 1. Кладем папку "~mods" в "Ace Combat 7 Skies Unknown\Game\Content\Paks" 2. Больше ничего, радуемся нормальному виду форсажа.
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I'm intrigued! Pease tell more, via pm if you prefer to avoid spoilers. I've treated the mission as a video game Boss-fight and gradually found a way to beat them. Slow down and pull to the left to let the front pair become easy prey to your 2 aim9x. Then cannon kill one of the behind pair that is passing you by by that time. Now its one on one vs the remaining Su-27 and he has a free shot with his missiles. You have loads of altitude, engines idle and cool, lots of flares - his R-73 has no chance. Spiral to the ground and get into his pocket for an easy kill. Awesome idea of a boss fight, a memorable mission for sure! Yet another highlight of the "Ace Combat in realistic DCS" magic.
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Story and Ending (Warning Heavy Spoliers!)
Katmandu replied to cm2's topic in F/A-18C Rising Squall Campaign
[SPOILER ALERT]I've played the credits mission to the end, the plane went dark and crashed into the water. I assumed that I was supposed to exit it earlier. Will play it again tomorrow. Beautiful, beautiful campaign capped by a beautiful ending! Bolivar -
Blowing up Babel tower is part of the plot It will all be clear later.
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I am rerouted back to base at waypoint 6 to save it from the attack, I kill like 10 planes including 2 B-52 bombers (when I can find them), but the mission carries on and on. The hint in the top corner of the screen remains "get back to base Beryl and protect it" even when there are no planes in sight and I've landed on this base. I think it needs to be clearer what the goals are, I have no idea what to do. Tried it 4-5 times and ran out of fuel, ran out of ammo and ran out of ideas EDIT: Beaten the mission! The main target are the B-52 bombers, 4 of them. Fighters are just a bonus. This should be made clear to the player, but other than that - a very enjoyable mission! PS Another tip, as of the current DCS beta, it is much better to use RWS to find targets. TWS is bugged and often gets stuck in AUTO/BIAS modes, not allowing you to slew the radar up and down.
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What and where is the "ammo depot"? I've also destroyed the submarine with LGBU, but can not understand what i am asked to do next. Ammo depot is not marked in the briefing photo. Also the mission needs a checkpoint (every missions needs them imo) as the mission has a long approache to target . Found it, its a bunch of crates and barrels on the dock. Still needs to be better explained in the briefing though:)