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Breakshot

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Everything posted by Breakshot

  1. Could this be that DCS is creating some sort of shared database with Font files? How about reinstalling windows fonts?
  2. ^Rage should have it. The thing is, given the 15s smaller cross section modeled in DCS?, ERs perform very miserably even in simple crank situations with limited maneuvering. You can be pretty poor in your positioning and still get away with it easily. In contrast, an ER fired on a Su 27 performs pretty well in exact same conditions. But that's the smaller of the problems. The bigger issue is the IR missiles. They eat flares like Christmas presents. Even just one drop of flares works with huge % of success. It's quite ridiculous. You see a missile, drop one flare, you're safe. I mean it works so well now, you can even go gate and drop flares, the missiles just love them. Against any half decent pilot who would be dropping flares pre emptively, IR missiles are just worthless.... Something is certainly off in latest hotfix. I was under the impression all IR missiles should have been given a boost in flare rejection in 1.5? Can the Devs clarify what is actually done with the missiles since 1.2?
  3. Any feedback from the Devs on this?
  4. As the title suggests. I can't find this anywhere in 1.5.... I believe being able to adjust the connection bandwidth client side is very important to alleviate the lagg on the larger mission servers. In previous version, IMO 2048 seemed to be most optimal setting for anything with over 10 clients. In 1.5 it's reported by everyone that it has become warp city.... Any ideas? Bring the setting back perhaps?!
  5. Totally Agreed. This was the case point of Crimean and Georgian Incident campaigns as well. The immersion was unbelievable as a result. This would of course have to be a squads only campaign with full limited resources down to missiles and even tanks on the ground. Of course the event went on for only 3hrs per week, so thats 1 life for 3 hours with max 2 sorties flown. Half the fun was the proper briefing and build up to each day so all squads could execute their plan effectively. There was proper comms between flights and fully organized striker/bomber formations. If the intention is to run 24/7 like BF is doing now, then 3 lives per day, per pilot is perfect, IMO. Also limited resources in terms of aircraft is a must. Good times!
  6. No response at all?
  7. Same here guys! With the awful performance of Mig in the first patch (its good after), I have just upgraded 2 more gigs of ram... Guess what, righ after putting RAM in = Same issue, it doesn't let me launch the game with activation code invalid bla bla bla. I have sent the email to the above address a few days ago with no avail! whats going on guys? I just got the module and cant even use it... All other modules working fine after the extra 2 gigs of ram update... Please respond to my email!
  8. The Mig-23MLD would be my 1# choice of AC. Its a beautiful machine, with all its shortcomings - still rocks! Nevertheless, it would actually be somewhat feasible choice in the current DCS environment of fighters: F15C and Su-27/Mig-29. It would be able to do some BVR and generally compete as a point defense fighter with the support of ATC and ground radars. Also noting that many Mig-23s are kept in reserve and storage by the BBC. All-out conflict would surely see some of them back in the air. IMO, if the code is 60% shared with 21... Leatherneck must for it! I am sure there will be plenty of backers and me and the 51st squadron would be the first to jump on the bandwagon. Lets make it happen!
  9. I would have to agree with Frostie. Personally based on DCS instability and all the bugs and flaws with the current sim, we have had close to 0 trainings in the last 1 year as a squad. We had just 1 match vs UVAF a few months ago, also without prior trainings at all... I suppose it has become so stale, that only Su-27 AFM and Mig-21 release would get us back to flying at this point. In fact before this event we had a total of 0 training flights in the last 2 months or so. I never flew at all, and my HOTAS has been gathering dust.... lol So this was probably, in terms of discipline and overall cohesiveness about 25% of what 51st is accustomed to display in such events. We won purely on residual training and experience over the years as everyone was very rusty. But it was a fun event nevertheless, thoroughly enjoyed, and a breath of fresh air in an otherwise non-existent DCS MP environment atm. Congrats to all! and thanx to 104th and Flankerator, SA and Simpit for making it happen
  10. Check check check on all parameters. Listen, there is no point beating around the bush. Im speaking from proven testing experience from 51st pilots. We have most of our guys on NVIDIA, apart from 2 pilots on AMD. BOTH pilots on AMD cards report visuals on smoke trails from ridiculous distances, sometimes 40km if the profile is correct. All weather conditions (apart from night obviously). Side on "spread formation" the smoke is easily visible up to 15km as a clear distinct trail. On the other hand all NVIDIA users in our squad lose any smoke visibility beyond 3km, with many tests with different settings. How should one explain that?! Obviously this has to be some sort of gfx rendering disparity when it comes to smoke. PS: all drivers were latest for both gfx card types.
  11. Simple, just ask ED to compare and normalise smoke rendering on ATI vs NVIDIA machines... Consistency is whats needed.
  12. Guys at ED. Please look into the enormous desync issues in 1.2.8. Something in the last patch made large scale MP unplayable. We are getting ghost aircraft and phoney kills being made with planes flying like the undead after that. Kill messages are also sometimes showing late by 5 mins. This can be confirmed especially during last GCI weekend organised by SA magazine, 104th and 51st. I am sure many pilots can bring forth their tracks and ACMIs to help debug this issue. There is something seriously wrong, and it must be fixed for the sake of MP.
  13. Easy fix! Buy some hair bands - the long type. Or some elastic bands. You can then tie them around the structure (hook them from underneath the main pedal mount that you have removed on the picture). And whala, you have your toebrake working again as it should. Loop them a few times and use enough bands to create the right amount of tension. Cheers
  14. Actually thats not entirely true. NVIDIA users (all those I know of at least) CANT see the smoke beyond 5km in any manner unless zoomed in (this should be realistic IMO). The smoke generally renders fine at close range, but dissipates and clips off at anything more than 2-3km to pretty much invisible. On the other hand, AMD users can see "smoke trails" up to 30-40km in some instances (eg. head on profile), with normal side on profile a constant trail is visible up to 15km. IMO this gives an extremely unfair advantage to AMD card owners! Obviously I might be missing something (like a graphics card driver specific setting), though I tried playing around with all of my NVIDIA controls to no apparent changes. Maybe someone knows of any specific setting that affects this? I think ED should normalize the rendering profile so that is consistent for everyone. Also sensitive files specific to this should be locked to prevent cheating.
  15. Все тесты - цели летят прямо и в "идеальных" условиях захвата. В том то и проблема! Р-27, это просто бревно, ну грубо говоря, мертвый вес в ГС3 на практике :megalol: На данный момент можно даже не носить. В SATAC показано, 99% всех наших киллов (51st PVO) это ЭТ или 73..... тут даже о кинематике какой смысл говорить!
  16. +1 Indeed it is the biggest undermining factor of the current state of DCS MP, in summary = broken. Seriously, how does the MP community expect to survive if we cant even fly with less than 20 people on the server without constant (unexplained) server crashes every 1 hour and crazy stutter/lag fests.... with each patch the stability is getting worse and worse.... sigh. FC2 is like a dream compared to this (and that wasnt that stable either). I dont know about many, but the 51st PVO as a squad lives primarily for MP events, and if this continues we will simply take our server offline as the motivation for keeping it running is extremely low ATM. There are costs associated here as well, which at this moment do not justify keeping a broken dedi server online... The only reason it even runs is due to guys like Frostie, who for the past year had been dedicated in rebooting the server every-time it crashes... but people do have lives! Just out thoughts as a squad.
  17. You have described it already! even when completely level and trimmed, it pitches down then up, then down before finally settling at the designated altitude, dropping and gaining tens of meters in the process... It has now become quite useless especially in formation flight. Used to work flawlessly before 1.2.5
  18. Two more bugs to report (if havent been so already) - Autopilot ALt Hold (H) is now very twitchy since 1.2.5 All SFM planes seem to be broken with this autopilot mode. - Dumping fuel command once turned on cant be switched off if landed while dumping fuel. In other words, you will continue dumping fuel while on the ground with no way of stopping it. The sound also persists.
  19. +1 I think the stats are skewed given NFI flew 7 matches vs us only 4.. There has to be a bonus or a penalty for loosing matches, etc. But regardless, GJ to all!
  20. Hello Gents! First of all, the 51st would like to thank everyone involved in making this event a great success! Especially Flankerator, the SA Magazine and NFI for making it happen! Cheers! It was a great experience for all involved and we had great fun! Our Cadet team also got a good baptism of fire courtesy of UVP and 36th. A lot to be learned from this combat experience and certainly a lot to be improved on our end. It is clear that A2A combat has changed drastically since FC1/2 days with the new missile modelling. The 27 is certainly a big underdog vs a fully fledged F15 squad, however playing to its strengths and most of all good teamwork and coordination was the key to our success. We are already looking forward to the next one! S!
  21. Just curious, anyone else experiencing lots more stuttering, especially during events such as explosions in MP? It has become very much unflyable for me since the last few rounds of patches.... it was all good in 1.2.2 Any ideas?
  22. Not to be an ass or anything... but the current patch is completely unflyable with the new smoke effect introducing sick stutters and just a general slideshow when someone gets killed. a hotfix is warranted ASAP, IMO!
  23. In certain circumstances, when landing in SMF Russian A/C, upon the initial touch down, if its a bounce the second touch would make the gear go straight through the runway resulting in instant crash and death... I think there is a bug with the landing model somewhere... anyone else aware of this?
  24. you mentioned the Kobra script being resolved. Can you please clarify... is it now possible to activate it through control lua files? or has the maneuver been totally removed? if its possible to get it activated like in FC2, can someone specify the steps needed to do that? thanx in advance!
  25. Hey gents, I agree wholeheartedly with the Su-27 TWS situation brought up by some of our guys above. In its current state it is quite broken. The simplest solution would be to restore it to FC2 parameters, or introduce an auto-lock switch to the control options! @ED, please note this issue as it is quite a big factor to current combat effectiveness of the system! The only other issue I can think of is lack of slewable EOS for the Flanker, and perhaps a Time To Impact timer for missiles. With those things sorted, and with the new 3D pit, the flanker would almost get a rebirth in the DCS world! Please make it happen! (keeps fingers crossed) Cheers
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