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Breakshot

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Everything posted by Breakshot

  1. This bug is also confirmed on Su-27 and all Russian AC with fuselage missile mountings! Those ERs just fly straight through your AC... this is not good... Something def broke the missile release BIG TIME! Ive posted in the bug thread...
  2. Tbh i dont see how no ERI could hurt immersion... rather add to it as you at least have to do something with the radar instead of just sitting there sipping tea and looking at pitbull timer... :) But yes, it should be there on the plane to start with, beats me why ED didnt put it in... but no big deal really...
  3. Take a flanker instead... its ooohhh so easy... :P :P not! I think the 15 flies just fine with ERI, or no ERI... no reasons to complain, IMO
  4. ^^^!!!!!! Press and HOLD the trigger button UNTIL the missiles is off the rail... there is a big difference in the way FC2 simulates weapon release... there is no longer an arcade style of release like FC1! This issue seems to be one major, "why isnt it working?" silly question on these boards, for those who havent read the manual... :music_whistling:
  5. Quick question... does this work with TIR + Zoom axis enabled? As in, will the view snap to saved preset every time you hit the TIR center button?
  6. Kuky, try setting up MaxFPS in graphics.cfg to 32 or 64 frames (I personally run it locked at 32), if you havent already... This should reduce the CPU load significantly, and might solve the memory issues too...
  7. Уточни какой именно файл, я посмотрю... Если не критичный, то можно будет с проверки отставить... :)
  8. Try increasing the visibility setting to "High" in the options... This should increase your LodMult setting to 1.5, which should make objects transition to high detail better... Apart from that, there isnt much you can do as you WILL fail integrity check as almost all servers now control ModeLOD file to prevent cheaters from altering their visuals...
  9. I have a feeling its some sort of routing/port? issue... The 104th server has not been showing in the list for me since about 3 weeks or so... but i can join via IP no problem... very odd...
  10. Ok sounds good... im just confused with what files to get now... :) Does anyone have the appropriate links? to make it all stick together... Thanx in advance! EDIT: I think i might have found all the files now... will test later once home! :)
  11. I can concur on the same problem... all the switch labels on the top of the cockpit overlap/distort as soon as cockpit lights are switched on!
  12. Here is my 3gb modded boot.ini line below... In my case i havent noticed any issues with this tweak, rather so far everything "seems" more stable... no CTDs or such yet... so im def keeping this unless something pops up... [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP 3GB Expanded" /noexecute=optin /fastdetect /3GB /USERVA=2500Needless to say... try at your own risk! Oh and i got 4gb of Corsair XMS2 ram... XP Pro SP2
  13. RGR that, can someone confirm if this is a patch related bug? I dont remember having this issue prior... This really needs to be fixed as its completely negating realistic missile release! Missiles just fly through you AC as it is now...
  14. All missiles mounted on the belly of the AC (F15, Flanker etc) Will NOT drop off upon firing as they should do once the player has rearmed/changed from the default payload set in the mission... Instead, the missiles just fire off as if they were wing mounted...
  15. Well it looks to be that its a RL feature of F15 HUD, at least judging from that pic... so i guess the mod replicates this... although would be great for someone whos in the know to shed light on this?
  16. Nice mod! Quick question though... the white "glass like" line across the middle of the HUD, is that by design or an artifact?! Or is this some sort of double HUD glass effect? U can see it clearly on the screenies in the first post... Dont know of any real HUD pix to compare this with....
  17. Рик уже уточнил по этому поводу... Я просто не правильно высказался... :lol: Но результат тот же...
  18. И еще тема такая... сейчас ServMan дает возможность забанить по "Game Activation Key"... Чтоб обойти, только новую игру покупать! :) Вот вам и конкретный способ борьбы с нарушителями... Рекомендую всем серв админам!
  19. Все файлы в проверке на нашем сервере дефольтные! Посмотрите на линк чтобы скачать и установить их если точно не помните что поменяли модами, итд. http://forum.51st.org/viewtopic.php?f=7&t=1450 Инсталляция через Модмен 7.2 для удобства, (как надо вкл/откл. :) ) Или по одиночки, все файлы там выложены... PS: ЧА тоже работает, no problem... Все файли одинаковы! Если что, шлите мне ЛС, помогу!
  20. Strange... no such problems on the 51st Server... and we are running an extensive IC! Def something wrong on your servers end... mabe some scripts need to be replaced to stock. Also enter the IC parameters in the default.lua... then delete network.lua, let it re-generate... and then set it up again after making the tweak to main.lua...
  21. Ok, but "On Kill" event can be done right? So, for example if player A kills player B with any weapon that should't be on his plane = instant kick/ban Thats still alot better than nothing... so one illegal kill and the offender is immediatly dealt with... or it can be managed the same way as TKs are now...
  22. OK just to confirm. I just did stress tests as a client on 51st Server... IC works fine in either case if i edited/not edited main.lua as a client... In both instances i was able to pass/fail IC as expected... So the conclusion is, the main.lua tweak fixed the serverside bug and all is good now, at least so it seems... as for clients, it really has no effect at all... So Crunch, you might wanna look at why u were failing IC, perhaps u just missed something, or the 104th scripts got corrupted for some reason due to bug, so a good idea would be to reset fresh after patch script files, then install servman, then apply the tweak, then set the IC...
  23. Interesting... I have corrected my main.lua on local end... will give it a test on our server later to see how it works with both, corrected and non corrected file on clients end... @Crunch, are u positive all your files were correct? Remember not to have any additional files in a folder thats being ICed.... But either way, this issue needs a hotfix, ASAP... because MP servers are busted this way if things keep getting 'corrupted' I dope hope ED are aware of this problem!
  24. If it is indeed a bug and not an implementation... then there is a possibility it could be related to EOS giving a lock warning bug, in rear aspect beyond 25km it sometimes gives a constant lock, even though u are clearly picking up an IR contact, and having an IR missile selected... although it seems to only happen the 'first' time you do it after loading into a fresh mission... although i do remember similar things happening even back in 1.12, so it could just be net related... So the key question here is, does this F15 HOJ lock thing happen 100% of the time?
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