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-Rudel-

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Everything posted by -Rudel-

  1. According to Evgeny (plug-in builder), It's part of a script to export geometry for particles.
  2. You can get away with 2 million triangles easy these days. Still doesn't hurt to have LoDs though. It's more about draw calls these days. The less materials on a model, the better. Atlas textures if possible. That F-14 with the cockpit is an estimated total of 2.5 million tris.
  3. fixed internally, thx!
  4. Tell Hiro to hurry up with those new Polish liveries :laugh:
  5. Fixed internally, thx!
  6. 2.5.6.xxxxx - 2020 June xx Fixed ejected pilot's view point and added Arg 10 for the invisible head. Fixed "smooth_normals" object definitions on the TacNumbers. Fixed all the light rheostats' clickable data. (Courtesy of Joe) Fixed the ASP lights from being on while the battery power is off. Fixed the glow in the dark text on the lower-right-rear panel.
  7. fixed internally, thx!
  8. Texture 011 You need an alpha channel with the text you want to glow
  9. All fixed internally, thx!
  10. English pit fixed internally! thx
  11. 2.5.6.50793 - 2020 June 11 Added wheel chock function. Fixed external glass material name. Fixed nose cone animation. Fixed ejection seat visibility. Fixed aircraft covers showing during ejection sequence. Fixed artificial horizon pitch animation. Fixed ASP glass texture z-fighting its frame. Fixed 'English - Metric' and 'Chinese' cockpit liveries. Fixed key bindings for the RSBN / PRMG channel selectors. Fixed key bindings for the ARU and landing light switches.
  12. Fixed internally, thx!
  13. Fixed internally, thx!
  14. Ya'll wanted clean! :D Fixed internally, thx!
  15. Fixed internally, thx!
  16. Correct, Delfin887 has ask repeatedly to ED, how to do proper suspension since v1.5! We can do a very good PFM, but sometimes answers from ED are required. There may be little communication if there is no critical error. Правильно, Delfin887 неоднократно спрашивал ED, как сделать правильную подвеску, начиная с v1.5! Мы можем сделать очень хороший PFM, но иногда требуются ответы от ED. Там может быть мало общения, если нет критической ошибки.
  17. Already fixed for next update Thanks )
  18. Sorry, but many Russians say to type in English, because google translator sucks. Извините, но многие русские говорят, что печатать на английском языке, потому что переводчик Google отстой ..
  19. You need to modify the RoughMet texture's channels. R = Ambient Occlusion G = Roughness......white = rough, black = polished B = Metallic.......white = metal, black = painted/non-metal VVS Metal is good example
  20. It says right in there... The description.lua attached and in the template is setup to have all TacNumbers disabled. It's just a matter of enabling the ones you want.
  21. Please repor that to ED. I setup VR controls as per ED's documented instructions.
  22. I've attached the description.lua file that's used in the template. It has descriptions on how to use the 'TacNumbers' The different textures for the numbers can be found in: CoreMods\aircraft\MiG-21bis\Textures\MiG-21Bis_TacNumbers There are many to choose from, and it's just a matter of using the texture name you want or use your own. description.lua
  23. Yes guys,the changelog I post early is always changing...Just in case, check there first before posting bugs
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