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-Rudel-

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Everything posted by -Rudel-

  1. Thank you for testing. Give this collision file a try. I had an increase of 50fps in Single player, no AI. mig-21-collision.rar
  2. Gents, Here are 2 test files to check for FPS drop. Simply backup the originals and drop these into the Shapes folder. 2 x 8K textures are removed from the model. MiG-21Bis_FPS-Drop-Test-Files.rar
  3. Missing texture gents... Download the following file and add it to MiG21Bis_Base.zip archive located in: CoreMods\aircraft\MiG-21BIS\Textures MiG-21Bis_Missing-Lights.rar
  4. Guys, I just want to mention me and DGambo fund a bug where the PBR textures are not being read from the livery folders. I've submitted a bug report on ED's mantis.
  5. If you guys log it, please dont submit another ticket. Just add a note on an open ticket.
  6. Must be programming then. :/
  7. Oh, I know :pilotfly:
  8. Just in case
  9. Can you quote me where I think red bull toy planes will save DCS?
  10. You must have misunderstood Bogey's statement. If you think Nick left because he wanted to do jets, quite frankly, you're wrong. And, I'm not inclined to say why for contractual reasons. The F-14A/B is a project we all agreed enthusiastically to do. If nothing major has changed (since the split) on the 3D model, you'll see I have worked on various parts to improve it's shape. Perhaps, but the grammar used, makes an assumption Nick left us because he wanted to do a jet, which is incorrect. DCS has an incredible FM base code, and Dolphin wants to get the most out of it, by using an aerobatic aircraft. Results from testing will give him an advantage to create an exceptional Corsair prop FM.
  11. Remove the damage model...does it still happen?
  12. Has anyone tried multiplayer with Hotfix 2? I remodeled collision model, hoping it fixes FPS issue with 21 near by player.
  13. Bogey, you are too far away from the truth regarding M3 and Heatblur's "wanting jets" assumption.
  14. I use windows uninstaller, then install the plugin i want
  15. DGambo, what EDM plugin version are you currently using? I find hat the latest, will not smooth the separate pieces properly. If I use an older plugin (really old), all is ok. But then, I feel like the edm file is not taking advantage of latest graphic code.
  16. They would have been out a long time ago, if the 2/3 decision was in my favor :p
  17. ED's gents on the server side had a field day copying files across different versions before release..looks like a lot of stuff got corrupted
  18. after you export the textures, it's a matter of putting the roughness, metallic and ambient occlusion textures into DCS's required channels. R = AO G = Roughness B = Metallic Then you put it in the specular level channel. You will also need to adjust the channels to look good in DCS because ED doesn't have any shader support for substance. What you see in substance wont necessarily be the same in DCS. basecolor and normals should be obvious : Now, because ED allows turning off PBR mode, you will need to name the new texture exactly the same as the original diffuse file, but with '_RoughMet' after it. In the description you will add this....(for example) {"PLANE_FUSELAGE", 0 ,"Plane_Fuse_Dif",true}; {"PLANE_FUSELAGE", 1 ,"Plane_Fuse_NMp",true}; {"PLANE_FUSELAGE", 2 ,"Plane_Fuse_Spec",true}; {"PLANE_FUSELAGE", ROUGHNESS_METALLIC ,"Plane_Fuse_Dif_RoughMet",true};
  19. DCS 1.5.7.9337 Update 2 - 2017 September 06 Radar ground reflections are now slightly reduced in tilted mode. Radar now tracks slow moving targets with low speed filter engaged. Fixed radar's elevation when RV64 switch is in upper position. Fixed initial volume value and knob for seeker head. Implemented missile tone lock strength volume modifier. Fixed SAU's stabilization mode causing a 15 degree right roll. Fixed FFB trim control.
  20. DCS 1.5.7.8899.335 Update 1 - 2017 August 23 Fixed landing lights illuminating fuselage when on. Calibrated ASP Angular Aim
  21. Here is what works for me. 1. Create the cutouts for the bort.....ensure you have support edges created. A similar fashion done on chamfered edges. 2. Do not detach them. Use the normal modifier to make them explicit. 3. Convert to poly or mesh and create 7 copies. 4. 1st copy, delete the 6 bort number areas. 5. For each other copy, delete the nose and one bort number mesh. 6. Test
  22. Just look at the RGB channels of the roughmet file for the bare metal mig-21. Eyedrop a main color and work from there.
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