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-Rudel-

3rd Party Developers
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Everything posted by -Rudel-

  1. Hi, we are aware and have fixed it on our side already. It should be in the next update in August
  2. Have you tried any of the 2K cockpit livery options too?
  3. The approach light is not a standard landing light. It's an approach light used by Paddles for carrier landings at night. It's activated by lowering the tail hook. https://thanlont.blogspot.com/2012/04/night-carrier-landings-in-beginning.html
  4. 1. Noted 2. Not a bug. 3. Noted 4. Noted 5. DCS limitation, currently has open ticket on ED's tracker. 6. Please provide a track.
  5. ay ay ay....I let the programmers know
  6. Hi, we'll look into this. Please provide a track
  7. We're looking into this.
  8. I can't seem to catch this guy
  9. We'll look into it, thanks!
  10. ~350mph (~315 knots) is attainable starting with a shallow dive and WEP off. Speed can be maintained with gentle care.
  11. I tried to fix it to automatic color, but it didn't work
  12. Wrong side., but it's not present yet
  13. If you release it as a pack, ensure the identical textures share the same texture source to reduce drive space and load times. For example, instead of just the texture name, you can point to a folder or archive via: "../folder or zip file/texture name {"F4U1D_FUSE_03", 0, "../1943 Tri-Color v1/F4U-1D_Fuse_03", false};
  14. Can you provide the *.log file too? Thanks!
  15. Just like plastic modeling, some things need exaggeration. It's not like you're actually sitting and bathing in the 1s and 0s
  16. Does this happen with other aircraft mirrors?
  17. よしっ!カッコイイな!🖌
  18. Yes yes! ✌ Black | 黒いは、0*, 0%, 15% - 17%
  19. すげっ!ありがとうございました。 Please check your files. Some have complete white alpha mask. It is not needed. File size will be smaller, if removed. Maybe, there also extra files? Example, Fuse_01: For colors, they look bright in PBR shader. Check in ModelViewer to see pink or orange. (push F8 function key) If pink, color values need adjusted. Pure colors should look grey in ModelViewer. Try to keep saturation away from 100%, and any 100% RGB values are not great for shader. HSB, Red: I recommend, 5*, 65%, 31%. It will look dark on texture, but that is ok. HSB, White: 0*, 0%, 65% - 74%
  20. Will you please provide the dcs.log file located in Saved Games/Logs
  21. Actually, you're looking at the left pylons being copied and mirrored to the right side. Good catch!
  22. There's actually a fuel pump under the left foot rail. It's used to drain the fuel out of the system, but it's strictly for ground crew use. A door covers the exit hole.
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