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Brisse

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Everything posted by Brisse

  1. Best way to explain is probably with a video. [ame] [/ame] In DCS open beta you can clearly see z-fighting when you are looking at the contrail of a twin engine fighter. The two contrails are flickering, or fighting each other.
  2. Thank you Dolphin. :)
  3. Not really. It is entirely up to the developer of the game or application. They have to start from scratch every time they want to add compatibility for a new headset or manufacturer. What I want to see in the future is a standard for VR integration, in the same way D3D or OpenGL are standards for how graphics are rendered. Imagine if a developer had to integrate VR support into their game engine only once, and then it would work on all headsets. What we need is an OpenVR API that is supported by all the major VR hardware manufacturers. As it stands right now, every manufacturer has their own API. Must be a nightmare to develop games for VR and wanting to support several headsets.
  4. Initially when 1.5 open beta was released, their servers (or maybe upload capacity) couldn't deal with all the traffic so they had to temporarily shut down updates. I was lucky to get the open beta before that happened, but others were not so lucky and had to wait. I'm sure they see torrenting as a solution to that problem, to make sure it doesn't happen again.
  5. Speed will improve. This is how torrents work. Initially when there are few uploaders and many downloaders, it will be slow, but when time goes on, downloaders turn into uploaders and the ratio shifts so it becomes faster.
  6. Not ED's fault. The best thing you can do is to contact your ISP and complain, or even get a different ISP. Any ISP that doesn't accept the principle of net neutrality doesn't deserve to have any customers.
  7. "by mid december"
  8. I don't think so. 2.0 will likely be released this week or at the start of next week so it doesn't seem worthwhile to put out any more hotfixes when 2.0 is so close.
  9. I thought it was normal, but others are saying it's not. I checked in operational manual and there it says to immediately move the stick to neutral to recover, but in the sim that doesn't seem to be enough. In DCS you actually have to push a little bit forward to get out of the stall.
  10. Real operational manual tells you not to apply rudder during stall, becouse that will put you into a spin. I believe this also happens in DCS if you apply enough rudder. Are you looking at the IAS gauge in the cockpit? I guess that might not show correct speed at high AoA because the airflow will hit the pitot tube at an angle.
  11. Yugoslavia and Croatia disagrees.
  12. The updater is intelligent and downloads only the files that needs to be updated, while keeping all files that are unchanged. It even cross checks for files it can use between the stable install and open beta install if you have both. For example, if you are installing open beta, it checks your stable install and copies everything it can use before starting to download what is necessary.
  13. That's how it's supposed to work. Not a bug.
  14. At least not traditional games. New games will have to be developed specifically for VR, which is already well underway. Perhaps the early games will be a bit rough but eventually developers will find out what works and what doesn't and through iteration, gaming in VR will improve, both the hardware and the software. As I said earlier in the thread: Forget about traditional games in VR. Forget about Battlefield, CoD, and all that mainstream stuff. Simulation type games, especially racing sims are the only genres I can see being brought over to VR. New genres will have to be invented to fill the gaps from genres that don't work in VR.
  15. What's the problem exactly? You do know how the MiG-21bis is supposed to stall, right? 28 degrees AoA is considered safe at any speed and altitude. 33 degrees is the critical AoA. If you go there you will stall, and might even go into a spin. It doesn't recover from the stall by itself. You have to actively use stick inputs to recover.
  16. VR isn't a new concept. Here's the stereoscopic "View-Master" from 1939: There was also a hard push for VR during the nineties with the likes of Sega and Nintendo trying to bring it to arcade games but it never caught on back then. There's a good reason however for the new push of VR development that we are seeing today, and nothing in the past comes close to the potential we can see today. Hardware has come to a certain point where it's possible to create a believable feeling of presence inside VR. We have come to a point where it's possible to go into VR without immediately feeling sick. Huge money are being invested into the development of VR and content creators are jumping into the fray. Without content, VR will mean nothing. Now we see game developers make games specifically for VR. We are seeing movie studios take interest in the technology, wanting to make new experiences similar to cinema, but in VR. We are seeing companies like Facebook and Google supporting 360 degree stereoscopic pictures and video. Applications for social interaction and education is being developed. Gaming is where it starts, but eventually, it's use is going to expand way beyond gaming. VR is not new, but this is the day and age when VR finally takes off, but it's only the beginning of that new era...
  17. Okay, thanks :)
  18. Quick question: What kind of audible cues are there for the radar warning receiver? Should we expect detailed audio cues like in Falcon 4 BMS?
  19. Only two weeks after 2.0 then. Cool :) See you soon M2000C.
  20. I'm with you Cobra. DCS isn't an abbreviation for "Political Simulator". I appreciate that ED and partners are trying to stay away from politics. It's a sensitive subject that can bring unwanted attention and conflict when you least expect it, and it can lead to situations where some content end up offending someone, even if it wasn't intentional. Anyone who refuse to call DCS a game is taking it way to seriously. In my opinion, it is both a simulator AND a game. It doesn't have to be only one of those things.
  21. Which means it will take four 980ti's to render all those pixels. Let's hope for the sake of StarVR that graphic cards take a big leap in performance now that their moving on to smaller fabrication process, and that prices are reasonable instead of the ridiculous prices we have seen on the current generation of graphic cards.
  22. Prop!? I was thinking more along the lines of MiG-21 :)
  23. English cockpit is much appreciated. Thanks! :)
  24. Haha, okay :) Well, I think the Viggen is superior in BVR, with much better systems, radar and missiles. Also, it carries more fuel than the MiG-21, so it has longer range and doesn't have to waste time on "eco-driving". No big surprise there, eh? The MiG-21bis, even though it was in service at the same time as the Ja-37, was using a much older airframe which put some constraints on the design of the radar. It had to fit into a very small space and that limits it's performance. Here's what I think might surprise some people: If the Viggen get into a dogfight with the MiG-21bis, it's going to have a really hard time defeating it, and might even end up losing the fight. Why you ask? Because the MiG-21bis has better acceleration, better rate of climb and a faster top speed. It's more agile and even though it looses a lot of energy while turning, it doesn't loose as much as the Viggen which looses energy ridiculously fast during high G turns.
  25. How do you guys think the Ja-37 Viggen would stack up against the MiG-21bis in BVR and dogfighting? I know what I think. I'm just curious about what you think :)
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