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Brisse

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Everything posted by Brisse

  1. Oh, sorry. I actually meant to say Rb-15. The 04 was only launched from aircraft (Lansen and Viggen), not ships. :)
  2. As well as RB-15's launched from ships.
  3. I fired up the same mission again and landed at Kutaisi to investigate this. The framerate dropped to about 40fps when I hit the runway and it stayed there while I were on the ground. It still felt smooth to me but that is thanks to Freesync. I can imagine if I were to use normal v-sync instead, it would stutter pretty hard.
  4. Works fine on my FX-8350 paired with a 290X. It's not a CPU problem. I'm seeing 70 - 125 fps rendering at 1440p and everything on high. Edit: Took a screenshot just to demonstrate. As you can see, there's plenty of CPU headroom and the framerate is fine. This is from the first A-10C quick start mission.
  5. Perhaps the Oculus Touch controller (or similar) can be used for cockpit interaction in the future? Maybe even emulate stick and throttle input? I wonder if it has that kind of precision... :)
  6. Agree with kontiuka. One thing that has been bugging me though, is that the thumbnails of your videos says 1440p, yet I can only watch them at a maximum of 1080p. Pretty sure the problem is not on my end because I can use 1440p and 2160p in other youtube videos uploaded at that resolution. Are you capturing at 1440p and then downsampling to 1080 before uploading?
  7. For the AJ you can expect something like this:
  8. Moosebites? :)
  9. And an excellent target for us MiG-21bis pilots :)
  10. Aaah! That possibility didn't occur to me at all :)
  11. Came out on BST website six days ago. Strange nobody on this forum noticed until now, including myself :)
  12. Viggen is an old aircraft. It was introduced into service back in 1971 (developed during the 60's) and multi-role wasn't much of a thing back then. That came in the eighties I believe, and by that time, they were already developing the Gripen, which was designed as multi-role from the start. Of course, there were some delays during the development of the Gripen, which lead to some modernisations of the Viggen such as AMRAAM integration on the JA. They never really tuned it into a multi-role aircraft though.
  13. No, I have the R9 290X, but it's in the same price and performance range as the GTX970. Should be easily fixed with DDU. No need to format or reinstall Windows :) http://www.guru3d.com/files-details/display-driver-uninstaller-download.html
  14. Didn't say you were wrong. I was just putting the facts up there for everyone to see. Most people here probably doesn't know much details of the Viggen. I doubt everyone knows that AJ and JA are equipped with very different radars. Some seem to think it's a multi-role aircraft, when in reality it isn't. Some seem to be hoping that Leatherneck is doing the interceptor variant. That's not going to happen because it doesn't have ground mapping radar and thus doesn't fit the hints. It's still possible that we get both JA and AJ variants though, but it can't be the JA alone.
  15. The Interceptor and the Attack variants of the Viggen does not use the same radar. The interceptor is equipped with the Ericsson PS 46/A and the attack variant uses the PS 37/A. PS 46/A is intended only for air to air and has the following features: X-band Pulse dopper Look down shoot down capability Search, track while scan, continuous track and target illumination for the use of Skyflash missiles. 160 hours MTBF PS 37/A X-band Monopulse Ground mapping Limited air to air capability
  16. Bad advice for two reasons. 1. The GTX970 is an efficient card. It doesn't need much power. 2. Those are not the symptoms of an undersized PSU. If you have too small PSU, the graphics card will still draw as much power as it needs, but the PSU will be running over it's specification and eventually the over-current protection kicks in and just shuts down the whole PC. I have FX-8350 which is similar CPU and it runs just fine. Typical frame-rates I see are 70-125 fps with the 1.5 open beta. Can't blame the CPU. My advice would be to make sure you have the latest driver, which you probably have already, and then get some third party software (like Asus GPU Tweak II) to monitor the GPU clock-speed. It could be that it's stuck in 2D mode which runs at reduced clock-speeds to improve power consumption.
  17. You can add civilian ground activity in the settings. That includes cars, lorries and trains. You can even choose the density of civilian activity.
  18. I hope we get several variants! The attack Viggen has very limited air to air capability, and the interceptor Viggen is very limited in the air to ground role.
  19. Also, why haven't anyone noticed the new death star in the background?
  20. Good video. Exactly what I needed. I'm really interested in recent development in VR, but I don't want to be the kind of early adopter that goes out and gets the Rift dev kits. Looking forward to CV1 in a few months hopefully, and if the reactions are as good then as in this video, I'm probably going to try it out for myself :)
  21. Su-24M is still in service. I doubt information is easy to come by despite it's age.
  22. No, you would have to find an old version (which makes it a waste of money in my opinion). 32-bit is no longer supported. There's no excuse for running a 32-bit operating system in this day and age though.
  23. As someone who has over 1200 hours logged in Arma3, and has been modding the game, including boats and ships using PhysX, let me just tell you that software such as PhysX doesn't belong in DCS. PhysX is buggy, it's responsible for several types of crashes in Arma3, boat handling is not very realistic and it's a very frustrating and time consuming process to tweak the boat handling so that it even remotely resembles real life behaviour. Trying to implement something like that in DCS would just be a huge waste of the developers time, unless they plan to start making boat/ship modules, which I doubt.
  24. You obviously didn't understand my comment. Different sea states are doable with the techniques I describe. You just have to use different sets of shaders for each sea state. It's ironic that you bring up IL-2 as an example, because it uses the same methods that I described. What you see in IL-2 is an entirely flat plane of water. The shaders are what creates an illusion of waves. The fact that you seem to think otherwise is pretty good proof that it's a good method. It clearly had you fooled, thinking that it was the real thing. Silent Hunter IV is also similar but it adds an animated 3D mesh for the water surface, which is necessary in that particular game for obvious reasons. As far as I know, it's just a simple animation playing over and over again, and not an actual physical simulation of water. Battlefield 4 is an example of a game where the water effects can be considered to be approaching actual physical simulation. Notice the water 3d mesh interacts with objects moving through the water, and even waves interacting with other waves? That is completely out of scope for something like DCS.
  25. For a flight sim, I consider what we already have pretty good. What you see on the videos from VBS takes up a significant amount of compute power to achieve. Not worth having in a flight sim, where you can use that said compute power for other things that are more important. A pitching deck can easily be approximated just by having it follow a sinus curve with variable amplitude and frequency depending on the weather. It doesn't have to take the actual physical waves into account, because this isn't a ship simulator. We don't even need physical waves. A flat plane with some shader tricks will look convincing in most cases and doesn't require us to have supercomputers to run the sim.
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