

Brisse
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Everything posted by Brisse
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DCS Newsletter - JAN 08 Discussion
Brisse replied to SkateZilla's topic in DCS World 1.x (read only)
This is all very exciting stuff. Really looking forward to the ZA, and Su-33, MiG-29 upgrades. Sadly, it sounds like the MiG-29 PFM work hasn't started yet, which means we won't lay our hands on it for a very long time. This is one PFM I've been really excited about. The Su-33 is nice, but not quite as exciting because we already have the similar Su-27. Well, I guess it ain't all that bad to have a PFM aircraft that can sling R-77's on those F-15's. Also a little curious on how it will differentiate itself from the Su-27 in handling characteristics even if I expect them to be somewhat similar. -
Am I not supposed to get the Nevada map for free?
Brisse replied to Irregular programming's topic in Payment and Activation
I guess you haven't retrieved your key? It won't pop up on your account by itself you know. You still have to retrieve a key through ED's website. -
Good job Sedenion. The other threads had some good info, but it was getting lost in all the noise. Now we have it all in one easy to find place :)
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2016 Hardware Benchmark - DCS World 1.5.x
Brisse replied to tiborrr's topic in PC Hardware and Related Software
Yes, it's a down-clocked FuryX. It is similar architecture to the R9 290/390 series, but much larger, which means it's has more parallel compute power. Think of it as a 4 core CPU (290/390) versus a 6 core CPU (Fury) with slower clocks than the 4 core. It seems DCS appreciates the higher clocks more than the amount of stream processors. And yes, Fury has HBM, but the 290 and 390 never suffered from memory bandwidth to begin with, so HBM doesn't really do much in this case. It easily shows when one tries to over-clock the memory on a 290/390. It over-clocks a lot but there's no significant performance gain, which means the memory bandwidth is already good enough to begin with. -
2016 Hardware Benchmark - DCS World 1.5.x
Brisse replied to tiborrr's topic in PC Hardware and Related Software
You can get HDMI2.0 from current AMD cards using a reasonably priced adapter now. This is a fairly recent development so I guess most people don't know about it yet :) http://www.club-3d.com/index.php/products/reader.en/product/displayport-12-to-hdmi-20-uhd-active-adapter.html With the extra price of the adapter considered, you might as well choose Nvidia to begin with though, if you require HDMI2.0, but for those who already has an AMD card and need to expand it with HDMI2.0 functionality, this is a reasonable option. -
I think that's the point, but the simulation is simplified/abstracted. Simple is some sort of baseline and then the others just act the same but with a multiplier applied on the explosive mass.
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The Magic is 13kg warhead in DCS. You can look in the lua files. There's more than the size that matters though, because there are three types of AA warheads in DCS. Simple, enhanced and directional. Magic 2 is configured as simple. Edit: The Super 530D is configured as 27kg simple warhead in DCS. AIM-7M and R-27 are 39kg simple warhead.
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Whoa! The man likes DCS. Didn't see that one coming :)
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Tried changing the quality settings in AMD Gaming Evolved? I thought I managed to get decent quality out of it, although I would have appreciated some more advanced settings. It is kind of dumbed down to the bare minimum. If you want more control over the settings, you might want to try OBS. https://obsproject.com/
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According to CptSmiley, this is now fixed, but not released yet. http://forums.eagle.ru/showthread.php?t=156925
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Woho! Just in time :) http://forums.eagle.ru/showthread.php?t=157420
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Yes, but do not forget that the AIM-7M has less thrust but for a significantly longer duration. The top speed isn't the only thing that matters. The AIM-7M is able to stay at a high speed for a longer duration thanks to the slower burning rocket stages. The Super 530D becomes a glider after ten seconds. The AIM-7M will keep burning for 5 more seconds and most likely it will overtake the Super 530D within that time or shortly thereafter.
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Nice. Good stuff sedenion. I think particularily this line proves it should have longer legs than current DCS implementation:
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When I read the latest comments here I though I should check out R-3R stats in missile lua, but I can't find it anywhere...
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Duplicate of http://forums.eagle.ru/showthread.php?t=156902
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What do we do with version 1.5.2. Beta now....
Brisse replied to fitness88's topic in DCS World 1.x (read only)
It includes all DLC, such as aircraft, campaigns and terrains, but no personal files like logbook and settings. The personal stuff is kept in another folder: C:\Users\username\Saved Games\DCS Edit: Just to be clear. The DLC will only be copied if they are installed on both versions. If it's not installed on the version you are updating, but it is installed on the other, then it will copy when you click install in the module manager, but it will not automatically install it for you during the updating. -
From yesterday, so it seems likely we get some kind of update today. I'm excited even though we know what modules they are working on :)
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It self destructs long before that :) I think it's set to 50 seconds self destruct.
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With cross sectional area, you mean the one ED describes as "-- characteristic square (характеристическая площадь)"? Tried changing that from 1.2 to 1.0 which is just in between the AIM-54 and AIM-7 (1.1 and 0.9). That seemed to have given the Super 530D some more range. I can now hit head on Tu-142 (Mach 0.5 10000m ASL) out to 45km which is actually slightly beyond the "wikipedia-range" of the Super 530D. On the other hand, most other missiles will also extend beyond their "wikipedia-range" when I put them through the same test. For example, the AIM-120B I managed to score a hit at almost 100km (wiki-range: 55–75km):)
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Link says it's low smoke, but it doesn't look very low smoke to me :/
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As far as I know, it's the same missile with only a different seeker head, the first being rear aspect only and Magic 2 being all aspect.
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Supersonic windtunnel! Woho!!1 :lol:
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We already did earlier in the thread. The R-73 is just slightly draggier than the Sidewinder, but still much much much better than Magic 2. I would expect the Magic 2 to be similiar in drag profile to the R-73, but the shape of the fins on the Magic 2 is disadvantageous from a drag standpoint. I'm not sure how much of a difference that would make though. Here's that graph I was talking about. Page one: http://forums.eagle.ru/showpost.php?p=2618316&postcount=10
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That could very well be true in the real world GGTharos. I'm just saying how it works in DCS. I have looked up the rocket motor burn times in missile lua and compared to the graphs posted here, and it starts to decelerate slightly when the second stage kicks in. I'm not sure if that happens on all altitudes, but it does happen in the charts blade posted above. Edit: I noticed, it only happens in blade's graph. In IASGATG it accelerates during the sustain stage. Maybe it does depend on altitude?
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You are all comparing apples and oranges here. The AIM-9M and Magic 2 isn't that similar. The R-73 is much closer to the Magic 2. Same shape of body and nose, just that the R-73 is slightly larger. The ratio of the diameter and length is almost identical for R-73 and Magic 2. The AIM-9M stands out as being much slimmer. By the way, have you guys read earlier pages in the thread? We have been over this a thousand times already :)