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jjohnson241

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Everything posted by jjohnson241

  1. Hi, Happening in all three copies, M-2000C Instant Action mission (Takeoff), exit mission then hit "Refly" from briefing screen, game crashes. As far as I can tell, only happening with M-2000C. Mods or no. I've attached my logs from the OpenBETA copy. As I said, it's happening on all three copies. I deleted the M-2000C from Configuration - Saved Games with no impact on the problem. Problem started I believe with last weeks update to Stable and OpenBETA and moved to Alpha copy today. Logs.rar
  2. +1. Only does it in 2.0.3. 1.5.4. is OK. I had to use the Task Manager to end the DCS Task in 2.0.3. Instant Action mission to different mission load times are OK. The problem seems to be limited to "Fly Again" (same mission), at least that's what I'm seeing. A potential work-around is to completely exit the mission to the main menu and then select via the mission menu rather than "Fly Again".
  3. Great, glad you worked it out. I'm not familiar with Mudspikes "Vivid Colors" mod. Is that a P-51D specific mod? EDIT: Never mind Chief, I found Mudspike's mod in the user files section.
  4. Have not spent too much time with the plane yet but I noticed the sensitivity of the NWS. Far too sensitive.
  5. Chief, The path was the problem in my installs. With Eagle dynamics/DCS World in the path I was not getting the mod installed. Without it and starting with Mods in the folder structure, I got the mod installed no problem. The other thing you may check is that JSGME is pointed at the _Mods folder as the location of the mods. That might have been the problem with the Eagle Dynamics in the path. I was not getting the mod installed. Don't know what else to tell you. Again, the path was my problem.
  6. Skull, I have your Mod installed in both the Stable and OpenBeta release of 1.5.4. No problem. But, I modified your JSGME file structure to begin with the Mods folder, not the Eagle Dynamics/DCS World path. I had to do that to install the mod in the correct path. I believe that is Chief's problem. Restructure the path in the JSGME to Mods/Aircraft/... not Eagle Dynamics/DCS World/Mods.... and you'll be OK.
  7. The F-86 has the same type of "hold and go" system. Took me awhile to get used to that also.
  8. I too had no TIR movement in the aircraft listed above (I don't own the Gazelle) in both the BETA and Stable releases. I had to delete the aircraft from Config/Input in Saved Games then reassign the controller options. I don't know what's causing the TIR problem but I had the same thing happen after the last update to 1.5.4. Is the fact that these aircraft have not been updated to the new TIR setup causing this problem?
  9. Despite several searches I can't find the 1.5.4 TrackIR Behavior thread. Can someone provide a link to that thread? Thanks Edit: Please disregard, I found the thread.
  10. I have an A-10C profile in my TIR titles and it activates a hen I fly the A -10C. I adjusted the view center in that profile and it worked. The Profile may have been a residual from the old stand-alone A-10C but I know I didn't create the profile. It works and that's all that matters. Hi
  11. I played around with each plane I have (I have all except the Gazelle) and here's what I did for the A-10C: I'm sure you guys know that TIR has included a profile for the A10C. Just look in the "Titles" tab in the TIR software for DCS: A-10C. Using that profile, I just re-centered the view upward 22 degrees, saved the profile and voila! good to go in the A-10C like nothing had changed. The remainder of the planes are livable with the TIR change in 1.5.4. In some cases in may look a little different but all are flyable. I don't really understand what and why the change was made, you know if it ain't broke...., but I guess I can live with it. :joystick:
  12. Thanks for the clarification. I thought it meant corrected the TIR problem that was created by last weeks OB update and repeated today. I missed your 1.5.3 reference.
  13. +1 From the Changelog: "In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off." Corrected? I hope the party that made these changes has the benefit of feedback from this forum.
  14. That's your opinion Ace, and you're welcome to it.
  15. Thanks, that was my guess. I made a JSGME enabled Mod and tried it out. Worked fine. Thanks again.
  16. What's the syntax of the time values that would be increased? Can you give us an example, possibly time xxx.yyyy change to aaa.bbbb? Thanks.
  17. The folder name of the Mod differs, that's the reason I asked. Thanks.
  18. Good Job, Starway!! Now let's hear those updates on Goal 2 :thumbup::thumbup:
  19. Hi Starway, Congratulations on reaching your first goal. Many of us are frequently looking at this thread for progress updates. So, a suggestion: Pick a schedule by which you'll post updates on the donation amounts you receive and publish it here. Something like "beginning 1700hr CEST and every x hours thereafter, the first post in this thread will be updated with the donation amounts received". There's enough interest here that such a schedule would be very well received. Thanks.
  20. I'm in. Suggestion though, you may want to include a link to the English speaking PayPal site. I don't speak German and had to go to the English PayPal site to donate. No big thing but it might turn some off.
  21. Considering a donation. Can someone explain the difference between the T3 and T4 versions of the mod? Thanks.
  22. OK, then ED males the decision that they don't want my money. I guess the fact that SweetFX does not modify the SIM escapes them.
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