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Timghetta

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Everything posted by Timghetta

  1. This, "Update: External Model and LODS" Should have been this in the change log: - Fixed: Missing inside Avionics Door when Opened and Damaged. - Fixed: Missing smoothing of Avionics Door. - Improved: Small polygon topology on "Top Fuselage" Area Just so you guys know.
  2. https://metal2mesh.com/Paintkit/F-15E_PaintKit_ver-1.2.zip Updated Paint Kit to 1.2 Version 1.2 Changes: Added Padding around Paint Masks to help with seam lines from showing. Added Various Visor Colors Added Fuel Tanks Added Sensor Pylons Updated: Decal Tool with more nose art.
  3. These are already in the F-15E's ../coremods/..shapes/ folder. Should explain if they are planned. (not that I am proud of it, but I had to make them)
  4. I believe it's "Left Multifunction Switch or Button" in the "HOTAS" section.
  5. I'll set up a Special Options for "Clean MPDs" with the guys in an update, won't come this next update but the one after.
  6. Ron introducing Talon AI
  7. The panel is same scale as the GBU in the sim. I placed it there due to background displays showing through it. Best to zoom in, make you guys work since you don't actually get out of the aircraft and walk around. Will see if we can add in WSO location as well. It will disappear when engine starts etc.
  8. I know he was working on the hands to space anomaly which is tied into the hiding stick function. I'm glad he was able to make it work properly.
  9. Hey we found running a "Repair" on DCS is solving this issue in a test build.
  10. USAF 48th FW 70th Aniversary AF92-364 Heritage <--- anniversary missing a "n" found another bug. and USAF 391st Bold Tigers AF90-250 TMOTA These have all be fixed and sent to ED, but wanted to give a quick fix until next update. You will need to edit the description liveries near the bottom, at the "VR/OTHER PILOTS" section please change the F-15E_TP3A to F-15E_TP3 Really sorry about this I don't know why I named it that way.
  11. These were added in as well at the last minute. Thank you ED - Updated: Engine texture with "NO PUSH" and "NO STEP" Stenciling. - Added: 48th FW 70 Year Anniversary Liberty Heritage. - Added: Tiger Meet of the Americas 2005 Livery. - Added: Darkness Falls Livery. - Added: AF89-501 (Shark Mouth) Livery. - Fixed: Material error used by BORT Numbers. - Fixed: Small 3D model normal errors due to damage model of the Avionics Bays/Radome. - Fixed: Nose Door Numbers for 2000 and 2001 Liveries. - Changed: Main menu icon graphic.
  12. Ah ok, now I see... There is some changes in the logic cause the hiding stick causes the front seat pilot to lose his bones and the hands go off into space. I know the coder worked on that bug and I think and could be mistaken he might have changed that, but if not i am afraid it could be like this in the future due to limitations that the front pilot is drawn and needs that stick to keep his hands occupied.
  13. Thank you and you are very welcome. It can only get better.
  14. I don't understand "original rear seat", we never set up a hide function for the stick and throttle due to the rear seat stick and throttle doesn't hide anything like the front stick and throttle does. Throttle is against the side wall, and the stick doesn't impede the backup instruments.
  15. In the backseat the stick and throttle don't block anything. Not a bug.
  16. Already reported Already fixed in upcoming update.
  17. Wouldn't INS drift be an issue to not make the TGP cue to the same spot on the Radar?
  18. Yes there is animations, but as an option for occupying the other seat, seems to stop ED's AI animation from working. This causes him to twitch or stay still. Once we code in the TALON AI, it will have ability to control him, but at the same time we have brought up this issue with ED, hopefully to have temporary solution from them until our AI is finished.
  19. We go through a lot to make it, and in the end, comments like yours is rewarding. You are too kind, Thank you.
  20. Yeah this is a scaling issue, it looked fine in 3DSMAX, but when exported it has skewed the ramps. I went ahead rebuilt the ramps, so should be even for the next update.
  21. 3080ti is more than enough to run the art side.
  22. Yes this will be all done in the future.
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