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Everything posted by Apocalypse31
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fixed Cold vehicles right after mission start - No IR signature
Apocalypse31 replied to Rosly's topic in Improved FLIR System
This is in the current beta. No, the 'Cold At Start' is not checked. This doesn't seem 'fixed', unless I'm missing something. This is frustrating. Binoculars seem better, but the thermal signature seems off... -
Come play with us. https://discord.gg/kpnZUUFce7 It is, but infantry combat is infantry combat, so we use it for wargaming resolution for infantry action.
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My VU does this exact thing frequently- -DCS Air Assault into Ready or Not raid -DCS Air Assault into Ground Branch VBSS clearance. -DCS Air Strikes combined with Steel Beasts (tank attack) and combined with Easy Red II Infantry Assaults....all tied together....separately. -Steel Beasts (Tank attack) combined with ARMA (Infantry Assault) -ARMA Recon (locate/destroy SA-19) into DCS Air Assault into Easy Red II Infantry attack. We've even started using Ghost Recon and ARMA Dynamic Recon OPS in between sessions to run 'recon' to help us flow our campaign missions together with information/intel and recon objectives that have cause/effect on future missions. The perfect game will never exist, so we might as well link the ones that work 'good enough' together.
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reported [BUG] M60 Tank has no Coaxial Machine Gun
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Gotcha, thanks! Please ask. Nobody will notice or care, and I'm sure it will get a model update at some point. -
investigating Ground Units FLIR Darkness
Apocalypse31 replied to Shadow KT's topic in Improved FLIR System
Thanks for your efforts! -
Tanks are missing reload sounds. This might sound like something minor but the sound cue for a reloaded round is very important. the modern vehicles in Combined Arms all have a reload sound, so not sure why we're missing it in the WW2 vehicles.
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PT-76 cannot be driven by player
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The Marder that is represented in game (Marder 1A3) had a thermal imaging system in real life, yet have none in game.
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reported [BUG] M60 Tank has no Coaxial Machine Gun
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Still no coaxial machine gun on the M60A3 -
investigating Ground Units FLIR Darkness
Apocalypse31 replied to Shadow KT's topic in Improved FLIR System
It's not just the default gain. Units aren't showing proper thermal signatures either. Way too dark. -
Concrete Walls do not block LOS or Line of Fire
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Any confirmation on this bug? -
Select a Stinger unit on the F10 map and press 'J' which brings you into first person mode. They carry the MANPAD so its not easy to see where you're moving, but they do have binoculars and can absolutely serve as a JTAC.
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I posted this in the general DCS bug forums, but maybe it is better suited here as it may be more specific to an object within the Syria map.
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The AI can see and shoot through those concrete barrier walls. Engaging enemy troops that are behind TWO walls... The view from the tank.... null ShootingThroughWalls.trk HamaStrike.miz
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investigating Ground Units FLIR Darkness
Apocalypse31 replied to Shadow KT's topic in Improved FLIR System
Yup. This doesn't look right. It's entirely too dark. Would also be nice if ground units could adjust their thermal settings (contrast/brightness) like air units. Old anullnd new thermal photos added. OLD - looked great. New - too dark. -
reported earlier [BUG] Street lights stopping armored vehicles
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Thanks. I you reporting it.....or at least bumping it. These maps have been around for YEARS and it's sad that these bugs still exist. But this why Combined Arms will never be taken seriously. -
reported earlier [BUG] Street lights stopping armored vehicles
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Another replication with track file. TankLightPosts.trk -
I'm not seeing the option to pick anyone up in the F10 menu. I've tried with the Stryker, Bradley, and M113. From the driver position, gunner, external, etc. Am I doing this wrong? The only way embarking soldiers works is by setting multiple embark waypoints in the editor // Infantry need the embark task and a follow-on waypoint with a disembark task. This has been 'the' way for a while.
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This video is a year old and that method for loading infantry is very old. I'm not sure what work was done? I just tested it in the mission editor and it still requires load and unload waypoints. So....not helpful, unfortunately.
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Interesting..... How? I just loaded beta and didn't see any options for a Stryker.
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When you say 'updates' Was this added or is this being added at some point in the near or distant future?
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[BUG] [FIXED] US Armored Vehicles Using wrong MG Sound
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
This has been fixed with the most recent patch. US coaxial machine guns now use the M240.wav instead of the old 556 wav. Thank you @NineLine