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Everything posted by Apocalypse31
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In real life the M1A2 has multiple zoom levels - in game we only have two (3x and 10x) Zoom Levels 3x 6x 13x 25x 50x
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investigating Reloading Doesn't Reload
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
Yes. This We don't need new reload commands. The current reload function is fine: For vehicles with belts then a new belt should replace the old one. For vehicles with rounds, their 'ready' ammunition (or whatever the game refers to it as) should be replenished from the stored ammo. I don't understand what 'leg work' needs to be done here. I'm only going to put effort into this if I know there's going to be a fix....soon. I'm not going to spend time doing the work that a developer should be doing, only to see this never change. -
Wish. Easier way to embark/disembark infantry Just drive next to them and F10 option...
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investigating Reloading Doesn't Reload
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
@NineLine Any progress here? This simple fix would add a LOT to vehicle operations. -
Are FLIR Improvements Coming to CA?
Apocalypse31 replied to Apocalypse31's topic in DCS: Combined Arms
I think you're misunderstanding what I'm saying. Nobody from ED is doing expectation management - this topic is a perfect example. Everyone assumed that the new FLIR technology would be included with ALL FLIR-capable vehicles on day one of patch, but didn't expect that ALL 3rd party developers would still need to update their products. -
Are FLIR Improvements Coming to CA?
Apocalypse31 replied to Apocalypse31's topic in DCS: Combined Arms
https://www.digitalcombatsimulator.com/en/news/newsletters/1049004dffda66f74e7e784ec4d55311/ I feel like someone from the development team should clarify to the player base about the API. I estimate that many people think their favorite FLIR-enabled module will have this great new feature on release and don't realize that the 3rd party developers still need to link the API. -
Are FLIR Improvements Coming to CA?
Apocalypse31 replied to Apocalypse31's topic in DCS: Combined Arms
I'm not sure how you define 'full fidelity' but if it means having insane 3d models with interiors than I hope not. Vehicle interiors are such a waste of time when the player spends 99% of their time between the gunsight and the hatch. One of the Steel Beasts artists talked about designing the interior of the T-72, and how it took some insane amount of work; something like 500 man hours to complete. Tanks are NOT aircraft. There aren't a dozen switches you need to memorize. Tanks primitive, and are designed so that an 18-year old kid can jump in and learn how to operate. Only a small percent of operators are required to understand the mechanical and electronic schematics and systems (Master Gunner), but that wouldn't be something we need here. -
Are FLIR Improvements Coming to CA?
Apocalypse31 replied to Apocalypse31's topic in DCS: Combined Arms
I've never heard of that, but I do know that once upon a time the developers of Steel Beasts (eSim games) had discussed working with ED on the module. ED turned them down and now we have a module that......well yeah. -
Are FLIR Improvements Coming to CA?
Apocalypse31 replied to Apocalypse31's topic in DCS: Combined Arms
Too bad Combined Arms is developed by ED. It's just such a wasted opportunity for ground combat. The module rarely see's any improvements and fixes. Modern vehicles like the Leopard and Abrams, and even upgrades to the T-72/T-90 have an edge because of their advanced thermal imaging systems. That cannot be replicated in DCS. -
Correct. Because this game doesn't model spall or shrapnel damage. Damage is literally only applied to units when there is a direct hit. Enjoy your time with DCS
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Are FLIR Improvements Coming to CA?
Apocalypse31 replied to Apocalypse31's topic in DCS: Combined Arms
Oh boy. -
As per this week's newsletter: https://www.digitalcombatsimulator.com/en/news/newsletters/ee477a8c5691cd4057edb58b41fed416/ We will see some significant improvements to thermal modelling. I'm really hoping that this is also applied to the Thermal sights on vehicles in Combined Arms. I just hope this is coming to CA. It would be a game changer for ground units, and finally give a realistic edge to units with decent thermal imaging packages.
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reported "Small bushes do not obstruct ground vehicles"
Apocalypse31 posted a topic in Bugs and Problems
From today's 2.7.9.17830 Open Beta DCS: Persian Gulf Map by Eagle Dynamics Small bushes do not obstruct ground vehicles But they still do. Photo 1 - cannot get through this bush. The Stryker is a 30-ton vehicle and can absolutely crush something like that Photo 2 - totally stuck in this group of bushes. bushes on PG.trk -
investigating Reloading Doesn't Reload
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
This, exactly. Pressing R should reload the ready rack to FULL for tanks OR change MG/autocannon belts to fresh belts. -
investigating Reloading Doesn't Reload
Apocalypse31 replied to Apocalypse31's topic in Bugs and Problems
It doesn't work in ANY vehicle. Jump into ANY vehicle. Fire a few rounds (main gun or machine gun) Press R - it goes into a reloading sequence Your round count doesn't change -
This one is pretty simple... On Vehicles with Machine guns Vehicle with less than a full belt of machine gun ammunition Press Reload Goes into reload sequence Vehicle doesn't actually reload anything On Tanks Press Reload on ready rack- Goes into reload sequence Doesn't reload the ready rack
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You have to actually follow the vehicle.
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I'm not saying that they should disable it. I'm saying that it should ALWAYS be ON and it shouldn't even be a toggle on/off in the M1 series.
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I'd even argue that stabilization shouldn't even be an on/off option for the M1. It's only used in emergency modes that aren't even modelled in DCS:CA Also - Target lock is super cringey and I wish they'd remove it. I normally remove it from any missions that I make. Learn how to use the LRF and your the in-game target lead.....yep, lead is actually modelled in game.
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I've been patient with CA since 2011 I will continue to be patient with a module that I see having so much potential in DCS
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On the left is what was previewed several months ago and on the right is what we got in the new open beta. All of the old images were deleted from the web. So, what happened?
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There is so much that is needed. MG nests is certainly one of them. Right now there is not object that depicts a regular fighting position. We only have hardened bunkers, which are difficult to deal with when you're using anything less than a tank.
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I'm not speaking for any party, but the US Army is pretty solidified in its simulations program. VBS is and has been the winner of that contract for many many years, so much so that the contract is basically written FOR them. The US Army is also going to a global simulation to feed a 1-sized-fits-all simulation that can support individual Soldier to theater level simulations. A single simulation program to rule them all. This trend of seeing mil-simulations that depict the entire world is not a coincidence. It's because there is a military demand for a single simulation to do everything instead of using 4 or 5 different simulations to do various things at echelon. Each one of those simulation programs comes with significant back-end.
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Nobody is asking for full fidelity. I personally just want to see things fixed. Nothing in those videos that I made goes above and beyond what is already in game. I'm literally just asking for certain things in game to be fixed. I'll consider it, but there are significant roadblocks. 1. Those ARMA missions are dynamically created. We have nothing like that in DCS, so I'd have to build the mission myself and then its no fun when I already know composition and disposition of enemy forces. 2. We have no dismounted forces that are capable of doing recon in DCS. As you see in that video, I used a mixture of mounted and dismounted movements to make sure that I didn't overcommit. That's not possible in DCS, as we lack any form of First Person infantry (Stinger soldiers would be difficult)