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Zeus67

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Everything posted by Zeus67

  1. M-2000C was released before the Normandy and Persian Gulf maps release. No QS missions exist for those maps. We will include them as part of the overhaul.
  2. For that we will enable what is called DO mode. This mode keeps in the radar memory the contact for a few more seconds in the hope that the radar reacquires it before the time runs out.
  3. Folks, the final fix was supposed to be released with the hotfix. Unfortunately that did not happen so we must wait until next release.
  4. I'm not sure what DA means. If it is the RWR, then the symbols will change.
  5. Done! Will be available on next update.
  6. I "suggest" that this discussion about the RWR symbology ends here. It won't change the facts and all it is doing is derail the thread. Zhen, your objections have been noted, but there is nothing anybody can do about them.
  7. No, they will not provide specifics about DA/RWR/SERVAL, since those are classified. They only provided the icons used and gave me a code list for threats. This code list does not correspond with the true one used by the AdA. All Electronic Warfare systems are classified and they cannot share information on them.
  8. Yes. VTH symbology will be corrected as well. Right now it is a mix of C and -5.
  9. If I am telling you how it is going to work, it is because the pilots of the real aircraft have shown us how it should work. This time there is no guess work on system behavior. The AdA needs that the DCS aircraft behaves as the real one. That is why they are helping us. If anybody feels that I am wrong, please PM me with you M-2000C qualifications so I can bring your misgivings to our contacts at the AdA. I am sorry, but this time "I have read the manual/brochure" does not cut it.
  10. The major changes in the HUD/PCA interacion, which includes Master Modes are as follows: There are Four Master Modes: Ground: Automatically selected when the aircraft is Weight-On-Wheels NAV: Default mode, automatically selected when the aircraft is off the ground. It has three submodes: Normal, Approach (APP) and TD/RD. AA: (Air Attack mode) which can be selected via HOTAS and PCA. It has four submodes: CAN (HOTAS), MAGIC (HOTAS), S530D (PCA) and POL (PCA). AG (Ground Attack mode) which is selected via HOTAS. All AG weapons are selected via PCA but system remains in NAV until AG is enabled via HOTAS. It has five submodes: CAN, BL, BF, EF and RKT. The AA CAN (guns) and MAGIC modes are a special setting. The aircraft is in self-defense mode and the radar is set to ACTIVE mode if it is in SIL. AA guns and MAGIC missiles can only be selected via HOTAS and not by PCA. MAGIC button in the PCA changes MAGIC seeker search patterns, but do not select the missile. Using the Special Modes switch will also place the aircraft in Self-defense mode and activate the radar if it is in SIL. This behavior is completely different as to how it is currently coded, so it requires MAJOR rewrite.
  11. I'm not sure of the question. Is there a file check in MP?
  12. Not yet. We are working on the HUD/PCA interaction and Master Modes selection.
  13. Folks, we made some animation updates to the cockpit switches and unfortunately a bug was included that prevents all spring loaded switches from working. The problem is with the clickabledata.lua file in Mods/aircraft/M-2000C/Cockpit. Since this bug was just discovered, it is too late for us to submit a fix before the release of this update. We made a fixed file available at https://www.digitalcombatsimulator.com/en/files/3303199/ All you have to do is unzip it and overwrite the one in DCS. We apologize for the inconvenience.
  14. The US Mk-4 Mighty Mouse was initially developed to shoot down Soviet bombers. The use of aerial rockets to shoot down bombers was a German invention in WWII, that like many others came too late to make a dent in the US bomber raids. Still any B-17 hit by a rocket was a loss, unlike the many B-17s that came home after being chewed out by 20 mm guns. Of course the next step after the unguided free flying rocket was the guided one. That is why the prototype AIM-9 Sidewinder used the body of a FFAR (A Zuni rocket).
  15. And that one removed all the guns. Probably to keep weight down.
  16. Second generation jet. It was a huge advance over WWII aircraft, but compared to 3rd gen it was lacking in the armaments department. At this time, the gun was still the main armament. It can only carry 2 K-13A (R-3S) missiles, a small complement of bombs (only one per wing) and rockets. Its main role was that of interceptor, ground attack was a very secondary thing for it.
  17. I think the radar was off. The RP-5 is a simple radar, that is why it uses two antennas, one for searching and one for tracking. What the MiG-19P has is a second gunsight, where a circle will show the position of the tracked target. You have to align the ASP-5 Optical gunsight with the AR-18-8 radar gunsight and shoot when the ASP-5 ring aperture says you are in range.
  18. It is at the tail end of the predicted bullet stream: a 15 second burst. We'll fix that before release.
  19. Thanks for the feedback, we will check this issue.
  20. There was an update to the switches animation, but it looks like with the animation all springloaded switches stopped working. We are reversing the change for those switches.
  21. ASL behavior has been updated. It is now in testing.
  22. Yes, that is correct. I am not sure if there was a sound warning to go with it. The RWR panel is actually a switch and two lights, one to indicate that it is working and the other to indicate a locked threat. It is not mounted by default. You have to select it in the ME.
  23. I will say this only once. Stop the discussion about the voice actor and move on. Either you like the video or not and leave it at that. Do not derail the thread.
  24. Ask and you shall receive. :smartass: Honestly, we have many of these images. It is just that these were taken while test flying and in many of them the textures are placeholders.
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