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Apache600

DLC Campaign Creators
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Everything posted by Apache600

  1. Hey Shadow KT, glad you liked the video :) Yes, the campaign is compatible with 2.5
  2. Updated Crack the Channel. Added Capture the Flag Caucasus.
  3. Capture the Flag Caucasus Download Link: https://www.digitalcombatsimulator.com/en/files/3305980/ It's Capture the Flag ... but the most expensive version imaginable! Red Airport = Sochi Blue Airport = Gudauta All aircraft are Air spawn, north of your home airport. The Enemy Airport is Waypoint 1 (Current heading after spawning in), Your Home Airport is Waypoint 2. The first team to 30 points wins. - Capturing the flag is worth 10 points (if you capture it, the flag resets and you can capture it again) The Flag is the colored smoke at the enemy airport. - Shooting down an enemy aircraft grants you 1, 2, or 3 points, depending on the aircraft destroyed. The more sophisticated the aircraft, the more points it's worth. (The Yak-52 and CE II are worth zero points. Use this to your advantage!) Important Gameplay Notes: To pick up the enemy flag, come to a complete stop anywhere within 175 meters (575 feet) of the colored smoke. To drop off the flag, come to a complete stop anywhere within the same distance of the colored smoke at your base. Once your aircraft picks up the enemy flag, an Orange spotting flare will fire from it once every second until you drop the flag off at your base .... or crash. Every airplane is immortal for 60 seconds after spawning. This is to dissuade people from getting behind the enemy spawn locations and shooting them down right away. Aircraft that can carry Air-Air missiles only spawn with 2 IR missiles. And there are only a very small number of additional missiles at your home base. No Air-Ground weapons are allowed. If you want to switch aircraft, you MUST land in your own flag area, and come to a complete stop, before switching aircraft. This is the only way to de-activate the point system so you won't count as being killed. -- Red Aircraft Point System 0 Points: Yak-52 1 Point: Bf-109, Fw-190 A8/D9, I-16, L39ZA, MiG-15, Su-25A, Su-25T 2 Points: Mig-19, MiG-21, F1-CE 3 Points: JF-17, MiG-29A, MiG-29S, Su-27, Su-33. -- Blue Aircraft Point System 0 Points: CE II 1 Point: Spitfire, Mosquito, P-47, P-51, A-10A, A-10C, F-86 2 Points: F-5E, AJS-37, AV-8B 3 Points: F-14B, F-15C, F-16C, F/A-18C, M-2000C - End of Briefing - Update Log: v1.8: Added 2 MiG-15 FCs to the Red Team Added 2 F1-EE’s to the Red Team Added 2 F-4E’s to the Red Team Added 2 MB-339’s to the Blue Team Added 2 F-86 FC’s to Blue Team Added 2 F-5E FC’s to Blue Team Added 2 F-15E’s to Blue Team Fixed “immortal” issue with F1-CE’s Fixed point deduction for death of certain aircraft Added sidewinders to F-16 Switched F-16 gun rounds to High Explosive - Tracer Changed sound file for when a flag is captured v1.7: Added 2 F1-CE’s to Red Team Added 2 MB-339 placeholders to Blue Team v1.6: Added 2 F1-CE’s to Red Team Added 2 MB-339 placeholders to Blue Team v1.5: Added 2 Mosquitos v1.4: Capture the Flag Caucasus 1.4 Updated atmospheric conditions for new cloud system Switched an F-14B to F-14A v1.3: Added 1 of each P-47 models. Added 2 A-10C II’s v1.2: Added two P-47’s Removed AAR probes from JF-17 v1.1: Added 2 F-16’s. Added 2 JF-17’s.
  4. I've found that if you get the "your flight is delayed" and you know there's nothing in the way; Go back to choose slot and select another aircraft. Then go back to the original slot that said it was delayed, and you should be able to spawn in.
  5. My recommendation is to take down the target, and run back the way you came at grass trimming levels. The lower you are, the harder it is for those MiG's to get a shot on you. If you do try and turn away from them when you see them speeding up on your six, just look at your heading prior to turning, and after your maneuver, realign yourself back to the original heading (maybe offset a bit back to where you think you may have been too .... just so you can get some of those visual ques on how to get back to your front line)
  6. @ Eviscerador, That was a great write up, and fantastic preparation! Thanks :)
  7. was just trying them both to see if I could get anything out of the computer
  8. Anyone still experiencing this? Did some Viggen action online tonight and couldn't get it out of "1". I went TAKT "581" to turn it off ("0"). That worked, but then with TAKT "580" and "581" I couldn't get it back on.
  9. I took a look at the mission file you sent. I like the placement of the Fleet .... might have to consider moving mine there. Looking closely at the triggers, I can't see any discontinuity. Unfortunately, I think you guys just might have missed something on the island. In a future update, I'll include a update saying "Intel suggests that approximately 20% of the ground forces on the island remain." Or something along those lines just to give the players a sense of where they are in progression. If you go to the Mission Editor, and just "unhide" the Apu Ground Units, Lappers, and light sam defense, you may see a group of targets there that you didn't see when flying. Hope you guys figure out when the cause may have been. I've play tested this mission with a group a while back, and was able to progress to the last objective.
  10. @75th. You guys got pretty far. There's only one more "mission" after that one. But the one you are on, there's a couple things to complete. The briefing for that segment says to destroy the enemies on the island, and the two ships patrolling around it (you don't actually have to sink the enemy boats). Also, on the F10 map, a marker pops up with additional info. It says: "Destroy all enemy vehicles on the island, including those at the airport and surrounding the town, and also the two ships patrolling the waters around Abu Mesa." Looking at my triggers, to complete this segment you have to Destroy the Stationary Ground Units, a group of patrolling Ground Units, 2 helo's flying around, and damage 3 of the SU-24's on the ramp. Concerning those stationary units, there are 7 small groups on the island. 4 of them spread around various parts, and 3 on the the airport. Thanks for giving the mission a shot. Hope you guys enjoyed it.
  11. That would make completing the mission rather difficult wouldn't it. Especially since you moved the aircraft to different spots. I'll take a look at it and see what I might be able to find.
  12. again!? so weird that sometimes it'll work, and other times it won't. Appreciate the report. I'll make a fail safe for the next patch. My apologies
  13. @Home Fries, with only 3 guys plugging away at it, yeah that would be a bit difficult! I figured once the call of the Tu-22s came, that it would be a all hands on deck and get back to protect the fleet call (land and arm accordingly). There are some pesky SAMs out there which really do bog progress down a bit. Looking forward to hearing how your second round of the mission goes.
  14. Thanks GT, enjoy the chaos :) Home Fries, I would say 4+ is a good number. There's no "time limit" on anything that would stop the mission from being completed. ... But there are a couple things that could be considered as time pressing. That's a good idea though, to add a "recommended # of players" for each mission blurb.
  15. @ Rudel chw Thanks for the kinds words. Well ... not for the MiG-21, but something is in the works :) Updates for numerous missions today: Krasnodar Ground Attack, Las Vegas Variable, Under the Fuzz, Generation Gap, Prison Break, and Into the Darkness. Also, new mission Crack the Channel added.
  16. Crack the Channel Download Link: https://www.digitalcombatsimulator.com/en/files/3305550/ This mission takes place in the Persian Gulf. Terrorists have launched an offensive from their stronghold in Iran and are in the process of taking over various islands in the straight. Listen to mission tasking for prioritization of targets. -- Briefing A powerful terrorist group has launched an all out offensive on the Strait of Hormuz. Two days ago they seized the Bandar Lengeh airport on the Iranian coast, as well as Abu Musa Island in the middle of the channel. Yesterday night they took control of Tunb Island, and this morning they landed on the western part of Qeshm Island. Their goal is clear, to force countries to pay to transit the straights. They've already captured a few cargo ships, and are holding them outside of the western port of Abu Musa. These terrorists have a very formidable force, consisting of some assets that even a few 1st world countries would even be jealous of. Nato forces, along with both the Russians and Chinese, have come together to eradicate these hostile forces from the area. Central Command will be overseeing the operation here, and prioritizing threats / mission tasking. Listen in to their orders for current objectives. - End of Briefing - Update Log: v2.0: Added Dynamic Spawns for all original aircraft plus F-15E, OH-58, Ka-50 3, F-5E FC, F1-EE (between Carriers, Bandar Abbas, Qeshm Island and Kasab). Havadarya has Dynamic spawns for ALL platforms, but there’s no waypoints that will be listed for any. v1.9: Added 2 F1-CE’s Moved F-16’s from Al Ain to Khasab (removed 1 F-16 in the process) Moved M-2000’s from Al Ain to Khasab Changed Tarawa to HMS Invincible Added Link 4 and ACLS to Super Carrier v1.8: All Blue flights coalition changed to Blue Task Force Added 2 AH-64’s v1.7: Added 2 Mi-24’s to Qeshm Added 2 AH-64 Placeholders v1.6: Updated atmospheric conditions for new cloud system. v1.5: Fixed triggers for the very last objective. Special thanks to 75th-VFS- Striker Fixed an enemy escort flight that some how spawned as friendly Fixed a few triggers related to the radio F10 comm menu v1.4: Added 2 A-10C II’s at Khasab Moved Mirage 2000’s from Khasab to Al Ain Removed scripted Tankers (problem with script) and replaced with KC-130’s v1.3: Changed Carriers to Super Carriers Removed extra CVN Roosevelt Carrier now has client F-14’s Added two additional Su-33’s to Kuznetsov Reduced escort fleet size v1.2: Added 4 F-16’s. Added 4 JF-17’s. v1.1: Adjusted A.I. triggers for Tu-22 Escort
  17. Those helo's are a pain in the butt. If I remember correctly, even real world doctrine says to stay away from them. Thankfully, in this mission you only have to take out what's at the FARP. All you need to do to trigger the "RTB when able" message is to destroy a few of the targets there on the FARP. The AI for the SU-25T has a hard time doing much because of the nearby hills. He hits what he needs to, but then is pretty garbage at the rest. It's all the AI pathing stuff with the nearby terrain. Recent updates to the core game have made small changes that sometimes have big impacts. I'll be certain to address some of this stuff in a future update. Thanks for the heads up on it. As always, and I don't like to use this option if I don't have to, but within the first 30 seconds of the mission, you can use the "auto success" feature in the F10 menu to successfully pass the misison.
  18. Excellent! I look forward to when they have a civilian model for a person, so I can swap out the dude with a AK-47 greeting you. haha. Hope you enjoyed it!
  19. Thanks guys! I have a few (4 that I can think of) PG maps that are basically ready to go. I'll be releasing one or two of them soon, and then updating all the other missions that are currently available.
  20. Nice work Minsky. It takes some practice, patience, and a whole lot of discipline to get passed that mission. Those M2000's will chase you regardless of altitude. You just blew up something in their front yard. Now the SU-27's just flying in circles and not doing anything .... yeah, that's not what's supposed to happen. Glad you made it back in one piece.
  21. Man, and I thought the last fix was I did was going to take care of that for good. I'll have to come up with a fail safe or something. Thanks for the report, and sorry some of these issues.
  22. Haha, thanks for sharing. Nose gear is for amateurs anyway :P That was a crazy high speed coming in on final though! you don't .... normally come in that quick, do you?
  23. Thanks for the heads up JonathanRL, really appreciate that. And I hope that landing made the YouTube cut :P
  24. You're right on Minsky, it is a feature. And when you read the briefing to Mission 6, the first paragraph recaps Mission 5 and says exactly that :) One of my goals was not to make the missions overly frustrating by having them target saturated, and then not able to complete it because of the limited MiG-15 ammunition. Gotta make the missions playable for all skill sets. And I'm not always spot on with my ground straffing.
  25. Appreciate the testing there Minsky :) that'll help me narrow it down.
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