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ricktoberfest

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Everything posted by ricktoberfest

  1. When you make a point track a SPI, it’s the spot on the ground that your sensors will slew to, not the target- especially if it’s moving.
  2. Do you know any fighter pilots? Jester’s humor is realistic if a bit repetitive
  3. Obviously that plan wasn’t that great then! -kidding
  4. So what fixes/changes made it in that aren’t in the patch notes? There must be some- there always is.
  5. I bind the slew axis to virtual buttons now using joystick gremlin.
  6. Maybe ED should look at a different way to punish over G rather than breaking the wings off. Break the missiles, or pylons, or spring a fuel leak- something that makes more sense than the all or nothing wing break. I’ve given up on the F5 since the wing break mechanic was instituted. Just makes no sense given the lack of feedback leading up to the event.
  7. Pretty sure you’ve never been able to click on the top tabs. You can say “reference page” and it will take you there but no clicking. Some have had issues with the voice commands to change pages lately but that doesn’t sound like your issue.
  8. It can be real hit or miss. I was running a Vega64 up until recently and the rift s was very buggy with lots of drop outs. Recently upgraded to a 6950xt and it’s been smooth and stable since. Either I had a bad card or the rift s just wasn’t optimized enough and needed the extra power. Before that I tried everything from powered usb hubs to usb-c slots.
  9. Didn’t they fix that last patch?
  10. I agree. The only mod that I consider even close to realistic is the A4- and that’s because it would be hard to fake the performance when so many have actually piloted it.
  11. I installed the plugin and it actually works flawlessly. I was expecting it to be more work to install. Thank you very much
  12. There are such big gaps in its deployment I’m not even sure former sailors could tell you how it’s currently done. Every time they set sail it’s like it’s a new crew. Only so much land based training you can do without a ship to work with. adding here: what do amercan crews do during long duration dockyard stays? I’d assume they just deploy on different ships and same goes for the aircraft crews but I really don’t know if that’s true
  13. Is it necessary to use a plugin? Is there no native ability to do this within joystick gremlin?
  14. I believe the answer is no. It’s not actually installed in the specific block f16 that ours is modeled after. The buttons are there for export versions that might have it installed as an option.
  15. That's too bad, just tried OpenXR again today after a BIOS update and the Oculus runtime runs about 10-20% faster on my computer than the OpenXR, in addition to being more stable in tracking
  16. Oculus. I tried with openxr but it doesn’t track well or have as good performance so I forced oculus. Why no oculus option? I’m on a rift S
  17. I agree except for 2 points 1. missing basic features like the F16 was initially on release 2. when they change a feature you’ve already learned and now you have to relearn it and get new muscle memory. I found this to be true with the AV8B and I’ve had a hard time getting back into it when they completely changed work flow for several of the systems long after release (I think it was the Tpod)
  18. Try it. You can always delete it if it doesn’t help you.
  19. It’s unfortunate that something like this is necessary. I actually stopped playing WW2 and early Cold War mostly because of the spotting issues when you don’t have radar to guide you. All we really want is a level playing ground and the fact that some people are saying this gives an advantage to VR, while others are saying the exact opposite shows how much of an issue this is. As a RiftS player I can tell you that spotting at any distance without this mod is almost impossible for me, even when I know roughly where to look. This has made it possible for me to enjoy multiplayer again.
  20. It is an option, just don’t press the mapped button
  21. Those are not enough of an upgrade to buy something at the end of its life. If HP were going to continue in the VR world then maybe I’d go that way, but I’ve already got one discontinued headset, don’t need another
  22. I was really hoping that this would be “the one”, but turns out it isn’t. I’m also on the rift S waiting for a significant improvement before I jump to another.
  23. Thanks. Didn’t see your reply till now. I wish I had Thea kills to help but unfortunately I don’t. It’s a great product and I only wish the best for the team who is working on it. Makes sense that people are working off-line so it might not show up on the github, appreciate it.
  24. Exactly, except I’m on Rift S. I find the openxr implementation is more buggy than the oculus. Constantly recenterIng and seems to conflict with oculus ASW
  25. What about oculus runtime? Is it still not default for oculus headsets? Currently running a registry hack to disable openxr but I’d like to not have to do that.
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