

ricktoberfest
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Everything posted by ricktoberfest
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Some people have absolutely no sense of humor. It’s strange but to each their own I guess
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Still no gamblers campaign huh? I guess I’ll continue with more F4 training
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I agree with almost all of that for the jester wheel, have either head movement or mouse control, not both. It seems to wait for the mouse before actioning with head movement. IFF is supposedly fixed now- haven’t tested myself though
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I’m assuming you’re talking about the mavericks? If so, only some models of them zoom. To do so press both the Nosewheel steering and the trigger at the same time. You’ll know if you can zoom by the visibility of an inner rectangle on the picture. (it might be the Air refueling disconnect button not the steering button. I forget which I programmed my joystick to press)
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The bad part, is you will actually be worse for awhile. The good part is that when you get competent again it opens a world of possibilities. I had a hard time when I went from twist stick to rudders. Took awhile to get that muscle memory changed over. Wouldn’t go back now.
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Bombing Table - Poor Experience in VR - Suggestions
ricktoberfest replied to Hawkeye_UK's topic in DCS: F-4E Phantom
Be aware that there seems to be a computation error in the bombing table right now. -
We manage to overlook it for the A4 mod
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Does it have to be enabled for 13 minutes, or just 13 minutes of flight and then you can switch over?
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How to a fire a Sparrow in a dogfight?
ricktoberfest replied to coreyhkh's topic in DCS: F-4E Phantom
Is this from a cold start? If so make sure you’ve turned on the CW switch during fence in. It’s not really mentioned in the training for some reason. Also, you can turn the interlink off which will allow you to fire the missiles even if it’s not advisable from the computers view. -
There should be an emergency gear extension switch somewhere. Airbrake probably won’t work though as I assume it requires hydraulics
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Trimming and getting to on speed for landing
ricktoberfest replied to markturner1960's topic in DCS: F-4E Phantom
The engines of the F4 are at at 5 degree angle. This means when you add power (especially at low speed) the nose tends to come down. Then you correct but when you reduce power the nose comes up again. It can lead to PIO. The F18 and F14 engines are angled differently so when you add power the nose comes up. Exactly opposite and you’ve conditioned yourself to that. It’s similar to a tractor prop vs a pusher prop in GA aircraft (usually) -
So after flying the F4 I’m wondering why the F14 (which is newer) doesn’t have the flaps blow up above flap speed like the F4 does? I’m pretty sure that it’s true to life as heatblur does tons of research, but why didn’t they implement this safety feature IRL? The only reason I can think of is maybe something to do with the variable sweep wing but that’s just a guess.
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The flaps and gear are different too. I’m not against playing around on the carrier but it might make it hard to adapt to the naval version when it comes if you’re used to trapping 50knots above the normal speed.
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"Official" F-4E Livery Discussion
ricktoberfest replied to LanceCriminal86's topic in DCS: F-4E Phantom
You can try and do a “restore files” of that specific folder from windows. Depends on how you’ve set up your computer if I will work or not. -
If you look at his previous posts up thread he believes having a 4k monitor should be an advantage (in spotting) over someone flying in 1080p. This is why I stopped responding. It’s just become trolling at this point.
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You say I7 but what processor is it? An I7 from 2005 will be different from an I7 from 2024.
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Sparrows disarm when turning master arm on
ricktoberfest replied to Toga10's topic in DCS: F-4E Phantom
I understand this and have been doing this, but for new players to DCS it’s a little disconcerting to go to the training section and still have no idea about some of the basics. The first thing I do when I get a module is to go through the training missions. I use the manual as needed but it shouldn’t be necessary for basic issues like how to turn on the CW switch etc. the A10 and the Harrier (now) are the. Only modules that really walk you through the aircraft. It’s one thing to read about it in a manual and another to actually get in cockpit and press buttons. -
Sparrows disarm when turning master arm on
ricktoberfest replied to Toga10's topic in DCS: F-4E Phantom
sure, but a training mission that supposedly teaches you how to use A/A missiles but doesn't mention this, or many other relevant things such as how to use the gun is well below normal Heatblur quality. Love the module, certain training missions need work and more need to be included. Why is there no training for Shrikes? Why does the bombing mission only really teach about dive toss? Why is there only 1 WSO training mission that basically just goes over some basic radar operation? I felt the same with the F14. -
Sparrows disarm when turning master arm on
ricktoberfest replied to Toga10's topic in DCS: F-4E Phantom
if only there was a training mission where you learned how to use the a/a missiles. Bit of a fail on Heatblur's part there -
And never really goes over gun operation
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How bad does your flying have to be to have jester jump before landing!
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What it does changes depending on the context of what you’re doing. Air to air, air to ground, etc
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That’s the old definition of early access. Now it means a module that is still under development.