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Everything posted by BrzI
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This missile has been severely dumbed down. The speed used to be over 4000 kmh. Declared speed of 3.5Mach is around 4320 kmh. The motor now cuts out at 3000 kmh. AI launches from very short distances. This missile should be slightly worse than a Phoenix. As it stands now it is worse than a R27RE. I think this needs a fix.
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reported AI F-14A/B can not employ AIM-54
BrzI replied to Avalanche110's topic in Aircraft AI Bugs (Non-Combined Arms)
While on the topic of Phoenixes, I noticed that the R-33 also seems to have changed behaviour. The engine cuts out at around 3000km/h. I believe it used to burn longer before. -
Solved my problem with defining a theatre-wide trigger zone. If a specific missile is then detected in that zone with a flag set to on or off it should give me what I want... Hope this helps somebody. Thanks
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Hi folks, I want to prevent a coalition A2A missile launches unless a specific flag has a true value... Any ideas on how I could do that ? I looked at the "ON SHOT" trigger but that will not work as it covers missiles of any kind. Thanks
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Looks like it did not make it into the OB patch...The AIM-54 is still a totally silent killer....
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Thanks. Good to know you have not given up on those of us who fly VVS aircraft
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Tried a J-11, Su-27 and Su-33 against all AIM54 versions. No RWR in any conditions. The only exception is when it is launched by the F14A...then you get RWR warning when the missile goes pitbull. However, when launched by either of the two newer F14 (B or GR) models nothing happens. There was a time when you could also occasionally see the missile in the radar display - but that is gone in the current build (2.7.3). So - almost no assistance at all for defeating the Phoenix. Can this be fixed please ? Thanks
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Still cannot find this in stable 2.7.2. Can anybody help ? Thanks
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Ok. folks...for the life of me I cannot find these...neither in stable nor in beta... Can you help me by telling me which type of static object I should add ? Thanks
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HI folks, it would be nice to add Russian aircrew objects for the Kuznetsov...It looks very deserted compared to the USN carriers.. Thanks
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Still broken in latest update (as of April 22nd 2021).
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On the SU-27 and SU-33 in DCS 2.7 it only saves the views for a session. After restart or plane change the previously saved view is gone. Never seen this issue in my 20 + years of Flanker/LOMAC/DCS
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Yes...and I also deleted "Allow Abort Mission". They just keep dropping their A2G ordnance...
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To be specific I am talking about AI F18 dropping their AGM88C Harms...
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Hi folks, there is an option to prohibit jettison of A2G weapons and fuel but it seems that ti does not work. I tried to both enable and disable it but AI always drops A2G weapons and fuel tanks when attacked. Did anybody have any success with this option ? If yes, how did you get it to behave correctly ? Thanks
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Hi folks, I find this one confusing. It seems like the whole world turns on me (except Bones). Any tips ? And that F18 radar does not seem overly reliable either... Thanks
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bug report BUG LIST & Status Report - BUG报告表 [Update 2021.02.18]
BrzI replied to JG54_NF2's topic in Bugs and Problems
I play on SSD. But i managed to get through the mission eventually. I do not do GTA too old for that. -
What exactly is the difference between FAC Assign Group' and 'FAC - Engage Group Shoudln't Engage group be sufficient ? Thanks
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Where can I find out more about IR pointers in DCS ?
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Hi folks, I have a mission where a Reaper lases a target that I can successfully destroy with an LGB12. But why am I unable to see the laser beam with my NVGs ? Thanks
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I tried LSHIFT+F2 but it did not work. Is that the correct keyset or do I actually have to edit the mission to enable the option ? Thanks
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Yes, but that name does not help when I look at the map (F10). Anyway - I figured it out. On to the next mission. Thanks
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Where the heck is Fruhling ?
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bug report BUG LIST & Status Report - BUG报告表 [Update 2021.02.18]
BrzI replied to JG54_NF2's topic in Bugs and Problems
And another CTD. This one going from F10 to F1 view...while circling over waypoint 2.