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Everything posted by AJ.eightFive
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uh, inverted makes me sick, how about the rearming aircraft flies inverted instead...
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... and whether it will be worth your time rearming your AIM-120's or just bringing along some big rocks instead.
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LO:BS supporting Simmeters HUD?
AJ.eightFive replied to zorlac's topic in Lock On: Flaming Cliffs 1 & 2
Drool, I want that almost as bad as a touchscreen ;). I didn't see a price on there, an idea how many people's life savings it will take to purchase one? -
Tacview - ACMI Software for Flaming Cliffs
AJ.eightFive replied to Vyrtuoz's topic in Lock On: Flaming Cliffs 1 & 2
Using winrar's best compression I'm able to reduce an 1800KB ACMI file to 500KB. So you could probably compress your 32MB file to 10MB, that's the size of 2 mp3's, not that big of a deal to share. -
Tacview - ACMI Software for Flaming Cliffs
AJ.eightFive replied to Vyrtuoz's topic in Lock On: Flaming Cliffs 1 & 2
Being able to draw over the ACMI screen would be great, especially if the network debreifing idea works out. Perhaps you could push a button that would capture a single frame from the ACMI view then allow you to scribble all over it as you analyze the tactics. Obviously it wouldn't work too well to have everything moving while you try to draw lol. EDIT: Ok, another idea: For those that have read Shaw's Fighter Combat, or Spick's Modern Air Combat you'll remember that the ACM diagrams have time points so you can compare where the aircraft involved are various times. Perhaps a mode in tacview could produce similar results. It might work as follows: - User advances the ACMI track to the point where they wish to begin analyzing using the "ACM diagram" mode and selects the aircraft he wishes to track - The user enables the "ACM diagram" mode, this brings up a toolbox with sliders that allow the user to set the number of comparison points (n), and the time between each comparison point (t) to produce an optimal view. In the ACMI view the tracks of the selected aircraft are extended in time-length by the number of points multiplied by the time between (n*t). At each time point the 3D aircraft is redrawn and numbered, producing the ACM diagram. - Other items in the toolbox allow the user to change track/aircraft colors, show/hide missiles, chaff/flares, hide terrain/other aircraft/compass rose and a screen capture button to permanently save the resulting image. Something like this would have to come after the ribbon trails to be of any use of course, but I definitely think it would be useful. -
Tacview - ACMI Software for Flaming Cliffs
AJ.eightFive replied to Vyrtuoz's topic in Lock On: Flaming Cliffs 1 & 2
:thumbup: Awesome! -
1/2 core is the future
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Tacview - ACMI Software for Flaming Cliffs
AJ.eightFive replied to Vyrtuoz's topic in Lock On: Flaming Cliffs 1 & 2
Thanks again Vyrtuoz, I've been playing around with tacview all morning with some 44th training flights I had recorded and being able to analyze tactics like this is incredible. This is sure to be the greatest asset for increasing coordination and skill within squads. Looking through your list of items proposed for future releases, it's nice to see you have plans to continually improve the software. Here are a few items I did not see in the list that you might consider. - Ribbon trails (with shading to delineate velocity/energy state?) - User selectable colors for trails (color for missiles different than aircraft at least) - Fully pannable camera and multiple camera windows (possibly launched into a second window for simultaneous viewing on multiple monitors) - Radar/ECM state indicators Again, incredible work! -
Tacview - ACMI Software for Flaming Cliffs
AJ.eightFive replied to Vyrtuoz's topic in Lock On: Flaming Cliffs 1 & 2
Excellent work Vrytuoz, this tool will be of incredible value to our squad. Most of all, thanks for ACTUALLY releasing within your two week time frame ;). Congrats! -
Direct X 10 possible graphical power
AJ.eightFive replied to Witchking's topic in Lock On: Flaming Cliffs 1 & 2
The image is clearly fake, but... When I played FSX about 2 weeks ago the Microsoft Rep (Hal Bryan) said that the alpha build we were seeing was currently running on DirectX 9. It looked impressive but he assured me that the stuff they were experimenting with for DX10 looked 1000x better. So Starlight, don't jump to the conclusion that we've already seen everything FSX has to offer. -
I agree with GG. While I havnen't had the opportunity to go hands on with the ACMI tool yet, GrayGhost has used it to debrief our flights and the information he has been able to extract from it is immensely valuable. Can't wait for the release Vyrtuoz.
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Question on changing radar azimuth pulse
AJ.eightFive replied to ScEBlack1's topic in Lock On: Flaming Cliffs 1 & 2
PRF is not user selectable unfortunately. -
... your thoughts on its use in online engagements. It seems like a fairly effective means of disturbing an enemy's radar sorting tasks, and I find it often nullifies the effective use of TWS but is it a valid (read: realistic) practice? I don't know a lot about ECM implementation but my uneducated guess is that this strategy would be illegitimate, if not impossible in the real world. If that's the case, doing so in the game seems unsportsmanlike.
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BS Release date is now Autumn 2006
AJ.eightFive replied to gx007's topic in Lock On: Flaming Cliffs 1 & 2
:huh: September +/- 2 weeks! :thumbup: *Runs* :music_whistling: -
If you've had your Cougar for a while (more than 6 months) I'd suggest opening it up and cleaning the potentiometers. I've had my Cougar for about 1 1/2 years and I've had to clean them twice to stop the axis from spiking. Now I'm just waiting to get the hall effect sensors for my UberII NXT so I can be done with the less than stellar performance of the stock Cougar.
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Combat and navigation fuel consumption
AJ.eightFive replied to JEFX's topic in Lock On: Flaming Cliffs 1 & 2
While we're on the subject of fuel consumption... I did some extensive cruise performance testing for my squad in the F-15C last weekend and one thing I found is that the guages in the pit are completely inaccurate in reporting fuel flow. However, at a given power setting, fuel consumption varies linearly with altitude so it shouldn't be too difficult to calibrate the indicator properly and make it useful. Would be nice to see this working sometime in the not too distant future (hint hint BS *cough*) although I expect our beloved Eagle to be neglected once again. -
I've had the shoreline bug for as long as I can remember... I don't recall coming across any driver or LO patch that fixed it.
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NO VIDEO, NO EVEN PICS?!?!???
AJ.eightFive replied to volk-19's topic in Lock On: Flaming Cliffs 1 & 2
I agree FF, waaay better -
Hotas Cougar: Microstick as TDS-Axis
AJ.eightFive replied to vizArt - 31st VFW's topic in PC Hardware and Related Software
The simplest solution, and the one that gives you the greatest degree of smoothness on the TDC is setting the microstick to act as the mouse then mapping the TDC to the mouse axis in LOFC. I suppose this solution might not be acceptable for those who pan the view with the mouse due to lack of TrackIR. -
The brevity code manual for NATO multiservice operations mentions only the AIM-120 and AIM-54 for usage of the term MADDOG. Maybe we need to start using a different descriptor for launch-without-lock R-27ET's... I propose, HAPPYCAT...
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I think we can forgive people for not reading all of the previous discussion at this point... all 360 posts worth ;).
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Out of curiosity, how long can the seeker head maintain its cooling after launch. Is it reasonable to expect full seeker performance after travelling a great distance (which is certainly the case in these "sniper" shots).
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The most important aspect of missile evasion is detection. If you don't know it's coming, how can you avoid it? Secondly, remember that a missile has a very quick burning motor that propels it too its maximum speed in a very short time. After the motor burns the missile has no means of gaining additional energy and instead is constantly losing it do to friction. The way we put this to use in evading missiles is by forcing the missile to bleed off energy in addition to friction, while extending the distance the missile has to travel to hit the aircraft. If the missile has very little energy in the terminal phase of flight, it won't be able to sustain the g's necessary to intercept your aircraft. Practically this means flying in a manner which places the missile at your 3 or 9 O'clock (guaged by using the radar warning reciever) or "beaming" the missile. This causes it to travel the greatest distance to your aicraft. Popping chaff and flares in this regime is most effective as it provides an alternate (and often easier to track) target, increasing your likelihood of defeating the missile. Combine the beam maneuver with a dive and you force the missile to fly further AND decrease its altitude (which kills its energy even more due to the higher air density, thus friction, and loss of potential energy in the form of height). As the missile approaches you can then make a maximum performance turn in the vertical while throwing out some more CM. It is unlikely the missile will have the energy to climb back up with you and will probably drift harmlessly to your 6'O clock. Also keep in mind that in order to defeat the missile you need to keep your own energy state up. You won't have any success if you're constantly bleeding off your energy in maximum g turns before the missile approaches. Keep your airspeed up in order to maintain your maneuverability (your ability to pull g, maximized at corner velocity). This is just one method of course, and there are practical limitations which vary with every situation you find yourself in. I'm sure there will be others here that contribute alternates which may prove more effective in some situations. Edit: I'll try and find some reading material for you on the subject tomorow if no one beats me to it.