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Lixma 06

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Everything posted by Lixma 06

  1. https://forums.eagle.ru/showthread.php?t=61701 7 years
  2. This looks like missing textures - are you using a MOD cockpit?
  3. I'd kill for individual module volume faders. It's a pain in the backside when you jump into a new aircraft and have to reach for the volume knob, mentioning no names
  4. Try raising the gear while you're sat on the runway - it's fun when you do it on purpose :music_whistling:
  5. OFF FLAT: Structures Only FLAT: Structures & Trees DEFAULT: Structures Only DEFAULT: Structures & Trees Forests with shadows enabled are still very FPS hungry, but turning all shadows off makes things look a bit flat. A 'Structures Only' option (buildings, pylons, lamp posts etc) would be a good compromise.
  6. You need to disengage the gear lock or you cannot retract the wheels. Once the gear is up you then need to put the lever back in the neutral (middle) position. If you don't you'll exhaust the air reservoir and the gear won't do anything anymore.
  7. I hope they don't tone down the dusty canopy too much - out of all the DCS aircraft it's the only one that convinces me I'm looking at the world through something. It's brilliant.
  8. If ED want to do a MiG-29 but can't get the necessary data from Russian sources what's to stop them sourcing data from a Polish or German MiG-29?
  9. Quick test to compare fps; first pic is off, second is on. I did it over the sea as a baseline to remove any variance in the terrain messing with the numbers.
  10. +1 Would be a great addition.
  11. Here's a quick and dirty video (contrast got effed up for some reason, sorry). First clip is with it off - the interior ambient light is static. With it turned on the interior ambient lighting is dynamic and directional. Looks good now I can see it - I'll have to see how it responds to shadows and things before I keep it on, though.
  12. As much as I'd love the Su-25 or the Su-22 a MiG-23 seems the most obvious choice, all things considered. The only question is how long? This poll is already 6 years old.
  13. Yep, seeing the same thing. It appears to be a noise map or something but it's reflective and at low level looks a bit like ice. At higher altitudes it looks very odd and tessellated.
  14. I'd go for a payware Black Shark v3.0 if ED feel tempted to go overboard with the update.
  15. Is this the equivalent of a tin-foil hat but for aeroplanes?
  16. Yeah I did the same but then you need to faff about with it wehen you're watching/playing something else. I wish nVidia would include colour/brightness/contrast etc in graphics profiles.
  17. I haven't noticed any visual difference between on or off.
  18. That's the downside of 'flat' shadows - they're not really being projected. 'Default' shadows overcome this but cost more fps. I hope at some point all the terrain shadows are softened down a bit like in other sims *cough*IL-2*cough* and/or respond to anti-aliasing.
  19. I have exactly same CPU and a Palit 1070ti. You'll love it (if you can find one at reasonable price)
  20. I think it looks overdone because v2.5 colour saturation is overdone. Not as bad as 2.2 but still too much.
  21. I use an S curve at 45 (in the DCS axis tuner), works fine. It also helps if your throttle's a touch sticky.
  22. Yes, the range you use for refuelling :)
  23. Try a curve on your thrust axis, just like one you'd apply to your pitch, roll, or yaw. It essentially gives you a zone of reduced throttle response - ideal when you're hunting for a particular speed.
  24. +1 Maybe like this in future? (x-plane)
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