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c0ff

ED Team
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Everything posted by c0ff

  1. Your autoexec.cfg does not get loaded because of this: 2019-12-13 12:43:16.764 ERROR Lua::Config: load error Config/main.cfg:[string "Config/terrain.lua"]:2: attempt to concatenate local 'visibRange' (a nil value).
  2. The sound render thread can't keep up with the work. But that's VERY strange considering your CPU. Have you changed DCS.exe CPU affinity (allocation of CPUs)? Also, take a look at the OS CPU load graph when the sound is skipping. How cores are loaded?
  3. Please, attach dcs.log after a session with sound skipping.
  4. Thanks for the report! Will fix this.
  5. I'd suggest doing a memtest. https://www.memtest86.com/
  6. Indeed, it was a serious oversight. It is already implemented in the internal version and after the tests will come out in openbeta.
  7. Unless you disable IPv6 support completely by specifying: net.use_ipv6 = false in the autoexec.cfg file of your server.
  8. Not syncing means that UDP packets do not go through. Check your firewall rules.
  9. It just creates the files with the default access rules, which are 'inherit from the parent folder'.
  10. No way. Sorry. http://ffmpeg.org/legal.html Q: Is it perfectly alright to incorporate the whole FFmpeg core into my own commercial product? A: You might have a problem here. There have been cases where companies have used FFmpeg in their products. These companies found out that once you start trying to make money from patented technologies, the owners of the patents will come after their licensing fees. Notably, MPEG LA is vigilant and diligent about collecting for MPEG-related technologies.
  11. Normally, you don't need to edit anything in the game install folder. All modifications should go to Saved Games folder.
  12. It is Windows device discovery. Workaround: https://forums.eagle.ru/showthread.php?t=251377
  13. https://support.microsoft.com/en-us/help/2533623/microsoft-security-advisory-insecure-library-loading-could-allow-remot EDIT: seems the link is broken there. direct link to the same update: https://www.microsoft.com/en-us/download/details.aspx?id=26767
  14. Установите обновление. https://support.microsoft.com/en-us/help/2533623/microsoft-security-advisory-insecure-library-loading-could-allow-remot
  15. The clients should pick up the server's port automatically, indeed. Thanks!
  16. Thanks for everyone for the feedback. So, the solution is: Add the following lines to the file (create the file if necessary) Saved Games/DCS[.openbeta]/Config/autoexec.cfg: net.curl_timeout = 0 net.curl_connecttimeout = 0 We fixed the timeouts in the internal version, so it will eventually come out to you. The config file solution works right now.
  17. You have download folder set to your install folder. This is not allowed.
  18. Cleanup only reports 'extra' files, that does not belong to the vanilla install.
  19. This is a bug with syncing too many craters. Does not affect connection (apart from craters being absent on clients). Fixed internally.
  20. Good. Thanks for the report!
  21. The issue was tracked down to a bug in the compiler, which affects CPUs without AES-NI instructions (or when this instruction set is disabled in BIOS). We will implement a workaround.
  22. Device drivers issues. For example: https://stackoverflow.com/questions/10967795/directinput8-enumdevices-sometimes-painfully-slow
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