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S-GERAT

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Everything posted by S-GERAT

  1. Received mine yesterday, the image looks a bit sharper and the sweet spot seems a bit bigger.. the colors seem a bit better but was expecting more difference in this regard. The cable and the earphones are a lot better. Have done performance comparisons between both and the G2 is marginally more demanding at the same resolution, nothing to worry about. The good part is that at least until now i can't see the borders of the screen like in the G1, need to try the face cover mod..
  2. True too, but over 170 % of SS the antialising effect mixed with the MSAA X2 is pretty good. Probably not like MSAA X4, but the clarity of the image worth the difference.
  3. True, but I was making comparisons between MSAA 4X and MSAA 2X and high supersampling and the image is a lot more crisper with the SS, the antialising effectiveness is similar and the performance is better.
  4. How you compare both at 3160 ? Both look similar or the G1 looks better? Please, focus on the edges of the city buildings, the most noticiable advantage with the high supersampling values is the absence of aliasing. Thanks in advance
  5. For me a most important question is.. the higher required resolution translates in better visuals compared to the G1 at the same resolution? I mean, it the G2 needs a 130 % supersampling to look fine.. it looks like the G1 at 130 % supersampling or there is a loss in visuals? Because if there is a bigger requirement for nothing we have a problem..
  6. Because the CPU need to calculate two different viewpoints for 3D
  7. I haven't received yet the G2 but in the G1 the colors are worse than the Odyssey +, that's because the different type of display. The problem I had with the Odyssey was the light leaks into the headset.. I ended flying night missions with a balaclava to avoid it.. the light reflected into the lens creating a very annoying effect, and something similar happens with the lights on the cockpit.. I remember how I had to turn down all the F-18 cockpit lights in order to fly.. I had no remorse when switching to the G1.. yes, the colors were worse, but the clarity of the displays, the comfort and the performance are way, way better..
  8. Probably your bad performances were due the reprojection or the lack of it. I had friends who switched from the RiftS to the Reverb and find that the performance is better in the latter. In my case I switch from a Odyssey+ and get the same feeling.. Seems that the rendered resolution of the reverb is spot on and fits directly or near directly the screen, and the others render at bigger resolution in order to adjust to the screens. In other words, seems that other headsets waste a part of the rendered resolution.
  9. That's because the "image" of your room layout is messed in the wmr software. You need to clear the environment data in the wmr settings and set up the room boundary again.
  10. Roger !:thumbup:
  11. Another victim of this problem here, was thinking that DCS optimization was crap until I read some of the present gents in another thread. After erase the Wingwing line in export.lua I go from 30's to 10ms frametimes.
  12. I was bitten by the supersampling bug and now the native resolution of the Reverb feels odd to me, but god knows how I hate the fps reduction when looking sideways the forests/cities.. I have hope on the 3090..
  13. https://www.dropbox.com/s/7snmsepdt8oxxnl/Shadowmod.rar?dl=0 Is only a modified shadows.lua file. In this case I modified the low presets so you need to select low shados in DCS graphic options menu. There are two different files, each one with a different shadowmap size to choose. Take a look at the lua and see how it works, you can put the values that better fit your system. Actually I'm using the one with the 8192 shadowmap that looks great and with a negligible impact on performance.
  14. You can use a modified shadows.lua to get great quality shadows in the cockpit and the proximity of the plane with a negligible performance impact.
  15. Lol, I was worried about how bad optimized is DCS cpu wise before looking this.. after removing that line I go from 30ms frametimes to 10ms.. thank you
  16. My only hope for the 3090 is for running VR at big supersampling levels. Yesterday I was trying at caucasus with absurd supersampling with the Reverb and end with a 500 % supersampling. The caucasus map is the less taxing for the gpu and surprisingly my overclocked 2080 ti was running above 30 fps at Tbilisi zone.. with the graphic card usage at 90-100 % but as such high supersampling I was getting stutters which maybe were produced by the vram being saturated. In the Syria map, in one of the parkings at Ramat David my gpu was at 100 % at only 170 % supersampling. The graphics were superb, but was unplayable unless airborne. Maybe with the 3090..
  17. Lol, last time I dissasembled the 1080 ti of my computer and leave to work with it, and returned with the 2080 ti.. when she ask I simply reply that was blowing the dust of the graphic card in my workshop..
  18. I made the test with an i9 9900k @ 5.0Ghz and with hyperthreading enabled I get 113 Gflops. With hyperthreading disabled I get 240 Gflops. Mistery solved :D
  19. I suppose that the old stennis is an object a lot more friendly for shadow casting due it low poly numbers, but of course the deck crew can be the problem also. At the end I'm not using the SC module due this problem.. same with the Channel map.. a bit dissapointed with ED regarding these issues, they need proper VR testers ASAP.
  20. The problem are the shadows, these are calculated by the CPU and with only using one core there is a big bottleneck when there are a lot of objects casting shadows at sight. The only solution right now is or disable shadows or use it at low or with an edited shadows.lua with reduced shadow distance. You can check it with the DCS frame counter, it shows what in the scene is taking more time to render, and the shadows are the thing that most impact in the fps.
  21. Same here.. Like when SSLR was on in previous versions..
  22. Right now there are two kuznetsov's, the old and the new. If you are using previous missions you need to swap them in the editor.
  23. Hope you have the Stereo_mode_use_shared_parser enabled in the graphics.lua.. because if this is happening in the default mode I'm going to die enraged.. :mad:
  24. Do you move the engine condition levers ( Number 2 of the image ) after start the engines ? https://www.digitalcombatsimulator.com/images/products/magnificent_eight/26.jpg The APU AFAIK only affects to the fuel consumption.
  25. Unfortunately right now, the only thing you can do with the Harpoon is obtain the heading and the distance to the target from the tgp and input it in the missile. You also can input some settings like flight and terminal profile, self destruct range etc.. is pretty straightforward.
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