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GeorgeLKMT

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Everything posted by GeorgeLKMT

  1. Custom textures for the L-39's fuel tanks doesn't work because the material name is wrong. There are two problems with it: First problem: Line in the description.lua says "Fuel_Tanks_L39". However, this does not work unless you change it to "L39_Drop_Tanks". Second problem: Changing to "L39_Drop_Tanks" works only for diffuse channel. If you try to change it for normal or specular channel, your skin won't show up ingame at all! No matter if the parameter is true of false or if you're trying it with one material name or the other. You're just stuck with diffuse.
  2. But... I like hexagons! :lol: This is easily moddable though...
  3. SVK is a neutral country. Create a new mission and add them to red or blue.
  4. 226 PSD layers later... http://forums.eagle.ru/showpost.php?p=2511073&postcount=50
  5. edm files are readable with notepad++
  6. For helmet, use: {"pilot_L39_helmet", 0 ,"pilot_L39_helmet",false}; For tanks, you need to name the material "L39_Drop_Tanks" instead of "Fuel_Tanks_L39" However, this seems to be working only for diffuse. If you try to add specular or normal maps via description, it'll not work at all. I'm going to investigate this futher and then submit a bug report. If there are no English labels in the paintkit, you need to create them from scratch or somehow make use of those used on Diamond textures.
  7. Nice, I'm glad somebody's doing these SVK ones... :) @Rykane: I think the pilot texture is bugged and already reported.
  8. The same way you're moving one layer except you select multiple ones...
  9. It's not missing. They're listed as neutral country, so make a new mission and add them to either side.
  10. There's a printscreen button on your keyboard that saves the image into C:\Users\username\Saved Games\DCS.openbeta\ScreenShots :)
  11. Just a heads up, I'm working on THIS at the moment. I'll release them probably after I'm done with all of them, but I'll see. I've done couple more for FSX back then but I'll look into it later as I only have two hands. :)
  12. Try {"L39C_S_NABOR", 0 ,"l39c_snabor_",false}; . . . Yes. Find the correct argument number and move the animation slider on the top. Use this PDF here for reference
  13. SCHOL
  14. In F2 view, LAlt+F2 let you pan around. There's also LCtrl+F4 view and you can roll the camera with LAlt+F2 again.
  15. Thanks uboats, that's very convenient. Although I'm not going to integrate it now as I'd like to give users choice whether they want it to be switchable or as a replacement. I guess that guys who speak Czech and will use this mod (like all 5 of them...) won't probably be switching languages in Albatros at all. The rest can use my textures and your mod together :)
  16. Yes. RCtrl+RShift+numpad keys (slash and asterisk moves you back and forth) Or click and hold your mouse wheel when it's in view mode (you can switch between view and clicking mode by double clicking your wheel)
  17. Another stray triangle. I hope it can be as a single bug report since it's all related...
  18. Liveries for L-39C are now in CoreMods folder. That's pretty much it, you're just missing Slovak Air Force (2nd SQN AFB Sliač). :)
  19. Very inconvenient mapping of those bolts and struts. You can see where I painted the rainbow that's coloring them. Same thing is happening on the other side. Painting a stripe on the side of the aircraft will make them stand out.
  20. Here. And the inner part of the intake is down on the left next to wingtip tanks, you can tell by the shape of the UV.
  21. I'm taking it back, reloading the model does not update the textures, I have to close/open. Same?
  22. It works, even better than stable one, imho. I'm already painting stuff...
  23. Thank you. Can the L-39 Liveries/Skinning subforum be created, please? Finally, time to redone my FSX Albatros schemes!
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