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GeorgeLKMT

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Everything posted by GeorgeLKMT

  1. I haven't watched the show so I have a question. There was a discussion about the streaming services back then and it was said that Livestream has to stay and Twitch is not an option. So what changed? From the saved videos I watched now it looks like a solid show (except for muted audio), so is there any chance that VFAT or VUAF will be on Twitch as well? And we won't have to watch half of the streams in potato quality? Thanks.
  2. Can't wait for the version 3.0 since the textures might be smaller now, but that's because you disabled mipmaps :D;) Mipmaps are your friend, not food.
  3. There's really not that much to set, so I'll give you some explanation of what you might want to use. And there's no best setting. If there was a best setting, then there wouldn't be a need for any of those buttons, right? ;) DDS Format: DXT1 = your standard DXT compression. Use this for images with no alpha channel. DXT1a = same as DXT1, except with 1bit alpha. DXT3 = low quality alpha (16 colors). DXT5 = used for images with smooth alpha (256 colors). So you'll use 1 or 5 mostly. There's no color quality difference between DXT1 and 5, only difference is the alpha!!! There's also a 8.8.8.8 ARGB and 8.8.8 RGB uncompressed setting. You might want to use it when saving the texture temporarily (for modelviewer check...), since it's saves much quicker or for saving normal maps, which you shouldn't compress with DXT. It'll also look better (who would have thought uncompressed texture will look better than compressed, right?) but at the cost of MUCH larger file footprint. It also requires some more realtime processing and might cripple the performance. DXT on the other hand is directly readable by the GPU and thus works much faster. Quality difference is also debatable, unless you're going to spend your time looking at every single rivet from up close. DXT has a lot of compression artefacts in direct comparison, but with high-res texturing, it's basically not noticeable at normal zoom levels. MIP map generation Not much to explain, you either generate mipmaps or not. But mipmap use is highly encouraged, both for performance and image quality reasons. [MIP map filtering] This is the kind of setting that where results may vary depending on the texture. For the filter, I usually use Kaiser. Some examples here or here. You might want to experiment a little, though I suspect majority is using default Box filter anyway and everybody's happy, although I did find Kaiser giving a better results. Gamma correct is another useful setting. See this. Some small and high-contrast parts of your texture might get lost and darkened with the lower mip levels and this is useful for bringing it back up. But again, it's not an universal setting and you might want to experiment a little as large gamma value might introduce some blurring at lower MIP levels. 0.4545 value should bring it up to gamma 2.2 (It's always 1÷Gamma=X, where X will be the value you have to put in) The rest we'll leave at default for now. [image options] Production highest. Error diffusion off (usually, as I found it introducing additional artefacts with some smaller, high contrast parts). Rest default. [sharpening] As the mipmaps get smaller, they get a little bit blurry (especially with box filter). Sharpening will somewhat prevent this, but it might cause more harm than good as it introduces ringing artefacts, so don't overdo it. I rarely sharpen the mipmaps actually, or only use unsharp mask with really weak setting. And that's probably all you want to touch, maybe the "save flipped vertically", if your texture ends up looking all weird with certain models, but that's rarely needed in DCS. So set DXT1 or 5, filter and gamma if needed, done.
  4. Very nice! I hope you'll redo the skin when (if) LNS decide to update the model with DCS 2.0 (I think they said they want to make some changes). :thumbup: Also, one tip, get rid of the dxtbmp and install this. It's much more flexible and give you a better control over the output quality. Documentation is available, but if you need help with some settings, just ask on the forum or pm.
  5. I doubt it because as far as I know, this is the first time we're seeing a price tag... Price is OK imho, considering the quality. On par with many detailed FSX sceneries. And since ED loves to make sales like a million times a year, I don't think this is an issue even for people with lower budgets as we're surely going to see this one discounted as well.... eventually.
  6. Nice! Hold on... that first image reminds me of something... like...Dino's tomcat from FSX... with my VF-2 skin! :D Looks awesome, where did you find it?
  7. GeorgeLKMT

    E3 2015

    Yes, holy cow, I watched the trailers yesterday and couldn't even fall asleep. Mirror's Edge, can't wait. They're doing it open world style now with no loading screens and free roam between missions apparently. Looks gorgeous as well. This cyberpunk dystopia theme is something I have a weak spot for and together with the game mechanics it's one of the most unique games out there. Mass Effect, I'm curious about the characters and the plot. I think it's supposed to be after the plot of ME3, only in different galaxy? I wonder if there will be any links to original universe... Also, you missed this: I was complaining about a lot of stuff that came up about new Battlefront lately, but as long as it's fun I'll try to get rid of that "I just want Battlefront II in new" mindset. :)
  8. It's russian (cyrillic script) and you have wrong encoding selected. Use UTF instead of ANSI (and edit in Notepad++ preferably).
  9. You can move around with Shift+RMB (right mouse button). Shift+LMB also rotates the model if needed. And next time, you can maximize with windows key+up arrow or hover over the taskbar icon to see the aero preview (if enabled) and right click. :)
  10. That happens sometimes, maximize the window.
  11. Alternatively: When you set your alarm clock sound to AoA warning tone... true story! :D
  12. Yeah I just noticed you're running on low settings... Some bases with a lot of objects will cripple your frames pretty hard especially in missions, but still... What did you use to OC? MSI afterburner? Can you check if your card is actually running on those frequencies you've set? There's also a power limit setting, so make sure it's all the way up so some performance-crippling feature is not kicking in. I would actually try it with default clocks as well. And in nvidia 3d settings, there's a adaptive power setting that you might want to set to "prefer maximum performance".
  13. All of those games you named are recent titles taking advantage of new technologies. DCS is running on old DX9 poop engine. The release of DCS 2.0 update together with EDGE (new engine) should bring some performance improvements also with DX11 and proper multi-GPU support. Some info here: http://forums.eagle.ru/showthread.php?t=135473
  14. I don't know much about recording software, but is there any reason why you can't use shadowplay?
  15. P3D is DirectX 11 if I remember correctly.
  16. Known problem, reported. http://forums.eagle.ru/showthread.php?t=143586
  17. Roll a dice. You're probably going to make all of them eventually and the poll isn't really being helpful so far (24/22/20 now). ;)
  18. Hi. If it exists, I can find it. Lufttransportkommando Ugly compressed version here: The one used in THIS document might be even more accurate considering it looks like some official publication.
  19. The answer is in this thread 10 times already, do you even forum, guys? :D I think it's just related to the new F-5 model we're getting, nothing more, nothing less.
  20. Just take the texture with numbers and change the color. Or take the texture with red numbers from another skin, "Chkalovsk AFB (689 GvIAP)" for example.
  21. Go to Options, Controls and change Pause to what you want. :)
  22. You can subscribe to the newsletter in your profile on the main page. They'll announce it on their facebook page You'll see the post here in the Official Updates section.
  23. You're not the first one asking. Combination of "we don't know" and "soon, summer is coming" ;)
  24. Center-pivot irrigation field
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