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GeorgeLKMT

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Everything posted by GeorgeLKMT

  1. It would be really great if they could determine it somehow soon as they're already asking for money. If they want to release ZA as a separate full priced module, I might want to skip C altogether for example. :) "TBD" is something they could have said six months ago IMHO, so I'll wait a little bit before I purchase, there's still enough time until September. ZA brings four hardpoints + cannon, so it's more usable in combat while it's the same aircraft, more or less. I actually doubt there's anyone using C in combat roles or at least I can't remember right now...
  2. Su-25T is not clickable just like FC3 modules.
  3. You got it all mixed up a little bit. Sonic boom is an acoustic phenomenon and already present in the DCS. Condensation on the first photo is usually called vapor cone and it appears in transonic speeds, not supersonic. On the other two photos, it's a normal over-wing condensation, again, nothing to do with supersonic speeds. And it's already somewhat confirmed for DCS 2.0
  4. Congrats on officially becoming the 3rd party. Does it mean that you sorted out the legal stuff with manufacturer? And will you be getting your own forum section now or at least proper public FB page? :)
  5. No. + It looks great because it's the exact representation of the area - Might require a lot of work. You need to correct colors and imaging errors (cause I'm not really sure if they do that in the first place). You need to delete roads, houses and such, if you want to add your own. No, I don't like the idea of objects and whole cities projected onto a flat texture. And how would that even work? You need to get a licence from ED to get access to map tools and I doubt they'll agree to that. They want quality, not FSX freeware-level crap. - Takes TOO much space. NTTR is already 25GB or so... I've had sceneries in FSX which took four times that number, even more... - Unless you use very high resolution imagery (which might just not be available for the area) or fly FL350+ all the time, you'll never get nice and sharp textures. And if you do, forget about 25GB and start counting in hundreds. Quality > quantity. I'd wait 2 years for another proper map like NTTR rather than fly above flat blurry crap in 2 months eating all the space on my SSD. ;)
  6. That happens, maximize the window. Windows key + up arrow when the windows is active. Or via task manager (right click on process). Or if aero is enabled, hover over the taskbar icon and then right click.
  7. Ok, alternative: Go to ...\Eagle Dynamics\DCS World\Bazar\Textures and open Su-27.zip Extract Su-27_numbers_red.dds Put it into the folder with that skin. Use this description: livery = { {"su27_tex01", 0 ,"su27_tex01_bodynose_TomW",false}; {"su27_tex01", 2 ,"su27_tex01_bodynose_TomW_spc.bmp",false}; {"su27_tex01", 3 ,"empty.tga",true}; {"su27_tex02", 0 ,"su27_tex02_bodyaft_TomW",false}; {"su27_tex02_compos", 2 ,"su27_tex02_bodyaft_TomW_spc.bmp",false}; {"su27_tex02_compos", 0 ,"su27_tex02_bodyaft_TomW",false}; {"su27_tex03", 0 ,"su27_tex03_wing_TomW",false}; {"su27_tex03_compos", 2 ,"su27_tex03_wing_TomW_spc.bmp",false}; {"su27_tex03_compos", 0 ,"su27_tex03_wing_TomW",false}; {"su27_tex03_compos", 3 ,"empty.tga",true}; {"su27_tex04", 0 ,"su27_tex04_wing_TomW",false}; {"su27_tex04", 2 ,"su27_tex04_wing_TomW_spc.bmp",false}; {"su27_tex04", 3 ,"empty.tga",true}; {"su27_tex05", 0 ,"su27_tex05_under_TomW",false}; {"su27_tex05", 2 ,"su27_tex05_under_TomW_spc.bmp",false}; {"su27_tex05", 3 ,"empty.tga",true}; {"su27_tex06", 0 ,"su27_tex06_tail_TomW",false}; {"su27_tex06", 2 ,"su27_tex06_tail_TomW_spc.bmp",false}; {"su27_tex06", 3 ,"empty.tga",true}; {"su27_tex07", 0 ,"Su27_tex07",false}; {"su27_tail_numbers", 0 ,"empty.tga",true}; {"su27_tail_numbers_top", 0 ,"Su-27_numbers_red",false}; {"su27_tex01_BN31", 0 ,"su27_tex01_bodynose_TomW",false}; {"su27_tex01_BN31", 2 ,"su27_tex01_bodynose_TomW_spc.bmp",false}; {"su27_tex01_BN31", 3 ,"Su-27_numbers_red",false}; {"su27_tex01_BN32", 0 ,"su27_tex01_bodynose_TomW",false}; {"su27_tex01_BN32", 2 ,"su27_tex01_bodynose_TomW_spc.bmp",false}; {"su27_tex01_BN32", 3 ,"Su-27_numbers_red",false}; } countries = {"RUS"} In both cases it works just fine so I don't know if you're doing something else there... Are you actually saving the lua properly?
  8. This: livery = { {"su27_tex01", 0 ,"su27_tex01_bodynose_TomW",false}; {"su27_tex01", 2 ,"su27_tex01_bodynose_TomW_spc.bmp",false}; {"su27_tex01", 3 ,"empty.tga",true}; {"su27_tex02", 0 ,"su27_tex02_bodyaft_TomW",false}; {"su27_tex02_compos", 2 ,"su27_tex02_bodyaft_TomW_spc.bmp",false}; {"su27_tex02_compos", 0 ,"su27_tex02_bodyaft_TomW",false}; {"su27_tex03", 0 ,"su27_tex03_wing_TomW",false}; {"su27_tex03_compos", 2 ,"su27_tex03_wing_TomW_spc.bmp",false}; {"su27_tex03_compos", 0 ,"su27_tex03_wing_TomW",false}; {"su27_tex03_compos", 3 ,"empty.tga",true}; {"su27_tex04", 0 ,"su27_tex04_wing_TomW",false}; {"su27_tex04", 2 ,"su27_tex04_wing_TomW_spc.bmp",false}; {"su27_tex04", 3 ,"empty.tga",true}; {"su27_tex05", 0 ,"su27_tex05_under_TomW",false}; {"su27_tex05", 2 ,"su27_tex05_under_TomW_spc.bmp",false}; {"su27_tex05", 3 ,"empty.tga",true}; {"su27_tex06", 0 ,"su27_tex06_tail_TomW",false}; {"su27_tex06", 2 ,"su27_tex06_tail_TomW_spc.bmp",false}; {"su27_tex06", 3 ,"empty.tga",true}; {"su27_tex07", 0 ,"Su27_tex07",false}; {"su27_tail_numbers", 0 ,"empty.tga",true}; {"su27_tail_numbers_top", 0 ,"Su-27_numbers_red",true}; {"su27_tex01_BN31", 0 ,"su27_tex01_bodynose_TomW",false}; {"su27_tex01_BN31", 2 ,"su27_tex01_bodynose_TomW_spc.bmp",false}; {"su27_tex01_BN31", 3 ,"Su-27_numbers_red",true}; {"su27_tex01_BN32", 0 ,"su27_tex01_bodynose_TomW",false}; {"su27_tex01_BN32", 2 ,"su27_tex01_bodynose_TomW_spc.bmp",false}; {"su27_tex01_BN32", 3 ,"Su-27_numbers_red",true}; } countries = {"RUS"}
  9. Which paint is it? If it's on LOF, then you probably can't link it so give me name or something...
  10. Try FaceTrackNoIR instead (don't forget to download and install the hotfix too!),
  11. Neither does TIR from what I've heard. And it really comes down to used IR filter. Of course, when you stick a floppy disk in your ps3eye, it won't filter any IR coming from the sun, it's a high pass filter. When you use proper band pass filter for the wavelengths you're working with, it should get better. But it's still wiser to try not to let much direct sunlight in your camera FOV and you can also fiddle with exposure, gain and detection threshold. ;)
  12. Try using value of 62, that's what I'm on now and I can't complain. Some stuff is overlaping here and there but 90% of the time it's OK and only affects non essential stuff IMHO.
  13. None of these aircraft are available in DCS. As much as I love western Cold War era jets, I think it would be wiser to wait for them to release at least one bird and get it to a working state (i.e. fix the post-release bugs) and maybe only after that we should wonder about what's next. IMHO :)
  14. Lua should be editable with standard windows notepad but I highly recommend using Notepad++ instead
  15. I meant just for spell check... BUT on character panel in photoshop, there's a magic button that will transform your text to all caps, looks like TT ;)
  16. The easiest thing to do is just to put that sentence you're trying to type in google. It'll usually correct you if there's a typo and display a wiki article which has correct spelling. ;) Myśliwskiego :D Good job so far though.
  17. I agree... mostly. I have no problem controlling myself (and I come from the region where profanity is very much a cultural thing lol), but by definition (not an linguist though!), vulgar is anything from damn to f-word. Yet I see a great difference between such words. So, are there going to be bans for anything that's on the lowest end of that spectrum and in the real word frowned upon only in kindergarten? :)
  18. Might be redundant. What's advertising and what is not? "Hey guys, new game is out, anyone plays it?" is allowed or not? This is somewhat confusing: - Somebody makes thread for ArmA, locked because it doesn't belong here. - FSX, lock, doesn't belong here. - There is also Kerbal Space Program thread, which is fine, even though it does not belong here just like FSX. Or does it? What about Assetto Corsa or threads discussing many other games? - We do have pinned "(news only)" threads for many games though... if I post there, am I not advertising other products? Or maybe it's allowed in those threads but then... - If I make a new thread about a game, who decides if it'll get locked because it does not belong here? Or if it's OK and we can have a discussion? Or if it's OK but only for news? Or if I should get banned?
  19. Would it be possible to show us the new cloud system in the next stream? How it looks with different coverages etc...
  20. This one is more up close but different, dunno why. But it's fairly easy to draw anyway: More photos: http://www.przemkko.strefa.pl/m_walkaround/mig_21_zloty.html http://apachemodel.blogspot.cz/2012/11/mig-21-zoty-z-krakkowskeigo-muzeum.html http://archiwum.plastikowe.pl/galerie/mig-21mf
  21. Excellent, thanks! :)
  22. I haven't watched the show so I have a question. There was a discussion about the streaming services back then and it was said that Livestream has to stay and Twitch is not an option. So what changed? From the saved videos I watched now it looks like a solid show (except for muted audio), so is there any chance that VFAT or VUAF will be on Twitch as well? And we won't have to watch half of the streams in potato quality? Thanks.
  23. Can't wait for the version 3.0 since the textures might be smaller now, but that's because you disabled mipmaps :D;) Mipmaps are your friend, not food.
  24. There's really not that much to set, so I'll give you some explanation of what you might want to use. And there's no best setting. If there was a best setting, then there wouldn't be a need for any of those buttons, right? ;) DDS Format: DXT1 = your standard DXT compression. Use this for images with no alpha channel. DXT1a = same as DXT1, except with 1bit alpha. DXT3 = low quality alpha (16 colors). DXT5 = used for images with smooth alpha (256 colors). So you'll use 1 or 5 mostly. There's no color quality difference between DXT1 and 5, only difference is the alpha!!! There's also a 8.8.8.8 ARGB and 8.8.8 RGB uncompressed setting. You might want to use it when saving the texture temporarily (for modelviewer check...), since it's saves much quicker or for saving normal maps, which you shouldn't compress with DXT. It'll also look better (who would have thought uncompressed texture will look better than compressed, right?) but at the cost of MUCH larger file footprint. It also requires some more realtime processing and might cripple the performance. DXT on the other hand is directly readable by the GPU and thus works much faster. Quality difference is also debatable, unless you're going to spend your time looking at every single rivet from up close. DXT has a lot of compression artefacts in direct comparison, but with high-res texturing, it's basically not noticeable at normal zoom levels. MIP map generation Not much to explain, you either generate mipmaps or not. But mipmap use is highly encouraged, both for performance and image quality reasons. [MIP map filtering] This is the kind of setting that where results may vary depending on the texture. For the filter, I usually use Kaiser. Some examples here or here. You might want to experiment a little, though I suspect majority is using default Box filter anyway and everybody's happy, although I did find Kaiser giving a better results. Gamma correct is another useful setting. See this. Some small and high-contrast parts of your texture might get lost and darkened with the lower mip levels and this is useful for bringing it back up. But again, it's not an universal setting and you might want to experiment a little as large gamma value might introduce some blurring at lower MIP levels. 0.4545 value should bring it up to gamma 2.2 (It's always 1÷Gamma=X, where X will be the value you have to put in) The rest we'll leave at default for now. [image options] Production highest. Error diffusion off (usually, as I found it introducing additional artefacts with some smaller, high contrast parts). Rest default. [sharpening] As the mipmaps get smaller, they get a little bit blurry (especially with box filter). Sharpening will somewhat prevent this, but it might cause more harm than good as it introduces ringing artefacts, so don't overdo it. I rarely sharpen the mipmaps actually, or only use unsharp mask with really weak setting. And that's probably all you want to touch, maybe the "save flipped vertically", if your texture ends up looking all weird with certain models, but that's rarely needed in DCS. So set DXT1 or 5, filter and gamma if needed, done.
  25. Very nice! I hope you'll redo the skin when (if) LNS decide to update the model with DCS 2.0 (I think they said they want to make some changes). :thumbup: Also, one tip, get rid of the dxtbmp and install this. It's much more flexible and give you a better control over the output quality. Documentation is available, but if you need help with some settings, just ask on the forum or pm.
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