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HILOK

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Everything posted by HILOK

  1. thanks. that means a cost effective way to replicate the grips could be using the electronics of cheap game console controllers and combine those with a 3d-printed grip...
  2. thanks for the info. beside the TDC, are the other 4-way switches using axes (as in analog) or are the remaining ones only switches (as in momentary on) ?
  3. HILOK

    F-16EX

    thanks, guess i'll have to get used to it then
  4. HILOK

    F-16EX

    to confirm: you are experiencing the same problem?
  5. HILOK

    F-16EX

    no one having any issues with the antenna elevation knob? -guess it's just me then...
  6. thanks, germany
  7. happy new year, everyone! hi @=Andre= two of my motors (see pic) failed. where can i get replacements? thanks
  8. HILOK

    F-16EX

    happy new year everyone! quick question concerning the throttle grip: i find the centre detent of the antenna elevation knob is very soft, almost impossible to discern/locate, when rotating it with your thumb. what is your experience so far? any solutions? thanks
  9. +1 to change weather during runtime. as it is possible to save wx presets from within ME, these presets could be loaded during mission using one of the many already available triggers
  10. +1 absolutely, PLEAAASE
  11. HILOK

    Haze

    i started a topic related to this. thought you might be interested
  12. i started a topic related to this. thought you might be interested
  13. starting this topic as a follow-up to the threads below, because i hope it could be an easy solution to those too. statement most of the time there is enough moisture in the air to make landscape colors appear faint from high altitudes, although horizontal visibilities on ground are good (>10km). this is called haze. problem currently the ME limits fog>visibility settings to about 20000ft / 6km. solution hopefully could simply consist in enabling fog visibilities of more than 19685 ft. this would not only allow to make the maps appear as if there was haze, but also fill the gap for visibilities between 6000m and "unlimited", which is also highly needed
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  14. couldnt find specifically this reported already when setting dynamic weather, the wind reported in the briefing screen is RE-reversed, i.e. actually correctly reporting FROM direction, whereas "Meteo" now incorrectly indicating TO direction although this is a nice surprise, it is on the other hand making the whole confusion about TO and FROM setting/reporting even bigger. for clarification, with static weather set, "Nav Wind" and "Meteo" would have been reciprocal to what you see in the screenshot to reproduce: load miz attached look at weather in briefing: expected would be TO direction first, followed by "Meteo" with FROM direction take KA50, look at PVI-800 wind/speed (bottom line, middle pushbutton) OR take a look at chimney smoke, results: wind FROM south DYN WX WIND REVERSAL.miz
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  15. maybe just stick to what you have? it's a very versatile combo. instead you could invest your money in rudder pedals, which would give you a greater added value than switching throttle & stick. also, have you considered upgrading the warthog throttle? -there are nice upgrades available, such as delta sim's TDC mod, or replacements for the detent piece; sim addons had also nice stuff, but the site is currently down. hope that helps
  16. thanks for pointing that out -indeed a very pleasant surprise
  17. +1 yeah good idea especially if the mission creator used the 'random' skill level feature
  18. this issue has been discussed many times already, but doesn't seem to have been addressed by ED unfortunately...
  19. nice idea, but might conflict with a/c unable to fly high enough to reach the tanker above clouds, e.g. A10
  20. +1. yep, that would be perfection
  21. everything seems ok on my end after updating DCS from 2.7x to current 2.8x / win10 / gametrix / SSA 2.5.0.0 tested F18C (incl speedbrake) and UH1H
  22. KNEEBOARD: o repair briefing (last time i checked, the text got cut off after few words) o add weather (either top of briefing or separate tab) o add message history tab (just a copy of the recent core feature); especially useful in missions w/o voice overs, when captions are set to off o also when text length exceeds page (briefing, message history): add scrolling, or nest additional pages within one tab, if any of this is possible o clickable tabs thanks
  23. thanks, so the issue seems not related to the seat version...i am sure @f4l0 will soon come up with a fix
  24. gametrix or andre's ?
  25. thanks, great news! will this also be released on github? or has discord become the main distribution platform now?
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