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overalien

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Everything posted by overalien

  1. Problem is still there after the last patch this week.
  2. Awesome Work on this Campaign Just a quick word of sincere compliments on your campaign!! This is highly professional stuff worthy of a paid DLC. You are very talented, my friend. I have converted all 4 mission to the A-10C II without much hassle and am loving every minute! Thanks for all your efforts!
  3. Radio Preset Keybinds VHF AM and FM Radios Bugged Incrementing the preset channels using the mouse clickable controls works as intended, but any keybinds set to do the same (Joystick and Keyboard) both only allow Presets 1 and 2. There is no ability to cycle all preset channels. It also appears as if the mouse clicking is slightly bugged - presets jump from channel 1 to channel 6 on the VHF AM Radio, for example.
  4. I found that a quick re-designate on the TGP and immediately firing the laser gets a good lock on the Mav. After firing and keeping the laser active it tracks a moving target just fine. Can't imagine that this is true to real world but it's a workable workaround... Sent from my iPhone using Tapatalk
  5. Man, Taz you are a star. Soon you will have to rename your mod to "DCS Face-lift" [emoji12]great work! Thanks for that Sent from my iPhone using Tapatalk
  6. Thanks BIGNEWY! If this helps, I noticed that with the SLAM video feed there is also a kind of corruption where the video feed display's previous frame seems to linger after it should be cleared. It seems like in both cases (Radar and SLAM video feeds) the last frame lingers as a latent artefact and is then overlapped by each the new frame without the "old" frame being culled. It is something like a memory leak, but with the actual displayed frames merging with each other instead of replacing each other like normal video. Maybe this helps identify the cause?
  7. Confirmed for me too Sent from my iPhone using Tapatalk
  8. Feedback out of latest patch: radar display problem still there. now, also some (few, not all) clouds started the flickering again.
  9. I tried that and gave up. Too many effects going at the same time. Did not try disabling all but cat shoot though... Lazy me....[emoji23] that could be a way to find out quickly though. Sent from my iPhone using Tapatalk
  10. I think that some of the newer effects (trap, launch etc.) don't exist yet in Sound Module. Maybe Andre can give us is clear answer on that. I asked about this before but looks like my question got lost in all the posts.... Sent from my iPhone using Tapatalk
  11. Lua files with all info are attached in post #4 above. Sent from my iPhone using Tapatalk
  12. We are still waiting for a fix. Sent from my iPhone using Tapatalk
  13. Hi Home Fries. I noticed that at least in the Hornet the H1 roll trim seems to be disabled when TrackIR pause is active. Is this intentional or a limitation of the subroutine? As soon as I reactivate TrackIR with S3 and doubletap down H1, trim is active again. Sent from my iPhone using Tapatalk
  14. Cat launch and trap on Tomcat and hornet not noticable. Touchdown on both also not there. I use Sound Module exclusively. All on latest beta versions. Sent from my iPhone using Tapatalk
  15. The hornet tracks are also bugged. Sent from my iPhone using Tapatalk
  16. Sorry, no change: screens still blank. attached my options.lua and monitorsetup files. options.zip
  17. thanks a stack, BigNewy. I will let you know after future patches if something changes. Yesterday's patch had no effect. As further info in case it is useful: in SLI SFR, the problem does not appear - only in AFR and AFR2. Unfortunately there are significant framerate penalties in SFR, making it unusable.
  18. If it is any help, a similar problem used to exist with cloud flickering when using SLI. this is completely resolved now. Why I am mentioning this is that it seems to be similar in this case where the rendering of the radar image is out of synch with general rendering of the overall frames. this seems to mess with the frame rendering in SLI. Maybe this helps your devs pinpoint the hopefully simple cause. There are a few of us hardcore DCS enthusiasts with large displays and many exports who really can use every frame we can get. SLI scales 50% for me in DCS and is super reliable in general. I depend on it for smooth gameplay and proper immersion and would appreciate a little attention to this topic from the devs. thanks for a great sim guys!
  19. is there a status update on this issue please?
  20. This is a known and already acknowledged bug from HB. Not clear when a fix is planned. Sent from my iPhone using Tapatalk
  21. I can confirm this behavior. „Flight check „ is consistently without response on the ground. It is as if radio silence is imposed on the AI Units before take off? Sent from my iPhone using Tapatalk
  22. [Official] SimShaker for Aviators Is there a Sound Module effect for the Cat Launch and Wire Trap in the hornet and Tomcat? I can't find an equivalent sound file in the effects folder for Sound Module and I don't get any noticeable effects through the Sound Module output. Also it seems that the touchdown effects for landing gear are not producing any noticeable effects in Sound Module. I am on latest betas for both. I seem to remember this effect being very noticeable in older versions. Sent from my iPhone using Tapatalk
  23. Hi Peaches, In my Monitor Setup lua script I have these entries for the viewports. You can try that (see last one): Viewports = { Center = { x = 880; --880 y = 0; width = 5920; --5920 height = 1440; viewDx = 0; viewDy = 0; aspect = 5920/1440; --5920 } } LEFT_MFCD = { x = (2560 - 954 - 320 + 250); y = (screen.height - 579); width = 559; height = 562; } RIGHT_MFCD = { x = (2560 + 1926 + 320 - 12); y = (screen.height - 577); width = 559; height = 562; } CENTER_MFCD = { x = (2560 - 154 -320 + (((800-562)/2) - 7)); y = (screen.height - 575); width = 562; height = 552; }
  24. Confirmed Sent from my iPhone using Tapatalk
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