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danilop

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Everything posted by danilop

  1. Can't remember who said it, but I'm sure that someone from Russian team noted some months ago that rewriting DCSW core for multi threaded operation would be huge and very unlikely undertaking. Basically it means writing everything from scratch. And DCSW is and should stay FREE. Mission impossible. So I think that we'll get new and highly optimized (well, I hope that it will be highly optimized :)) DX11 engine..
  2. TM WH is very rare bird - it's (it was?) obviously sensitive to USB implementation regardless of standard (loads of horror stories around about bricked TMWHs). Basically, it's completely safe to plug legacy USB devices into 3.0 ports. I don't think about it - on my MB there are four USB 2.0 and four USB 3.0 ports, and seven are used by legacy, USB 2.0 devices including TrackIR, Combat Pedals and X65F No problems whatsoever.
  3. They say that optimal resolution for 20/20 vision is something about 2 pixel for arc-minute (healthy human eye have this resolution) which boils down to about 700 pixels per inch for handheld, mobile device and 58 pixels per inch or so for say HD TV watched from 3m distance (that's something slightly bigger than 40" 1080p HDTV) Now do the math, and Mnemonic is right - you need huge resolution for Oculus display to even come close to standard 1080p home theater / computer desktop experience, resolution wise.
  4. :( Ah well, waiting game, I guess ... I really want OR to succeed in flight sim application, however it's way to early to take it seriously. P.S. Thanks for an honest opinion - lot of guys around here are praising OR even if it's obvious that it's useless in current form for DCS and flight sims in general.
  5. Welcome to the club! :D
  6. 1) Turn and burn : http://www.urbandictionary.com/define.php?term=turn%20and%20burn 2) The Worm Has Turned : http://idioms.thefreedictionary.com/The+worm+has+turned P.S. Google is your friend
  7. The question is which one? :alien::megalol:
  8. Actually, delidding is highly recommended if you invest in the expensive custom water loop for cooling Ivy & Haswell. Even better, cool the die directly, without reattaching the IHS. EKWB makes dedicated water block mounts for delidded bare die CPUs. For the rest of users, it's not worth it ...
  9. I'll probably go for Steelseries 6Gv2 - Less is more for me, I guess
  10. WOW! SU-27 in deep space! Distortion of spacetime continuum, warp drive and cloaking finally simulated to DCS standard ... :lol: :lol: :lol:
  11. Paste is actually OK. The main problem is not the thermal paste but the silicon glue which Intel uses to attach the lid to the CPU. Basically, it varies in thickness around the seal which results in poor and uneven contact between the lid and the die. Delidding Haswell with razor method is much more dangerous than delidding Ivy Bridge - you have to be extra careful not to damage voltage regulating circuit on the Haswell chip which is very near the silicon glue. Soooo - the safest method for delidding Haswell is the vice method. There are two approaches: the Russian one, without hammer, just with vice (it should be safer) and regular with hammer and vice. Search on YT for the instructions and explanations for the both methods. BTW, it's not rare to drop temps by 15-20 degrees which is huge amount. Intel has to stop cheaping out and needs to go back to soldering lids to the die. For more info search on the overclocking boards ...
  12. No need for a 780 then. 770 will do just fine @1080p with everything on High for a less $. 16GB RAM is overkill for DCS as well. I've built machine on m-ITX platform (look at the sig) with that in mind several days ago and DCS just flies on High setting (no pun intended). Fast & smooth. The worst I have seen is around 35FPS (average around 50-80 depending on the MFDs and scenery) and nothing is modified in graphics settings files yet. P.S. At this point, we don't know what the EDGE will bring specs wise beside DX11 support (AMD will suddenly come to life in DCS) and SLI/CF support. It well may need more then 8GB and CPU with hyper threading for max performance. OTH, maybe not. We'll see.
  13. Great man and weapon design legend.
  14. There are no secrets nowadays. Chinese could reverse engineer anything in a couple of weeks, and BTW, 99% of mass market electronics is outsourced there anyway. So basically, we will have stiff competition to Oculus maybe from the day one. There are companies with gazillions in research budget (Sony anyone?) who are just waiting for someone to step in first, probe the VR market and do the hard part. Oculus and underlying technology is too revolutionary to be ignored by big players.
  15. Which is why they equalize sound (beside phase manipulation) to approximate for human physiology (with cheap digital EQ). So the results and so called "surround" headphones are always horrible. :D
  16. Surround headphones are gimmick. I wish that video from Tech Syndicate took on this HUGE issue because it's the biggest BS of them all in computer audio land. Basically they manipulate phase of certain part of audio spectrum to give false sense of "surround" sound. Proper surround sound begins with 3+ microphone recording and goes from there. Alternatively you put your stereo signal through surround processor (some kind of spacial enhancer like reverb or like). The biggest catch is the reproduction - you have to use proper surround sound speaker setup to recreate subtle time differences captured by surround microphone array. And speaker setup and microphone array aragement HAVE to mach each other. There is no way to reproduce this on stereo headphones - even surround headphones with multiple speakers rely on simple phase manipulation to achive "surround", which is plain cheating. As Sobek said, the only proper way to have spatial sense when listening on the headphones (stereo signal) is binaural auido. You can experiment with it using couple of small omni directional microphones strap on to your ears. Each microphone pick up subtle difference in timing of the source sound wave (in very similar way to how our ears work) and that gives pretty accurate spatial effect when reproduced over the headphones. Or you can use this if you have loads of money :):
  17. Mantle is great and possible game changer, however the last thing we need is new API war. Basically, all three (AMD, Nvidia Microsoft) should work together on new Windows API which obviously is not going to happen ... Although Mantle is open API and it should work on Nvidia, it's obvious that AMD will have huge advantage. That's the reason why Nvidia will probably never support it fully - they'll focus on Steam OS and we could get competing new API from Nvidia very soon if Mantle change the game ...
  18. ED has been working on DX11 for a looong time (and we're still waiting) ... now Mantle, that's like decade away ... :D
  19. Because 1.2.7 final will completely replace 1.2.6? 1.2.6 is obsolete and irrelevant basically. You need to keep it because that is the version which will get 1.2.7 final update, you will not be able to update 1.2.7 beta to full status, IIRC.
  20. Well, Rafale would be better choice, IMHO as well. BTW, these tenders are always big politics first, and everything else second ...
  21. Audio path in average budget HiFi component (mainly DA conversion and shielding) is much better than any PC audio card could ever pull off, especially in consumer department. That's the reason why majority of professional cards have external AD/DA converters - PC internal environment is huge EMI (electromagnetic interference, especially of high frequency variety) generator. It's practically impossible without great cost to completely shield PC soundcard. That's the main reason why onboard audio ALWAYS sound bad. It's non-debatable really. You can improve situation by using good, dedicated card, but not much improvement can be expected in analogue domain. So basically, you want to output digital from your PC if you want "audiophile" (hate the word, but there you go) quality. Great, you may say - so digital is then. WRONG. You would be appalled how bad PC digital can sound due to almost universally poor digital clock (technically called "jitter") of onboard chips. You have to sync from external quality clock which, unfortunately is not possible on majority of consumer / especially onboard stuff. That's the reason why pro studios have something like this: http://www.apogeedigital.com/products/big-ben.php master clock to sync all their digital equipment.
  22. They were testing hifi equipment, not sound cards. Huge difference. P.S. HiFi is different matter - lot of snake oil in that industry. P.P.S SNIPED by Zilla :D
  23. Contact free - no usual spikes like your ordinary potentiometer
  24. ^^ No, each version will show only the servers of the same version.
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