Jump to content

arkroyale048

Members
  • Posts

    320
  • Joined

  • Last visited

Everything posted by arkroyale048

  1. ^ To my eternal delight upon discovery :D
  2. ^ I would also like a conventional army vs army type mission but still would be positioned in and around an urban area. If you play Wargame: AirLand Battle or Red Dragon. You conceal units that way.
  3. Reiteration: The above mentioned posts are solid. Especially the part that says the Ka-50 is (and should be utilised more as) a sniper. In fact if anything goes by the stats that I have on the 51st server. Nearly 99% of my targets killed are done via vikhrs. Disclaimer: Please bear with me for the moment as I now offer a perspective based on being a Ka-50 operator not as the real world application would have it but as an operator who only operates within the game. Owing to the nature of ground unit AI in DCS; this has helped shaped my flying style in DCS. Hence, I do not claim to know more or insist that my style is better; only that this is what works for me, this is my preference and that it works for me. My flying style and battle tactics. As mentioned above, the Ka-50 is an excellent sniper. Hence I utilise it as such. If there's anything in the target area that has a laser range finder or an IR seeker that is still alive. I would elect to just RTB and rearm instead of closing in with guns or rockets. In fact, I normally just leave my inner pylons empty just to save weight. The only times I would carry rockets is when I'm using smoke rockets if I have fixed wing CAS support. Some may find my flying style boring as essentially it is fly in, find a nice spot, loose all your vikhrs, go home, rinse and repeat. To me however it works, it gets the job done. As someone who livestreams my gameplay; this makes for boring footages. To me however, I'm more of a stickler for getting the Ka-50 back home in one piece. In fact, to me a perfect Ka-50 mission is one where you plan properly such that your LWS does not even go off. A passing-grade mission is that if you do have your LWS go off then at least bring the bird back in one piece. I scoff at those who get shot down because they run in one guns or rockets when they expend their vikhrs :P (please bear with me on this). That doesn't mean however that I don't use guns or explosive rockets. I do when I am absolutely sure that there are no more targets in there with laser range finders and IR seekers. As to me those are the things that threaten my existence. How then do I achieve this: Information is your best weapon. Read the briefings. Know which waypoint corresponds to what. Have intel on the enemy positions. Most servers have preplaced targets that are usually out in the open. Rare is the server (and this is what I yearn for) where the mission planner actually embeds those targets inside a city with plenty of cover. Approach with caution. At about 10 kliks out and assuming you are assured that there are no long range SAMs; find a good vantage point where you can survey the target area. Find a good approach and that sweet shooting spot and approach as per normal. Ripple of those vikhrs and go back to rearm once you've expended them. From this point onward; you can just simply double back to the same shooting spot and keep on blasting away for as long as you are still interested :P Finally, as a safety measure. Have a 'bug-out' bearing. This is what I do upon taking off and have pointed my aircraft towards the target area. Look at the HSI and see the bearing towards your FARP as you are going towards the target. That bearing is what I call the 'bug-out' bearing. If I find myself damaged (specially with a broken ABRIS) then I can just roughly fly in the direction of my bug-out bearing and hope to spot the FARP. In addition; just in the event that even the HSI and your compass is broke. When you start your mission; take note what time of day it is, then take note of where the sun is. Say, I have the sun on the right when I head for the target area; that must mean that if I put the sun on the left then it's a rough heading back to base. It's the small things that makes immersion fun. :) I apologise for the long text. I would just want to contribute in a small way towards somebody else's Ka-50 experience. TLDR It's all about your personal style. Learn from others but in the end, it is you that cultivates what works for you.
  4. ^ and what was the critical temperature again for the laser ?
  5. You no longer need to slightly damage the Shark in order for the ground crew to fix the laser. This I've been doing for quite a while already.
  6. On another note... The fps lag associated with cluster bomb drops seem to have returned. I know that they have fixed it somewhat.
  7. Just in today: I noticed that they ramped up the explosive effects a.k.a. splash damage recently. Was able to kill a strela and three trucks in one Maverick shot. They are spaced about 50 or so feet apart ? There was a discussion about the SU-25's FAB bombs being more 'explosive' recently (can't find the thread atm). I just seemed to notice that bombs in general are more effective now. Even the CBU-87s
  8. ^ A guy on top of a tank with a machine gun (unguided) can reliably shoot down an A-10 in a strafing run. I've noticed this for quite sometime and to me it's a little vexing. However it can be worked around by diving steeper or I'd rather just engage at the maximum range of the guns.
  9. I just love the 'shriek' that the Tom does when it's about to take off. *source: The over-cliched movie Top Gun. But there's an even better 'shriek' with the movie The Hunt for Red October.
  10. I want this for Naval Aircraft. I want to do those hand signals to the deck crew and of course that salute before you catapult off into the air.
  11. ^ oh you fly the Flanker-D. I am looking for pilots to fly with on the Flanker-D as well.
  12. That helped somewhat. Removed that collineated hud effect thing... But at least I got rear visibility again. Thanks
  13. @zaelu After fiddling around; still no joy.... The pilot's head is still embedded on the headrest. If you have the time; can you assist in placing the default values for the Su-33 ? I might have missed something or placed a value in the wrong place and tbh I don't have a clue what I'm doing. @jalebru using this method seems to just adjust the zoom. Not exactly the positioning of the head. I don't think it's a matter of snap views. ------- This is really hurting my rear visibility bad >.<
  14. ^ Works fine/perfect with the F-15C Bump my inquiry post
  15. Is there a way for me to deactivate this mod for certain aircraft ? (i.e. Su-33). The mod doesn't seem to work for the Flanker-D.
  16. ^ Had fun co-streaming with you last night/afternoon. Let's keep this thread alive and seek out other streamers out there :)
  17. I see.... thanks.
  18. What I meant is... without the use of the app... or any exporting... I want to be able to access the same screen (the one on the right). On my virtual F-15C cockpit (meaning on my main screen). Because clearly; I've never seen that screen before. Nowhere on any of the displays on the F-15C *screenshot attached for reference. TL;DR I want to have the image on the right (the one with the navpoints shown) On any (or possibly on the left MFD) of my F-15 virtual cockpit.
  19. I've always wondered where I can get the image on the right. Is there a way for me to access the one on the right on my virtual cockpit rather than exporting it ? It gives tremendous amount of SA as an F-15C operator can figure out where exactly he is in relation to the waypoints via visual cues.
  20. which .lua file was it again do I have to edit so that I can have a wider FOV ?
  21. Would like to say this mod is awesome. This is the immersion I've been looking for that I've seen on other people's DCS videos that I can't seem to replicate with my Track IR Works fine for the A-10C and the Ka-50. However; would like to report some issues on the Su-33. Seems like the pilot's head occupies the same space and time as the headrest. Have yet to see if it's okay on the F-15C.
  22. Saw one of your easter eggs on one of my missions today :)
  23. Are random system malfunctions switched on in this server ?
  24. Just want to inquire if anyone also gets FPS stutters when looking behnd (from cockpit view)
  25. Alright... going to prepare a few tracks for their reference. Where does one report these kind of things again ?
×
×
  • Create New...