Yes, an option. I thought about it, but I prefer not to.
Many problems exist in different elements of the game. For example bad damage modelling for certain ground units and planes, lack of certain ground units types, lod issues, speed issue of the Spitfire, some API issues, clouds sync issue... etc. On many of them workarounds are possible, some of them can be solved by removing problematic functionality. But, if those problems will be 'worked around' they won't bother anybody.
So if it's game blocker, like Spitfire DM+netcode issue in the past which kicked all player out of the server, then this blocker should be removed. But it the issue is not a blocker to gameplay, I would rather leave it be for 3 reasons:
1. Save time that would be needed to implement workarounds and track them (which one has been fixed, which one hasn't been fixed)
2. To support discussion on those issues in the community as I believe it good for developers to have a community that informs them on the issues and what's important
3. In the end those things should be fixed by developers, but not got around by the players. It is the correct approach if you want to increase quality.
Everything said is just my personal opinion on this matter...