Awesome, thanks LuckyBob.
Can you please explain the differences in texture maps now compared to the LOM export tools using just Diffuse Colour.
I.e. which ones should we use in material editor and any tips, like the amounts to set next to the texture (my default bump map is 30)?
Basically what I'm asking is which maps can we now use with EDM export tools for DCS; Diffuse Color, Specular Color, Specular Level, Glossiness, Self Illumination, Opacity, Filter Color, Bump, Reflection, Refraction and Displacement.
Many thanks,
Ells.