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Eagle7907

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Everything posted by Eagle7907

  1. This! We need more freedom to choose where to spawn on the deck. I really dislike spawning in the middle. I understand the reasoning, but to have it ALWAYS use a logic is very limiting. Also, I agree with disabling cats to prevent AI incursion for extra parking. Sent from my iPhone using Tapatalk Pro
  2. AI Harrier starts immediatly This may be related. When you do a “takeoff from ramp” on Tarawa, -2 doesn’t even startup. He does a brief spool up then shuts down and goes on a break. Something really backwards here. Sent from my iPhone using Tapatalk Pro
  3. AI not launching from carrier (2.5.2.20143) Broken again. When you do a “takeoff from ramp” start from Tarawa, you can hear -2 start up briefly then shutdown and won’t takeoff. He will still acknowledge radio commands but still won’t do anything until after player ejects or dies. When doing a “takeoff from runway” on Tarawa, -2 will run into the player after 10-20 seconds. Please for the love of all DCS, fix the Harrier AI. It’s now been over a year and they still don’t do a proper startup or takeoff. Sent from my iPhone using Tapatalk Pro
  4. If you have the BATT on, and you flip the ST ENG switch and you don’t get any engine rotation, my guess is it’s not getting any fuel. Check the Fuel Shutoff handle is down, and the pump switches are on (forward) before starting. Sent from my iPhone using Tapatalk Pro
  5. When setup “Activate TACAN” any steerpoint excluding the spawn point or zero, the TACAN does not work or activate when passed said steerpoint. Both occurred with Harrier and Hornet, Caucuses map, Open Beta. Haven’t checked other maps yet. Sent from my iPhone using Tapatalk Pro
  6. KC130 bug. Right wing refuel pod, refueling light doesn’t flash or light up when receiving fuel. Sent from my iPhone using Tapatalk Pro
  7. Noticed another AI bug involving the Harrier. We are loaded with empty inboard ext tanks and head for KC130 after takeoff from Tarawa. I refuel/top off and tell -2 to refuel. -2 will link up but will not refuel all the way off the right wing basket. I have to finish refueling, then tell -2 to refuel again to have his ext tanks refuel. Note: please regard this topic as “KC130 right basket bug” Sent from my iPhone using Tapatalk Pro
  8. Speaking of, when will it get fixed? Been close to a year now? Who fixes it? ED? Sent from my iPhone using Tapatalk Pro
  9. Correct. Only use of them is using them like dumb bombs at the moment. They will not “guide” to anything. Sent from my iPhone using Tapatalk Pro
  10. AI attack commands Update: I believe I have narrowed down the problem. It wasn’t the weapons it’s when -2 says bingo. The stores I have loaded this time do not include fuel tanks but 9Xs, 120Cs, 65Fs, CBUs. So when we arrive to the target area, -2 is already just above “bingo fuel”. I had -2 this time engage targets first, lo and behold he fires both Mavericks and got to 2 bomb passes before he says “bingo fuel” then disengages. I tell him to “to go tanker” and complies. Then we return back to target area to use up the leftover weapons. Then -2 completely refuses to engage with two CBUs left. I then give up and proceed to some bandits. Again I tell him to engage bandits. “2, unable.” Pretty clear it has to do with when he gets bingo fuel. He will engage before bingo, won’t engage after bingo is reached (even if you refuel). Sent from my iPhone using Tapatalk Pro
  11. Thank you ED. https://media2.giphy.com/media/NEvPzZ8bd1V4Y/giphy.gif?cid=4bf119fc5c08065235764f724d1a3889 Sent from my iPhone using Tapatalk Pro
  12. Just wondering if anyone else is having problems with AI attacking ground targets with canister bombs? I didn’t have this issue before the last update (11/23). Funny thing is he will attack using Mavericks, but once that’s exhausted, he just orbits around the target area and runs out of fuel. If I give him the attack ground target command again, refuses to attack again. He also doesn’t attack bogeys either after using Mavericks. Sent from my iPhone using Tapatalk Pro
  13. If that’s the case, then why didn’t they acknowledge my bug post? [emoji848] Sent from my iPhone using Tapatalk Pro
  14. I’m glad I’m not the only one finding this annoying. I put in a bug post about this and they quickly moved it into the “wish list” without any explanation as to why ED thinks it isn’t a bug. Sent from my iPhone using Tapatalk Pro
  15. Stabilator? Oh wow! Thanks Ramsay. Umm where to start? Oh first, poor choice of words on my part. I meant when the jet lifts off the ground on its own. In my experience down -2 on stab, it didn’t. I had to yank it off the ground. The first attempt I tried it by the book, it wouldn’t lift off so I pulled back then quickly let go and that’s when the PIO down the runway occurred. After that, I made another attempt and just left the aft stick in and let it climb more, but then I started doing oscillations just at altitude until trimmed out, which didn’t seem right to me. I didn’t realize the noz angle is wrong on vrest. I’ve taken note on that. But if that’s the case, wouldn’t the jet lift off easier if I am supposed to do 55 but do 60 instead at nras? As far as the clean up phase after TO, I do the same. Control climb rate with noz angle to 25. Then flaps auto, noz angle zero, water off, Sto stop stowed, throttle below max continuous. Addendum: I always do 10 degree noz for takeoff. Sent from my iPhone using Tapatalk Pro
  16. In Flight Refueling. Dying of frustration. Don’t be afraid to once you contact, move forward slightly to give yourself wiggle room so you don’t disconnect yourself. I do that all the time. Better than fighting the constant contact, disconnect, etc. I do this even on the hornet. Sent from my iPad using Tapatalk Pro
  17. Bump Sent from my iPad using Tapatalk Pro
  18. Stabilator? Okay. Last time I did that, the jet just bounced down the runway and eventually broke. When I don’t put in the -2 stab, it does exactly as you describe without any input. So, again I’m confused and wondering what I am doing wrong. I even use the VREST data to determine NRAS and noz angle. Use STO flaps. Most of the time I do dry TO unless I absolutely have to do wet. Sent from my iPad using Tapatalk Pro
  19. Not the editor, it’s the created presets. To different things. The create fast mission uses those presets too. Sent from my iPhone using Tapatalk Pro
  20. I think it’s a sim wide bug. Doesn’t work for Hornet and Hog either. Sent from my iPhone using Tapatalk Pro
  21. I am still very confused about this. When I actually do the -2 trim I can barely rotate off the ground at the nras. Once I am able to get it off the ground it’s a constant battle to clean up to wingborne flight and trim out the forces. Is this really the correct behavior for the sim? Please correct me if you think I am doing something wrong. Sent from my iPhone using Tapatalk Pro
  22. F-18 Altimeter settings Lowest I’ve seen not including a hurricane or tropical storm is 29.40-.50 and as high as 30.30-.40. Beyond those limits is really abnormal. Remember, the wx in the sim should also affect the engine performance as well. That’s why I never use the presets. Not realistic, hinders the awesomeness. Addendum: just noticed the analysis posted. Doing the conversion the lowest low is 29.29. Highest high is 30.33. I remember seeing a fast mission generate a pressure between 28 and 29 inches. Winds were normal, no thunderstorms, granted there was rain. Just seemed inaccurate. Pressure that low should be tropical storm. Hurricanes get really low, and would definitely be evident in the sim if done correctly. Lowest recorded was 26 to 27 inches! Category 5 of course. Sent from my iPhone using Tapatalk Pro
  23. F-18 Altimeter settings I’ve notice the wx presets in the sim isn’t well designed. For example, create a fast mission with rain and you get a pressure of 29.12, precipitation with a few clouds. Not even broken ceilings. Sorry, but I’ve never seen a pressure that low in the northern hemisphere on a typical day. Sure you may find that in the eye of a hurricane/typhoon, but that’s not realistic in any standpoint for what we use the sim for. I personally stay away from those presets. Just make it yourself. Sent from my iPhone using Tapatalk Pro
  24. Sorry to bring up an old thread, but do we currently have the means to adjust the altitude for the pull up cue? Sent from my iPhone using Tapatalk Pro
  25. What can the F/A-18 do that is feature-complete? I found that out the hard way. Wasted an evening going over and over figuring out why they would not guide to laser spot. lol Sent from my iPhone using Tapatalk Pro
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