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Nealius

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About Nealius

  • Birthday 01/02/1988

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  • Flight Simulators
    DCS 2.7
  • Location
    Tokyo
  • Interests
    Jets and airsoft
  • Occupation
    Foreign Language Instructor

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  1. Reproduced on Caucasus without scripts or mods. Once they taxi into launch position they change to a normal 3-point attitude (but still have half the wheels sunk into the deck). Both server and client tracks. AI spawns at 5 minutes after mission start (I overestimated the mission load time for testing). server-20250731-111245.trk Essex-AI-20250731-111317.trk
  2. Looks like a one-off issue. After a reboot they (mostly) appear to work normally though sometimes I still get kills not registered. Say I kill 5 vehicles I only get 2 kills in the log, but it's quite random. I can try to grab a log/trk next time but the mission does run MOOSE scripting.
  3. Mosquito as well. The tachometer needles, and sometimes the altimeter, are spastic but the boost gauges are rock steady.
  4. With spoilers out, speed brakes out, NWS on, and full aft stick using the horizontal stabs as massive air brakes, I typically have zero issues maintaining centerline and stopping quickly with minimal wheel brake use.
  5. The exaggerated talk of the Corsair's supposed difficulty in carrier landings also comes from before they fixed the oleo struts and added the stall strip to the starboard wing, correct? By the time the -1D came about I assume much of the initial quirks and difficulties had been mitigated enough to make it a pleasant aircraft to fly.
  6. M3 made two: US F4U-1D and British MkIV (clipped wings). They are separate aircraft in the mission editor. Victoria Cross was awarded to a Canadian pilot flying a MkIV off of the HMS Formidable, who was killed while bombing a Japanese vessel in 1945. As part of these strikes HMS Victorious was also involved. I occasionally see references to "500lb" and "1000lb" bomb in squadron diaries but no official designations. We can infer that they probably did use US ordnance but we can't infer that they did not use British ordnance as well. Particularly considering photographic evidence of other BPF carrier aircraft loaded with British GP bombs and rockets rather than US bombs and HVAR. 1. We have a British MkIV represented, in British Pacific Fleet colors, specifically the same squadron(s) involved in the above mentioned strike mission in 1945. 2. MkIV, launched from British carriers, used bombs in the Pacific in 1945. Ergo "Navy-specific" and "aircraft carrier doctrine" are irrelevant.
  7. I got curious about the British Pacific Fleet and the Corsair's escapades there and, though my sources are mainly modeling forums, I've read that the BPF Corsairs were set up to use both American and British bombs. It would be cool if we could get the British bomb capability.
  8. When running missions on a dedicated server clients see the AI on deck in a 2-point attitude (and main gear partially sunken into the deck):
  9. Gun camera box(?) and the cowlings as well. The cowl flaps in particular if fully opened will completely disappear at the first LOD level. It's hard to get any decent screenshots/videos since the holes appear at such a short LOD distance:
  10. Any such head restriction must be an option so the players can choose to fly without it. If servers have issues with cheating then they can enable or disable as they please.
  11. Twitchy, responsive, difficult to handle ≠ good or correct FM. This would be like comparing the Spitfire's FM to the Mustang's and claiming the Mustang's FM isn't good enough.
  12. That's not my question. My question is if the throttle range is okay, as I am not getting the manifold pressure I should be getting according to the throttle setting.
  13. I'm not following how the water-injection via detent thing works. For example in combat at 3,000ft MSL or so I have the throttle at max forward (past that detent) yet I'm only pulling 45-50" (-ish, can't tell because of the spastic needles). I should be getting 56.5 according to the manual.
  14. Has anyone been having issues with the IJA assets? So far I've noticed two things: 1. The Type 89 can put 50 rounds into the side of a Sherman and the Sherman takes 0 damage. 2. Hits on the IJA vehicles are registered in debrief but kills are not.
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