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Nealius

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About Nealius

  • Birthday 01/02/1988

Personal Information

  • Flight Simulators
    DCS 2.7
  • Location
    Tokyo
  • Interests
    Jets and airsoft
  • Occupation
    Foreign Language Instructor

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  1. PACAF standard load notation makes a bit more sense tbh. For example: 4A 2W x2 = 4 AMRAAM, 2 Sidewinder, 2 wing tanks.
  2. I had my reticle offset while level. I wonder if it's shifted by wind.
  3. I've noticed the same with the cannon, but mainly when using IRST with radar in dummy mode. Using an IRST track the gun symbology is offset an entire reticle length to the right.
  4. Continuation of this issue: In some situations the issue has been resolved, but it still exists with certain unit/livery combinations.
  5. Are these planned for public release? I spent a few weeks in Czechia and love their aircraft paint schemes.
  6. I'll check out your vid when I have time. Typically I avoid videos since I need written text and ctrl+F capability to find the info I'm looking for; also cellular data consumption
  7. The real-world Luftwaffe manual has much more understandable wording for explaning this system: In TAC the remaining flight distance is calculated based on current fuel flow and ADC data. In OPT the remaining flight distance shows the max possible range "with an optimized calculated fuel flow." I believe this would be referenced through charts, however my manual is incomplete and missing said charts.
  8. Happens 100%, every flight, including training missions, on my system (7800X3D, 4070Ti Super, 64GB DDR5, all SSD).
  9. If we can get a system of localized weather, yes that solution is better. currently weather is global to the whole map, meaning a timed setting is more practical within the current engine.
  10. A pattern I've noticed on my end has been that the 109 and Anton seem to be opposite what they should be in terms of robustness. I can sink a lot of ammo into a 109, pop his radiators, and he will still somehow climb away from me with damage that would have seized the engine on a player. The Anton, which should be capable of taking a lot of hits (and indeed does when I'm flying as a player), always drops the left landing gear after getting hit with a burst of .50 and the pilot bails immediately.
  11. The problem with "get good" is that it requires i+1 structure, i.e. you level up through challenges that are calibrated to your current skill level. Most PvP games do not have a leveled system that facilitates this, and there's enough people on the internet who leveled up through survivorship bias that public opinion is skewed towards "just get good" without recognizing the very real cognitive mechanisms that involve "getting good."
  12. Same thing that would win me over in SP. PvE only with AI that doesn't cheat in physics or sensors.
  13. The quirk I'm having the most trouble with is the lack of information when locked onto a target with the radar. All you get is range and aspect. The lack of a TD box over the actual contact makes it hard to maintain visual situational awareness, particularly when you're about to get into a merge.
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