

Nealius
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About Nealius
- Birthday 01/02/1988
Personal Information
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Flight Simulators
DCS 2.7
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Location
Tokyo
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Interests
Jets and airsoft
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Occupation
Foreign Language Instructor
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PACAF standard load notation makes a bit more sense tbh. For example: 4A 2W x2 = 4 AMRAAM, 2 Sidewinder, 2 wing tanks.
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Continuation of this issue: In some situations the issue has been resolved, but it still exists with certain unit/livery combinations.
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DCS MiG-29A Screenshots and Videos Thread
Nealius replied to MiGCap1's topic in DCS: MiG-29A Fulcrum
Are these planned for public release? I spent a few weeks in Czechia and love their aircraft paint schemes. -
I'll check out your vid when I have time. Typically I avoid videos since I need written text and ctrl+F capability to find the info I'm looking for; also cellular data consumption
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The real-world Luftwaffe manual has much more understandable wording for explaning this system: In TAC the remaining flight distance is calculated based on current fuel flow and ADC data. In OPT the remaining flight distance shows the max possible range "with an optimized calculated fuel flow." I believe this would be referenced through charts, however my manual is incomplete and missing said charts.
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Starting from C&D mode and moving resets the navigation
Nealius replied to YoYo's topic in Bugs and Problems
Happens 100%, every flight, including training missions, on my system (7800X3D, 4070Ti Super, 64GB DDR5, all SSD). -
If we can get a system of localized weather, yes that solution is better. currently weather is global to the whole map, meaning a timed setting is more practical within the current engine.
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Starting from C&D mode and moving resets the navigation
Nealius replied to YoYo's topic in Bugs and Problems
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DCS MiG-29A Screenshots and Videos Thread
Nealius replied to MiGCap1's topic in DCS: MiG-29A Fulcrum
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A pattern I've noticed on my end has been that the 109 and Anton seem to be opposite what they should be in terms of robustness. I can sink a lot of ammo into a 109, pop his radiators, and he will still somehow climb away from me with damage that would have seized the engine on a player. The Anton, which should be capable of taking a lot of hits (and indeed does when I'm flying as a player), always drops the left landing gear after getting hit with a burst of .50 and the pilot bails immediately.
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Single Players: What would win you over to a multiplayer server?
Nealius replied to Dangerzone's topic in DCS 2.9
The problem with "get good" is that it requires i+1 structure, i.e. you level up through challenges that are calibrated to your current skill level. Most PvP games do not have a leveled system that facilitates this, and there's enough people on the internet who leveled up through survivorship bias that public opinion is skewed towards "just get good" without recognizing the very real cognitive mechanisms that involve "getting good." -
Single Players: What would win you over to a multiplayer server?
Nealius replied to Dangerzone's topic in DCS 2.9
Same thing that would win me over in SP. PvE only with AI that doesn't cheat in physics or sensors. -
Mig-29 quirks, little things and nice details
Nealius replied to 150GCT_Diego's topic in DCS: MiG-29A Fulcrum
The quirk I'm having the most trouble with is the lack of information when locked onto a target with the radar. All you get is range and aspect. The lack of a TD box over the actual contact makes it hard to maintain visual situational awareness, particularly when you're about to get into a merge.