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Everything posted by Shadow KT
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A little montage from last night's "Battle Over Sukhumi" mission. By a little montage, I really mean it... played for 4 to 5 hours, so this is a very small portion of the whole action:
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@AlpenwolfCould you check the track from last nights "Battle Over Sukhumi". I am not sure, but I believe Blue team had access to F-14s from the beginning, without destroying the ships.
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Played for around 4 to 5 hours on the "Battle Over Sukhumi" mission last night. Provided GCI, tried to organize our air, but to little success... overall, red had air dominance over Sukhumi, but we were holding on to the base with ground units. Me and a couple of other people such as Fab and Count (as well as other helicopter pilots, which were crucial for our survival), were able to hold off Red from capturing Sukhumi. We used ground assets to disrupt their attempts of capturing the base. There was one guy, who joined a CA slot and started moving everything around, without communicating first in anyway. I've been playing at least for an hour or two by that point and had units positioned in specific locations for a reason. When I asked him, why is he moving the units... his answer was "because I want to play". I have him recorded, if you are interested in his name Alpen. It is a multiplayer mission. There are objectives, people are trying to hold the line, barely succeeding. Joining the server and randomly moving units around to your pleasure, fucking up tactical plays and loosing units is just not cool... If you "want to play" and don't wanna coordinate, go make yourself a mission to play in singleplayer and you won't have people asking you why are you doing this and that. Don't get me wrong, having multiple people coordinating ground assets is the way to go. It is just the way to go and I would like to thank Count for assisting me later on in the mission. There is only so much one person can do. If you join mid game and want to help, ask in the chat what is needed, how can you help, contact people on SRS and work together. Don't just grab ground units and drive off, or take the first aircraft slot and fly off solo to your death somewhere on the other side of the map. There are so little objective and team-play orientated people in DCS MP.....
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Don't know about that... been playing "Battle Over Sukhumi. for couple of hours now (still ongoing as I am writing this)...and let me tell you it is a bloodbath over Sukhumi. There were planes flying over it non-stop, for hours... borderline quake. Couple of hours later most aircraft were destroyed, so few platforms were left.
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Better than nothing
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Look at this way ... Let's say, for the sake of an example... on your screen, your missile hits dead on, but on the server side, due to some connection issue or network code or whatever the reason is.... the missile explodes 50meters away. Now if your missile hits dead on, the explosion will cause its full damage, but if the missile explodes 50m away, it will only cause a fraction of its damage, enough to damage, but not destroy. Desynchronization... difference between what you see, what the server see, what the person you shoot sees and what actually happens. I want to underline that, I am not saying this is what happened... without any evidence anyone who says otherwise is just guessing. There are too many factors at play. This is just one thing that might have happened. To be honest, I lean more towards that the A-10 was just able to tank the missile, which is also a plausible thing and you just got unlucky.
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No point, damage model is the same, if even more detailed for clients. You might wanna look into your connection. Or the angles you shoot at the, or you just were unlucky. Can the A-10 survive a shot... sure it happens, but it is not a rule. One of my last kills was with a 73 on an A-10 in MP and it was one shot. "Only a bomber or a transport plane can survive a R-73" is what this fella has said. Anyway, nothing more to discuss.
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Community poll for HARM and Maverick on stations 4 and 6
Shadow KT replied to BIGNEWY's topic in DCS: F-16C Viper
Mission Editor option to disable this, if it gets implemented would be nice... or better yet, let it be carriable, but not shootable. -
Community poll for HARM and Maverick on stations 4 and 6
Shadow KT replied to BIGNEWY's topic in DCS: F-16C Viper
Already know a couple of people who put "Yes" as a troll. -
If I remember correctly... there was a bug with set coordinates (might have been fixed), where when you type the coordinates and hit set, it would put a marker in the wrong place. Due to the simplistic nature of giving commands to the AI while in-game there are limitations. If you want to hit a specific target, with a specific weapon a specific amount of times, you are better off setting it up in the mission editor. Now, saying that... it does not mean that you cannot get partial success while in-game. Make sure the AI is setup with the correct role and weapons and when you give him units to attack suitable to his role, he will use as many weapons as he needs to destroy the target. The only way to make AI RTB, after you have given them commands while in-game is if you have a trigger setup, using the radio menu to give em an "AI PUSH TASK" to go back to their landing WP (Or what I like to do, is push them to a WP setup on the approach to their airfield).
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The new A-10C (II). Because I was zoomed in and the most outboard left side missile was shot, which immediately starts turning left getting out of my POV. By the time the A-10 is hit, the motor is not burning anymore. Did 5 more runs, zoomed out so you can see the missile, still died with one hit. A-10R73.trk Here is a track chasing the A-10 in a turn, missile smoke visible, still one hit. Tried with an A-10A as well and when it is flying in a straight line, firing from its 6... still died first shot
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or it could have been chance + contact at extremely close range
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Did something drastically change with redfor IR SAMS?
Shadow KT replied to DexterAlex's topic in Weapon Bugs
Doesn't mean that by maneuvering the chances of your rolling a good dice don't get bigger Aspect, background (sky/ground/water), heat source all effect IR missiles in DCS.... so there are coefficients to the dice -
Posting two short random clips without any context shows exactly nothing. No information on electronic environment, radar status (all working as intended). Real life radars on jets are not as bullet proof as the ones in DCS and can have issues at times.... There is a chance that at that moment, the radar saw something that it might interpret as jamming and that's why it lost lock or got bad range for a moment or that it didn't just spaz out. P.S Not saying that you should be getting hit by AMRAAMs, sitting on the ground from 40nm away. Kind of hilarious it does this, but it struggles to hit targets flying in a straight line
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Because it doesn't: https://streamable.com/71lf6q We got enough issues in DCS, no need to troll. Plenty of aircraft have survived missile hits in real life, due to some reason or another, especially the A-10. It has survived a SA-6 hit in real life. I am sure with the right circumstances, it can survive a hit Not to mention the damage that a non lethal hit could do.
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Squad requires you to have a server license to run an official server. Your license can be revoked, if consistent admin abuse is present on your server. Not a bad policy. That said, not sure if ED has the capacity to monitor such things. Besides, in the case of Daniel... Whoever knows him, knows.... I wouldn't be surprised if it was a completely justified ban.
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Would probably get more attention, if you post this in the module specific bug section, so the developer can see it. At the same time, I am not sure that this is a bug. Depending on the type of gyroscope used for the artificial horizon, accumulating error after high G maneuvers can be normal, although gyroscope should be able to correct its self over time, if a relatively calm flight is maintained.
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Scenery Remove Objects Zone (not working in multiplayer)
Shadow KT replied to SspectrumM's topic in Mission Editor
Sigh... still not synchronized in MP, nor are trains.... yet civilian traffic is. -
I know what the first answer will be ... it is a "mod". Sure, it is just adding a feature, which existed in the past and it WORKED for fixed wing aircraft. The issues is with non full-fidelity aircraft only. Think Su-25(T), MiG-29(A,G,S), Su-27/33/J-11, F-15, A-10A. Everything else works fine... helicopters, A-10C/II, F/A-18C, Yak-52, TF-51, etc... FC SFG Bug.trk If a client or player slot is made, it will get spawned in the air or underground and explode/crash. If an AI is made to spawn this way, they spawn with running engines and just start going forward.
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Supercarrier seems to be doing fine ? (Cockpit does not get illuminated, but the outside of the aircraft does)
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The videos you are referring to, were originally made in russian with a plan to be translated in English, but unfortunately, only the first video, out of three, got translated. On the same channel, you can find the other two parts in russian. I have been dabbling with the idea to create an in-depth Combined Arms tutorial, but have not yet done so.