-
Posts
2692 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Shadow KT
-
Can we get a list of known multicrew issues from ED, so we know what to report and what not ? Things I've noticed include: Switches, keys, knobs flipping back to previous position (highly annoying, something which was not present, when the MC was first shown earlier in 2020). Seems like the higher the ping, the worse is the issue. DC Generator Master Caution lit up for co-pilot, until he takes control. Gyro-compass sometimes desynced by couple of degrees. Pilot in Control's flying inputs on axis window, as well ass in helicopter sometimes sporadic
-
Well... what's different in the Tomcat ECM that none of the other FC aircraft's ECM cause this ? I guess that is what the missile will do, if it gets jammed, as it is trying to intercept a target, which it sees flying all over the place. Seems like the F-14 has something, which other aircraft don't have... sooo, it is kinda an F-14 issues as well
-
Well... ships are hard to sink... even if 75% gets engulfed in flames and burns for hours... ship will not sink. On the other hand, it will be disabled and rendered useless. You can disable units in DCS, if you inflict enough damage, for example if you do 50% damage to a radar, it won't work anymore. I do agree that this damage has to be tweaked for ships.
-
Interesting thing is that different maps, have different objects which are solid. You can go through a lot of objective, if you let the autopilot drive the vehicle
-
Does blue have any reliable point defense SAM systems?
Shadow KT replied to MobiSev's topic in DCS: Combined Arms
I don't agree with the statement that Red SAMs are far superior... they do have more variety, true... -
Does blue have any reliable point defense SAM systems?
Shadow KT replied to MobiSev's topic in DCS: Combined Arms
Well... not really. US's ADs are pretty lack luster, in terms of land based ones. You got the patriot and CIWS (or however the ground based one is names), which unfortunately is not in the game. -
Anyone from the developers ?
-
Is there a way to just deafen the sound they make ?
-
[VR NOT SUPPORTED] First person VR view has reversed movement
Shadow KT replied to Mr_sukebe's topic in Bugs and Problems
Combined Arms has a lot of depth people don't realize. But it also has a lot of small issues, which ED reluctant to address -
Don't quote me on this, but I believe that if you press C, when the menu shows up, you accept the request. If so you can probably setup voice attack to say the comma d you want
-
Well, the pilot in the video also mentions that the flat spin procedure did not work, so he had to somewhat improvize. Also the way he was informed about this and his reaction after his near miss tells me that maybe it really wasn't written in the manual, as well as pilots were keeping quiet about it for some time.. Just guessing tho, trying to connect the dots
-
Maybe we should ping a developer or mod to like the manual you are referencing
-
I used it succesfully with last weeks update.
-
Ammo Storage and Fuel Storage destroyable.
Shadow KT replied to Shadow KT's topic in DCS Core Wish List
Ammo works as well -
reported Observer slot does not have access to externa views.
Shadow KT replied to Shadow KT's topic in Bugs and Problems
@NineLine Can this get a report as well? The manual also states that observer slots should have access to all views -
reported Hidden units do not show up for GameMaster slot
Shadow KT replied to Looney's topic in Bugs and Problems
In similar fashion, observer slot doesn't have access to external views, when they are disabled in the mission, although the manual states they should and they used to... My bug report didn't even get acknowedged -
Okey... What about this: Lower the rate of fire for infantry, so they are shooting single fire or two-three shots per burst... That way inaccuracy is calculated every time they shoot and allows for infantry to survive a burst, when hit. Combine that with increased engagement range up to a kilometer and keep the increasing inaccuracy,which comes with range. This way you get your extended firefights as infantry doesn't waste so much ammo per shot, has less chance to cause a one burst kill and can simulate longer range fights, where no one hits anyone This satisfies both sides and everyone can be happy. Please considerate, as it is solution, which again is based on what is already in the game and doesn't require new features @BIGNEWY
-
Well... Right now what happens is you see people struggling to kill infantry from the huey, wasting hundreds of rounds to get one guy. AI in vehicles kills them easily anyway,so... Infantry already has poor enough accuracy at a distance to prolong a fight.... I believe we don't need this gameplay *feature* Most people use bombs anyway. The huey is limited enough against everything, you even get a hard time against infantry
-
Getting any flat spin was not the what was asked for. Getting in a flat spin following the moves mentioned in the video and experiencing the described phenomenom is what is looked for
-
There is no modular damage, but there are different levels of damage and AI performance is degraded with more damage inflicted... Anyway, as I am underlining couple of times now... This is not about feature requests... This is a bug report and what is wanted is that damage be adjusted to a realistic value. I can go about such issues on multiple units