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gavagai

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Everything posted by gavagai

  1. Every Normandy map is spread out with a handful of pilots (if any). I can't help but wonder if we need an airquake map for WW2 to rekindle interest. Many people don't have the time, or patience, to fly around for an hour squinting for pixels, and usually coming up empty.
  2. Wildcat vs A6M combat has good memories for me from other sims. Once you see the F4U it isn't much of a contest.
  3. Some of us still own an old MSFFB2 or Logitech G940. The old story about a lawsuit stopping the production of FFB sticks is a red herring. Right now you can purchase new FFB racing wheels, for example.
  4. You can get a better flight model by painting a cardboard box like a WW1 scout, placing it in front of a fan, and then you sit in the box and make airplane/machine gun noises. :pilotfly: P.S. The lack of proper FFB makes it a serious let down for FFB users. That and the total recalcitrance from the devs to admit that there is anything wrong with FFB in their game.
  5. Question: If I enable icons in my own settings, will they be on or off by default on this server? I pressed L-shift-F10 a few times and still can't see a thing in 4k. It's like the other aircraft are invisible.
  6. Peanuts n'est pas belge! :lol:
  7. The lack of flight test data slowed down progress on the DCS P-47, and that's a WW2 aircraft. For WW1 just about every scout is missing comprehensive flight test data. Don't even get me started on the German scouts and the flame wars that rage over French/British flight test data of captured aircraft. Rise of Flight was great, but for 6 years they had the Fokker Dr.I flying faster than the Albatros D.Va, among other foibles that no serious historian of WW1 would ever allow.
  8. They use a mod for labels that puts a little dot on top of the aircraft. For me it is still too hard to see in 4k. The size of the dot changes depending on your resolution, which is lame.
  9. I would make a gentleman's wager that Wags' statement was a red herring, or just premature. If I'm wrong then they need to do something else to fix it. Telling my friends about DCS is like this: "It's a great flight sim. It has technical accuracy and amazing graphics." "Can you see other airplanes flying?" "Errr...no.":doh:
  10. Model visibility is the weakest feature of DCS. Aircraft just vanish at medium-close range. Please, please, can I dig up the old threads where we were told to stop bringing up smart-scaling because the model enlargement sprites were a better solution because they were newer?
  11. ACG Cold War is a good one. The only DCS module they don't have is the Mirage 2000.
  12. I was going to restart this campaign, but sorry to see it won't work with 2.5.1. FWIW, the graphical evolution of DCS has made starting up in the dark almost impossible for me. I couldn't see anything at the start of mission 2. I tried adjusting monitor settings, but nothing helped!
  13. Don't fly on servers that mix FC3 with DCS modules.:thumbup:
  14. I think 2.5 is OK for the modern aircraft that tend to be a bit bigger, but the engine doesn't draw the small WW2 fighters correctly. Lots of posts have demonstrated that the engine draws them smaller than they should appear.
  15. Remember how awesome the model-enlargment sprites were going to be? How they were better than Smart Scaling because Smart Scaling is an algorithm from the '90s? New must be better than old? Remember all that? I seem to recall someone replying to every post that didn't agree model-enlargement sprites were the answer...:music_whistling:
  16. Yeah, trigger zones aren't necessary. The 40mm bofors will fire, but their aim stinks, even when set to a higher skill level. Better to set Bulgaria to Blue and use the German AAA units for airfield defense.
  17. My vote would be for the Fw 190. In my opinion, the big difference between the modeling of the three is cooling. The Spit overheats excessively, the 109 is near impossible to overheat. The 190 offers the more credible operating experience. This could all change once the cooling systems change with the new damage model.
  18. My thoughts? The F-16C is a must buy.:beer:
  19. Here is a mod of the label mod for hi-res displays. I've found that with 4k even the label mod isn't enough to make it possible to spot aircraft. For example, I can be scanning the exact piece of sky that has the aircraft in it and still not pick it up. Thank you to xcom for sharing the label mod here on the forum. All I've done is to change the tiny character to a bullet symbol: • Tell me what you think if you're running 4k. The zip file is JSGME ready, or you can copy it into your DCS World folder. Backup config/view/labels.lua if you're going to install it manually. Big Label Mod.zip
  20. ED will deliver on the F-18. It might take longer than we want, but it will be excellent. Some of the 3rd party modules are great, others not so much.
  21. I really hope so. I was just reminded of the Spit overheat after not flying it for a while. Good advice in the thread and other info, but the ease with which you can cook the Spit's engine is eyebrow raising compared to the other WW2 modules.:huh:
  22. The 109 has the shorter clip. Both the 109K and Mk IX are heavily armed, and the Mk IX's high velocity 20mm should be more practical for shooting down fighters, but the Mk IX is really hurt by the poor visibility over the nose. It's hard to hit what you can't see.
  23. The condition isn't taken into account. 1. Create 3 groups, A, B, and C. 2. Make group C delayed activation. 1. Create a trigger zone so that only A or only B is in the zone. 2. Create a trigger with the condition that A OR B must be in the zone to activate C. 3. If A is in the zone, C does not spawn. If B is in the zone, C does not spawn. C will activate only if A AND group B are in the zone.
  24. When setting up trigger conditions, you can no longer separate conditions with OR. The mission editor just ignores it. This bug is repeatable.
  25. Yeah, it went away on its own. I've never had a DCS login problem before.
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