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uboats

ED Beta Testers
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Everything posted by uboats

  1. we haven't figured it out how to run out of the charge since day one this is a tiny issue, so would work on it later
  2. from some photo, there seems to be something at the back of rack (not clean gray color but some other color pixels) and the rack itself can be modified to support the data cable without much challenge, so I decided to add the dual rack for entertainment purpose and make jf-17 task more funny. JF-17 so far is the only platform to bring players chance to test weapons from China. Hope it would be ok for the community
  3. need to know what happened during 15:59:05
  4. Good to know the method to reproduce it Could you also provide a trk?
  5. any trk?
  6. https://www.ebay.com/itm/291500012574
  7. plan to fix in Nov update
  8. if you reproduce it, then quit and save it as trk
  9. With current edm plugin, visibility (transparency) animation of a texture is for on/off boolean only, and cannot be set with a gradual change. Correct me if I was wrong.
  10. any trk to reproduce it?
  11. do you directly modify the graphics.lua or can you try my method and see if it works (avoid re-modify after each update/repair) updated: no effect to me, always 18-20G (total 32G)
  12. If anyone wants to try, add below two lines to saved game\dcs\config\autoexe.cfg, and see if it works options.graphics.Precaching.around_camera = 10000 options.graphics.Precaching.around_objects = 2000
  13. There’s config section in 802 lua telling the range of each RCS category.
  14. because release but always means command 0, so always off regardless initial status.
  15. Ahh, because those are switches. While you use button, press gives command Val 1 while release gives command Val 0.
  16. the latter one, when no hpt, wpt is ref
  17. the dist is from tdc to wpt, and it's correct the bearing should be tdc pos in ref to wpt (fixed)
  18. sorry that i forgot to submit the fix before the deadline, so might not be in Sep update, worst case is in Oct update
  19. does edm plugin now support gradual visibility change?
  20. hmmm, our tester cannot reproduce it by replaying trk in OB
  21. if there's evidence showing block i/ii with ws-13, then we can do that (special option for toggle)
  22. because wmd7 perf is weaker than them
  23. Does anyone know is there a minimal movement for an animation argument to be exported in edm? some panel button with 0.001 (meter) movement failed to export in edm (animation disappears then)
  24. Then, it’s 0.01219 = aim120_area * scale * scale. updated.
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