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Everything posted by uboats
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[FIXED] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
uboats replied to DSplayer's topic in Fixed Bugs
done for sd10/ld10, using 0.065 as radius -> 0.013273 may not be included in OB update this month, but guaranteed by next month -
it will be improved later
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Not a problem, but actually another BRAVO...!
uboats replied to 85th_Maverick's topic in JF-17 Thunder
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you can launch it without pod, then it will be like normal AG missile without MITL. However, it's a pure INS guided one, so the CEP might not be good enough to destroy your target under current warhead power.
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[FIXED] Dogfight/ACM modes stuck in STT after lock is lost
uboats replied to Sanidine's topic in Fixed Bugs
yes, fixed- 1 reply
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- 5
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ALL OFF will not take effect until take off then land.
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apologize for the crash, issue has been addressed and fixed. to avoid crash, either born in air or runway and RP set in ME, or launch without pod.
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all existing miz made before update no crash only after update and newly created or newly placed jf17 with akg+pod causes crash checking.
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got it
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is this for quickstart mission or new mission generated after this ob update?
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[Report Thread] Bugs of China Asset Pack
uboats replied to RocketmanAL's topic in Chinese Asset Pack
Seems not in this hotfix. Then next update -
sorry, there's no public one. I don't know where you can find it online. you might ask on defence.pk, afaik, there're users working for Pakistan Aeronautical Complex. for modern aircraft, it's quite normal that manual can be a bit diff from the different lots.
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loading an external tank and refueling = no refueling
uboats replied to Napillo's topic in Bugs and Problems
tried, cannot reproduce any trk? before the loadout being applied, system doesn't know what loadout would be available. so the fuel to be added is based on config before the request. -
I understand your concern and point. but manual says 32 + 36 and it's different config for some of jf17 (there's photo). Texture was made based on photo of other jf17. So, at this moment, i will follow the manual. thanks
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[Report Thread] Bugs of China Asset Pack
uboats replied to RocketmanAL's topic in Chinese Asset Pack
sorry, our missile engineer was busy and i forgot this thread param updated -
Hi PetRock So far no plan yet, but we keep investigating and see if there's any weapon suitable to add. i.e. for brazil MAR-1, we considered it, but have no info of its working mode. Thanks, X
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Request for file quickstart.lua
uboats replied to VR Flight Guy in PJ Pants's topic in JF-17 Thunder
\Missions\QuickStart\ quickstart.lua -
[FIXED] CM-802 AKG losing signal in mid/end course
uboats replied to felipexlr50's topic in Fixed Bugs
it's known issue and fixed internally walkaround solution: turn 180 after launch -
CM802AKG control mode, which one closer to reality?
uboats replied to Torbernite's topic in JF-17 Thunder
checked with SME, the designated one is closer to reality. use T5 press to designate new destination. btw, there's bug for akg control area. a walkaround fix is to turn 180 after launching akg. -
will check the view limitation
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You need to use TARGET app to identify each MFD, for left one, it should be ID 1 (top left light on), for right one it should be ID 2 (top right light on), for center one it should be ID 3 (both light on)
- 14 replies
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i cannot reproduce with my WW F16 throttle if not uncage, the cockpit throttle grip has no animation no matter how you move your throttle it's better to record a video to show complete step to reproduce it also, how did you bind your throttle axis?
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Could you remove (backup) all your F16 MFD x {xxxx} lua files under saved game/dcs/config/input/jf-17/joystick/? Then download attached 3 preset files and put them in DCS installation/Mods/aircraft/JF-17/Input/JF-17/joystick/? And then retry the preset F16 MFD 3.diff.luaF16 MFD 2.diff.luaF16 MFD 1.diff.lua
- 14 replies