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uboats

ED Beta Testers
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Everything posted by uboats

  1. should be fixed thanks Mode
  2. will consider checked j-10, it has rockets mounted at inner stations.
  3. yup, 250kg bombs (mk82, gbu-12 and type200) will be added
  4. its the fuze issue can only be fixed by ED
  5. will check with our RU translator
  6. don't forget to change the audio path in sdef file
  7. JF-17 Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed. 1. DPLAYER: \Sounds\sdef\Cockpit\DPlayer\ 2. CE: \Sounds\sdef\Cockpit\Warning\CE\ 3. Don't forget to change the audio path in sdef file
  8. yup, find the issue fixing it will receive only from AWACS and JF-17 AI/client
  9. yup, since we didn't know last week hotfix so didn't add the changelog the path of music folder has been changed also for customized warning
  10. we didn't see real photos showing aa missile/dual rack bomb mounted at inner pylon :(
  11. video of full operation or trk F16 is AI or client? we haven't touched DL code for a long time this didn't happen before.
  12. must power it on then wait for align
  13. it's for artist, then eject type changed to through canopy glass.
  14. to destroy a tank the # of hits is determined by the impact angle and direct.
  15. currently weapon fm cannot be finalized and still under tuning, since ED keeps adding new AFM schemes and also updating existing ones. Once we think the weapon fm can be finalized, then we will say. we didn't know there's an hotfix today until a few hours before the release. All the changes you noticed in this hotfix were planned for Jul 15 release. Any way, now it's out, and you can help us for the test.
  16. where can we download this lcac mod?
  17. WingLoong-I and 071 Dock AI coming to CAP
  18. uboats

    SPJ Pod

    SPJ = self-protect jam jamming and also ranging for radiation emitter
  19. can you guys try the sd10 in latest ob?
  20. anyway we are changing the current beam ride to 25L like guidance. 25L spin is hardcoded, so we are trying to add spin for player launched brm1 for ai, currently no solution.
  21. our testers tried many times, and we have internal bug report, but they cannot reproduce either. you reported bugs, then you should not only provide video, as sticky thread says, trk and miz. To fix bug, reproducing it is key.
  22. no miz, how can we reproduce?
  23. could you share your miz? for QS miz, not matter how i maneuver after launch (either pnt/area track), always hit where laser pointing at.
  24. BRM1 is more like APKWS (laser guided but not beam riding) Seems ED is making APWKS scheme, so it's better to wait a final solution. Since now to have spin effect, only Vikhr scheme provides such visual effect. S-25L is a hard-coded spin and non-scheme weapon. So either no sharp maneuver after launch or we may think about another option: use S-25L and use hard-coded spin (so for AI launching BRM1, no spin).
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