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uboats

ED Beta Testers
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Everything posted by uboats

  1. it's for artist, then eject type changed to through canopy glass.
  2. to destroy a tank the # of hits is determined by the impact angle and direct.
  3. currently weapon fm cannot be finalized and still under tuning, since ED keeps adding new AFM schemes and also updating existing ones. Once we think the weapon fm can be finalized, then we will say. we didn't know there's an hotfix today until a few hours before the release. All the changes you noticed in this hotfix were planned for Jul 15 release. Any way, now it's out, and you can help us for the test.
  4. where can we download this lcac mod?
  5. WingLoong-I and 071 Dock AI coming to CAP
  6. uboats

    SPJ Pod

    SPJ = self-protect jam jamming and also ranging for radiation emitter
  7. can you guys try the sd10 in latest ob?
  8. anyway we are changing the current beam ride to 25L like guidance. 25L spin is hardcoded, so we are trying to add spin for player launched brm1 for ai, currently no solution.
  9. our testers tried many times, and we have internal bug report, but they cannot reproduce either. you reported bugs, then you should not only provide video, as sticky thread says, trk and miz. To fix bug, reproducing it is key.
  10. no miz, how can we reproduce?
  11. could you share your miz? for QS miz, not matter how i maneuver after launch (either pnt/area track), always hit where laser pointing at.
  12. BRM1 is more like APKWS (laser guided but not beam riding) Seems ED is making APWKS scheme, so it's better to wait a final solution. Since now to have spin effect, only Vikhr scheme provides such visual effect. S-25L is a hard-coded spin and non-scheme weapon. So either no sharp maneuver after launch or we may think about another option: use S-25L and use hard-coded spin (so for AI launching BRM1, no spin).
  13. ------------------ Since 2020.06.12 ------------------- ChinaAssetPack Fixed J-11A strobe light effect JF-17 Corrected ISA max rate limit Enrich transonic pitching moment Adjust fuel flow for MIL Improve optics sensors(WMD7/TVIR) track stability Improve radar DGFT scan pattern: radar beam vertical scan implemented Added initial checklist feature for test: MainMenu -> CHKLST support Cold start/Taxi/In flight/Land stage checklist; press OSB U3 to cycle between stages support multi subsystem checks; press OSB R1/R2 to step subsystem support multipage; press OSB R4/R5 to step page support check status notification: red and result [X]: item value is required, but not set properly yellow and result [X]: item value is recommended, but not set properly green and result [Y]: check OK Any subsysem check failed will cause stage title(under OSB U3, Cold/Taxi/Flight/Land) flashing; Any required item in selected subsystem check failed will cause sybsystem title flashing;
  14. any screenshot and miz?
  15. will consider the unlimited ammo later
  16. trk or miz? reproduce instruction
  17. will consider but not in top priority at this moment
  18. we are trying to make AI with vapor cone as well, so should be synced but at this moment, may have different visual effect. the initial version for AI vapor cone should already in latest OB
  19. viggen has same issue reported to ED
  20. trk cannot be played, many lua error or record a video it's better to reproduce it in SP mission in a clear install
  21. which hanger? will check not sure what's related to the direction no issue for most hangers
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