JF-17
Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
1. DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
2. CE: \Sounds\sdef\Cockpit\Warning\CE\
3. Don't forget to change the audio path in sdef file
currently weapon fm cannot be finalized and still under tuning, since ED keeps adding new AFM schemes and also updating existing ones. Once we think the weapon fm can be finalized, then we will say.
we didn't know there's an hotfix today until a few hours before the release. All the changes you noticed in this hotfix were planned for Jul 15 release. Any way, now it's out, and you can help us for the test.
anyway
we are changing the current beam ride to 25L like guidance.
25L spin is hardcoded, so we are trying to add spin for player launched brm1
for ai, currently no solution.
our testers tried many times, and we have internal bug report, but they cannot reproduce either.
you reported bugs, then you should not only provide video, as sticky thread says, trk and miz. To fix bug, reproducing it is key.
BRM1 is more like APKWS (laser guided but not beam riding)
Seems ED is making APWKS scheme, so it's better to wait a final solution.
Since now to have spin effect, only Vikhr scheme provides such visual effect.
S-25L is a hard-coded spin and non-scheme weapon.
So either no sharp maneuver after launch or
we may think about another option: use S-25L and use hard-coded spin (so for AI launching BRM1, no spin).